PRMM .2 Revision 1

Project Reality announcements and development highlights.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

Same CTD for me too, I will check out a few things.

Single player works great.
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"apcs, like dogs can't look up" - Dr2B Rudd
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

sp does work great for me but when i try multiplayer i get ctd.

I uninstalled both and tried again with no luck.

this sucks but sp works great.
not sure what i think about some of the new weapon sounds. m4 doesnt sound right needs a little more echo too it. sniper rifle sounds *****'n cant wait to hear what the 50cal sounds like.
CodeRedFox
Retired PR Developer
Posts: 5919
Joined: 2005-11-08 00:47

Post by CodeRedFox »

Both the game and mod?
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"apcs, like dogs can't look up" - Dr2B Rudd
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

just the mod
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

omg the tow is so fing awesome now sounds so good!!!!
Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

Some of the sounds are definitely improved :)
SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

The m16 sounds cool. m249 kicks *** now.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

Damnit! HURRY UP, DOWNLOAD!
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
DEDMON5811
Posts: 867
Joined: 2005-11-20 06:45

Post by DEDMON5811 »

yeah the saw owns shit now
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

omg anyone up for a game?! GO NAO!
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

I've patched my server (GloryHoundz - PRMM/AAS):
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Unfortunately, no server patch was released, so I had to do it by hand :)

Trying it out now.
{GD}ODIE3
Posts: 71
Joined: 2005-08-19 21:57

Post by {GD}ODIE3 »

How did you do it by hand?
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Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

After installing 1.12, I decided to play some vanilla...

I was like, woah... this game is total ****.

Also, the love the new weapons sounds
"Practice proves more than theory, in any case."

- Abraham Lincoln


"i so regret searching "giant hentai penis" on google images though ;_;"

- Garabaldi
TheRealFritz
Retired PR Developer
Posts: 2316
Joined: 2005-10-28 19:44

Post by TheRealFritz »

@all
Server IP is 70.86.97.254, standard port (16567)
Server Name is GloryHoundz - PRMM/AAS
Please note the server name does not start with PRMM. So just check the Same Mod checkbox and you'll easily find PRMM servers. The game may need to be restarted after checking the box for the server browser to work correctly. But after that, it always will show you PRMM games as soon as you start it.

@ODIE
I installed the patch on my game machine (Windows). I then manually compared the directories to those on the server and copied files as needed.
Gunfighter34ID
Posts: 54
Joined: 2005-11-28 18:01

Post by Gunfighter34ID »

Thanks Fritz, and thanks to the Devs for your work on getting this fix out. Glad I finally got to try it and I will continue to encourage people on the INS forum and elsewhere who have BF2 to give it a go.
Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

BEAUTIFUL HOTFIX! But one problem, the sound for the mec spec ops unit (ak something) is gone. There is no sound; it's weird.
Stu007
Posts: 159
Joined: 2005-10-31 19:58

Post by Stu007 »

will download today

Removed unlocks? As in removed gone, or removed as in all available without unlocking them?
--Stu007--
Wolfmaster
Retired PR Developer
Posts: 4927
Joined: 2004-09-05 16:00

Post by Wolfmaster »

Stu007 wrote:will download today

Removed unlocks? As in removed gone, or removed as in all available without unlocking them?
Removed as in removed gone.

I'll be downloading this as soon as my BF patch 1.12 download has finished....
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OAKside
Posts: 145
Joined: 2005-09-23 19:56

Post by OAKside »

I did notice a few bugs with the unlocks, like as in I could use the
AT unlock when I wasn't supposed to be able to use primary weapon.
But even with a few bugs I don't agree with removing all the unlockables
and I don't see how removing them will help much of anything.?.

But, looking forward to a full PR someday!
So keep rockin', reality is this mod is the best yet.
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Post by fuzzhead »

heyy guys just finished our bf2 lan!

we played on the gloryhoundz server for about 3 hours until everyone left (then we played seaside raceway for another 3 hours to relax lol)

main problems currently that i see with prmm: SPAWN TIMES TOO SHORT! the battles were SO chaotic, with people spawning in and dieing almost immediately. it was very difficult to coordinate a squad and get something done without getting slaughtered by the waves and waves of people being sent at you. i would love to see a 30sec-40sec spawn timer... and tanks/apcs increased spawn time as well.

but those are just gripes i had on the server, overall the mod is definitely HUGE LEAPS over anything bf2 has had before!

i cannot wait to see whats in store for the full version! i will prety much be playing prmm exclusively now, until a couple different mods (forgotten hope, pirates, etc) come out. this definitely looks like it could become 'the next big thing' for bf franchise!
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