Realistic recoil?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
MichSt-Spartan
Posts: 180
Joined: 2007-05-13 16:02

Realistic recoil?

Post by MichSt-Spartan »

When you fire a gun in PR, it kicks up due to weapon recoil, but unlike in reality, the gun stays up there. Now I'm not suggesting that the gun should come to rest right where it started, but it should come down at least 60% of the height that it kicked up, if not 75%.
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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Please, I would love to see a new recoil model. This is something that should definitely have some more discussion as it seems to have gone by the way side. It always bothers me to see the sticky recoil...takes away from the feel of popping guys and is just plain weird/unrealistic.
Tumppu4321
Posts: 100
Joined: 2007-06-17 11:12

Post by Tumppu4321 »

60%-75% would be just perfect.

Nice suggestion.
Harrelson
Posts: 194
Joined: 2005-10-26 12:31

Post by Harrelson »

yeah, when you hold a rifle your arms tense up. and this effect will bring the gun back down after a recoil
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

don't know if this can be done....
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Tumppu4321
Posts: 100
Joined: 2007-06-17 11:12

Post by Tumppu4321 »

'[R-DEV wrote:Jaymz']don't know if this can be done....
It can be done.

When you shot with the SVD in some EOD version, the crosshair went up, but it also came down automatically.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

It would be nice. The EOD thing might not have any physical rationale behind the gun falling back down though, might be a fixed animation instead of actually relating to the games physics engine. Hows it look in the game?
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

MichSt-Spartan wrote:When you fire a gun in PR, it kicks up due to weapon recoil, but unlike in reality, the gun stays up there. Now I'm not suggesting that the gun should come to rest right where it started, but it should come down at least 60% of the height that it kicked up, if not 75%.
I like the idea. If im not totally wrong i seem to remember that the L85 in BF2 goes a littlebit up and then down when you fire a shot. So this can deffinately be done :)
tekkyy
Posts: 111
Joined: 2007-06-26 14:53

Post by tekkyy »

Hmm, interesting, promising.

Would animation make it hard to aim or control the recoil though?
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

I think BF2's recoil was like this...it wasn't stick was it? Its been so long though....I dont remember :)
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

There is the Day of Defeat ethos which I forgot to mention though. They strive to have it so you have to control your own recoil instead of having the game sort it out for you. I've never fired a gun so I don't know how much you actually have to control it yourself and how much it balances itself out with its' weight.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

There is no controling your recoil when shooting single-shot. This is how 80% of the PR shots are fired. So even if that is true about controling your own recoil...then we've based our model to support reasim for the minority 20%...instead of the realism model of the majority 80%. Doesn't make sense now that .6 is out.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Post by CAS_117 »

Um I fired an M-16 (well actually an C-7, but same difference). It felt like about the force of catching a hard thrown beach ball. Or a lightly thrown basketball. I come back after and play PR and its like "are you kidding me? Is this guy here like a 10 year old?" Because thats how weak you'd need to be in order for the M-16s recoil to make sense because...

1. Gas is forced UP out of the top of the barrel, forcing it down.

2. The stock has an ingeniously placed spring which absorbs the tiny amount of recoil that isn't dissipated out of the barrel.

3. It fires a 5.56. Not a bazooka round.

And I am still boggled as to how the recoil goes up and not back. Like IRL you would seriously have to lift the barrel up and keep it there in order for that to happen. We should actually have to scroll the mouse UP in order to keep the barrel elevated.
TristanYockell
Posts: 340
Joined: 2007-01-21 05:03

Post by TristanYockell »

Yup I agree fully. Whenever I fire my guns the tension from my arms always pulls the rifle back down to target or close.
It takes practice to properly compensate but we're all suppose to be soldiers in game so this sounds like a good suggestion :) .
{GD}Ghost
Posts: 210
Joined: 2005-09-22 06:08

Post by {GD}Ghost »

I, myself have been intending on mentioning this myself. With some experience and formal weapon training myself, I have to agree with the original poster.
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Soulis6
Posts: 452
Joined: 2007-02-17 12:31

Post by Soulis6 »

If I recall correctly, i remember the devs saying that one of the main reasons they have recoil jacked up so high is because there is no way to imitate a weapon/scope sway in the bf2 engine.
If recoil was lower then people would be getting even more accurate, all the time. If you think prone spammers are bad now.....

I've said it before, but IMO the by far #1 issue with this extremely great mod is that there is no way to simulate the time it takes to get from different stances (and actions) into your perfectly steady, 100% accurate aim.

In RL there is no way a guy who is sprinting around the corner will be able to stand a chance against the stationary guy waiting 20 ft around said corner with his gun already aim in that direction. In BF2 (and by extension PR) the guy running around the corner can stop on a dime, raise his weapon, and fire with perfect accuracy in less then 1 second.

The only way your aim should be perfectly steady like that is either a very careful stationary stance, in which you haven't just been running for your life 2 seconds ago, or a gun deployed with bipods or otherwise resting atop something.

This is (again, in my honest opinion) the main reason cover is more or less useless in PR right now. It just means that they have to aim for a slightly smaller target (your head) which evens it out anyway in that it only takes one hit there (as opposed to 2 or 3 elsewhere).


I would like to see recoil be realistic levels, but until there is some way to replicate this in the BF2 engine (which i have no idea if it is even possible), i'm not sure how much it would help.
Last edited by Soulis6 on 2007-08-03 06:46, edited 1 time in total.
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Lampshade111
Posts: 401
Joined: 2007-06-08 19:37

Post by Lampshade111 »

I agree that the recoil is too high on several weapons.
Ace42
Posts: 600
Joined: 2007-07-26 23:12

Post by Ace42 »

VipersGhost wrote:I think BF2's recoil was like this...it wasn't stick was it? Its been so long though....I dont remember :)
In BFV you gave each shot a min and max vertical and horizontal recoil value. If you give the minimum vertical value a negative score (-12) for example, and the maximum a higher positive score (+24, for example), your recoil would make the muzzle climb "12" on average. By manipulating the range in which recoil can lift the barrel, you could create the effect described in full-auto, as shots would have a chance to pull the gun back down.
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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Soulis your definitely right...there are several issues plaguing the small arms gunplay. I believe Spearhead could possibly be working on an Aiming-Animation similar to the Support gun...that would help with everything in general-including the insta-prone...it would also give the stationary/defensive guy a portion of the advantage he deserves. I think it'd be cool if when the weapon was raised...the animation wobbled your gun around a bit while recovering to an accurate position. That way to be perfectly accurate you'd at least have to site it in for a split second instead of just insta-aim, insta-accurate.

I still don't want sticky recoil though.
Soulis6
Posts: 452
Joined: 2007-02-17 12:31

Post by Soulis6 »

True, "sticky" recoil, as its being called, is awkward feeling, but fixing this just seems like skirting the real problem.

Kinda like treating your Hemroids but ignoring your Gigantic Intestinal Worms. :)
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