[Question] Surrounding Lightmaps?

Making or wanting help making your own asset? Check in here
Post Reply
meewosh47
Posts: 5
Joined: 2006-02-07 21:20

[Question] Surrounding Lightmaps?

Post by meewosh47 »

I's started to lightmap my level. Now i've got working ingame primary lightmap but secondary terrain lightmaps dont appear ingame. In editor all looks fine because it uses editor/lightmaps files where surroundings are placed. Please tell me what I have to do or where I should place those files to have ingame surroundings working? I want to lightmap only terrain so I dont use lightmaps samples.

Image

Image
DJJ-Terror
Posts: 671
Joined: 2006-06-14 21:51

Post by DJJ-Terror »

"search" is your best buddy down at http://www.bfeditor.org/

:lol:
Who want to get things done will find a way and who dosen't will find an excuse.

Image

klan DOJAJA
matt.b
Retired PR Developer
Posts: 992
Joined: 2006-04-07 23:24

Post by matt.b »

You can't do lightmaps on surrounding terrain, so you'll need to manually edit the surrounding textures to make them darker. There's some tools for exporting terrain tiles into one big .png (& then importing them back again), can't remember what they're called so do a search on bfeditor for terrain & photoshop or something.

Or you could just open the surrounding terrain .dds files into photoshop (should be 8 of them), darken them a bit & resave. If your editor is set to reload textures (check the options/preferences) then you can see an instant update, so you can keep tweaking/resaving until you get a good match.

Terrain looks great btw, keep up the good work!
Deer
Posts: 1603
Joined: 2005-03-17 09:31

Post by Deer »

tbh surrounding terrain looks always better if you just remove it :p
Post Reply

Return to “PR:BF2 Community Modding”