General discussion of the Project Reality: BF2 modification.
JS.Fortnight.A
Retired PR Developer
Posts: 3469 Joined: 2004-07-23 12:00
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by JS.Fortnight.A » 2005-12-04 04:32
Following the release of what we had hoped would be a working solution to resolve ALL issues brought about by EA's 1.12 patch. It is now clear that users attempting to join various Multi-Player (MP) games are still Crashing to Desktop (CTD). We understand your frustration with this new apparent issue, and would like to apologize!
Our coders are investigating the reasons of why these CTDs are still occuring and are seeking to provide us with a solution ASAP so that we can supply it to the community. Again, our apologies to the community for this inconvenience!
-The PR Dev Team
DEDMON5811
Posts: 867 Joined: 2005-11-20 06:45
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by DEDMON5811 » 2005-12-04 04:33
its cool man thanks for all the hard work!
Paladin-X
Retired PR Developer
Posts: 592 Joined: 2005-06-12 16:00
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by Paladin-X » 2005-12-04 04:57
It seems to be caused by AAS. Thank you CodeRedFox for discovering this. We'll try find a fix for it.
Lifetaker
Posts: 178 Joined: 2005-09-16 00:43
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by Lifetaker » 2005-12-04 05:06
Thanks for the hardwork PR team!
Paladin-X
Retired PR Developer
Posts: 592 Joined: 2005-06-12 16:00
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by Paladin-X » 2005-12-04 05:21
Scratch my last comment. It seems to be an unfortunate issue with the server we were testing on. Another host does not have crashing issues.
IRONxMortlock
Retired PR Developer
Posts: 625 Joined: 2005-10-30 06:39
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by IRONxMortlock » 2005-12-04 08:04
I just played for an hour on GloryHoundz server with AAS maps and didn't experience any problems.
GRB
Posts: 475 Joined: 2005-11-01 20:05
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by GRB » 2005-12-04 08:15
Same here. (I'm Exposure)
Armand61685
Posts: 427 Joined: 2005-05-06 09:14
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by Armand61685 » 2005-12-04 08:30
Thank you team. And about AAS, every map should be aas by default.
IRONxMortlock
Retired PR Developer
Posts: 625 Joined: 2005-10-30 06:39
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by IRONxMortlock » 2005-12-04 10:36
'[R-PUB wrote: GRB']Same here. (I'm Exposure)
Good stuff!!!
Wolfmaster
Retired PR Developer
Posts: 4927 Joined: 2004-09-05 16:00
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by Wolfmaster » 2005-12-04 12:09
I guess we'll be looking at a hotfix for the hotfix soon then.
UK_Force
Retired PR Developer
Posts: 10823 Joined: 2005-04-07 12:00
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by UK_Force » 2005-12-04 12:27
I just downloaded - and it seems I have the CTD problem too, however I am sure it will be sorted soon - just got to hang in guys.
DEDMON5811
Posts: 867 Joined: 2005-11-20 06:45
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by DEDMON5811 » 2005-12-04 15:34
The patch is fine last night we found it was just a server problem we were having.
Helstrm
Posts: 30 Joined: 2005-11-23 18:27
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by Helstrm » 2005-12-04 15:42
Looks that way. I just need to nail down what is causing my server problem and fix it.
Poofyfinger
Posts: 42 Joined: 2005-11-23 02:16
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by Poofyfinger » 2005-12-04 18:36
Guys, whens the patch for the hotfixed hotfix going to be released?
jokin.
Wolfmaster
Retired PR Developer
Posts: 4927 Joined: 2004-09-05 16:00
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by Wolfmaster » 2005-12-04 18:39
When it's done.
CodeRedFox
Retired PR Developer
Posts: 5919 Joined: 2005-11-08 00:47
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by CodeRedFox » 2005-12-04 23:41
Poofyfinger wrote: Guys, whens the patch for the hotfixed hotfix going to be released?
jokin.
LOL! jesus
"apcs, like dogs can't look up" - Dr2B Rudd
Paladin-X
Retired PR Developer
Posts: 592 Joined: 2005-06-12 16:00
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by Paladin-X » 2005-12-04 23:44
Coderedfox, did you copy BF2 levels to your PRMM folder?
UK_Force
Retired PR Developer
Posts: 10823 Joined: 2005-04-07 12:00
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by UK_Force » 2005-12-05 12:37
Uninstalled BF2, and then reinstalled - added 1.12 patch, loaded both mod files - and it works fine now either SP or MP.
I did have some mods in there - maybe that was the problem?