Short Suggestions for you MODS
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<<SpanishSurfer>>
- Posts: 220
- Joined: 2006-05-13 05:38
Short Suggestions for you MODS
Great update fellas I'm really enjoying the mod. Here are my .02
-Remove the 10 sec penalty every time I run, walk, crouch, etc, with heavy AT. A 10 sec penalty between each shot is enough. The zoom is no longer an issue but is it really necessary to have so many delays?
-Make a TOW missile a commander asset with the same rules as AAA. Tanks have tremendous power now in PR, which is good. However, there should be more anti-tank options for infantry.
-Can we make tank barriers a commander asset?
-How about mortar tubes?
-There is too much dust kicking up when builders construct commander assets. The dust is lagging a lot of people.
-Could you create vehicle/armor repair/rearm stations at home flags? I'm thinking BF1942 days...
-The A-10 turns very slowly for me. Is it me or does it turn as well as a Wright Brothers aircraft? (Maybe it's my joystick, I don't know).
-The A-10 is very vulnerable to enemy jet machine gun fire but the missiles have very little effect on it. From the simulators I've flown, JANES books I've read, the A-10 has the OPPOSITE qualities. It can take a beating in regards to bullets hitting it but missiles lock on and destroy these things easily. The hog doesn't exactly have a subtle radar signature.
-Transport Vehicles (NOT APC), we need more of them with a shorter spawn time. A lot of people dislike large maps because of the walk.
That's it thanks for reading!
-Remove the 10 sec penalty every time I run, walk, crouch, etc, with heavy AT. A 10 sec penalty between each shot is enough. The zoom is no longer an issue but is it really necessary to have so many delays?
-Make a TOW missile a commander asset with the same rules as AAA. Tanks have tremendous power now in PR, which is good. However, there should be more anti-tank options for infantry.
-Can we make tank barriers a commander asset?
-How about mortar tubes?
-There is too much dust kicking up when builders construct commander assets. The dust is lagging a lot of people.
-Could you create vehicle/armor repair/rearm stations at home flags? I'm thinking BF1942 days...
-The A-10 turns very slowly for me. Is it me or does it turn as well as a Wright Brothers aircraft? (Maybe it's my joystick, I don't know).
-The A-10 is very vulnerable to enemy jet machine gun fire but the missiles have very little effect on it. From the simulators I've flown, JANES books I've read, the A-10 has the OPPOSITE qualities. It can take a beating in regards to bullets hitting it but missiles lock on and destroy these things easily. The hog doesn't exactly have a subtle radar signature.
-Transport Vehicles (NOT APC), we need more of them with a shorter spawn time. A lot of people dislike large maps because of the walk.
That's it thanks for reading!
"Get lost, support your Coast Guard."
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Expendable Grunt
- Posts: 4730
- Joined: 2007-03-09 01:54
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<<SpanishSurfer>>
- Posts: 220
- Joined: 2006-05-13 05:38
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Lampshade111
- Posts: 401
- Joined: 2007-06-08 19:37
Don't worry. Even if you did have a suggestion nobody thought of before annoying people would still come say "use t3h search!!!" or "already suggested!!!"<<SpanishSurfer>> wrote:Well, I'm not a forum junkie and don't keep up with what's tossed around. Searching takes too much time that would otherwise be spent playing PR.
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Long Bow
- Posts: 1100
- Joined: 2007-03-21 14:41
Yet you have the time to write a long list of suggestions? A few key words in the search function or a ctrl+F search in the sticky would be less time, allowing you more PR play time.<<SpanishSurfer>> wrote:Well, I'm not a forum junkie and don't keep up with what's tossed around. Searching takes too much time that would otherwise be spent playing PR.
I do like this idea very much, a nice defensive addtion with no offensive capabilities.Can we make tank barriers a commander asset?
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<<SpanishSurfer>>
- Posts: 220
- Joined: 2006-05-13 05:38
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pasfreak
- Posts: 645
- Joined: 2007-07-13 01:50
agreed<<SpanishSurfer>> wrote:Some of you act like I forced you to read my suggestions. Sometimes seeing the same suggestions gives the mods an idea of what people want.
when you see multiple suggestions
it means people want it so badly they don't care how many times its been said, they want to say it for themselves, and they want the mods/devs to stop shooting them down.
only exceptions to this are-
its not possible
its already ingame or coming soon
its unrealistic.



