I play mostly on TG and have found that if tanks are involved, utililze your SL and Commander to call in air-support or friendly armor against enemy tanks.
More and more regularly this is becoming the status quo. Find armor, conceal and observe. Communicate to the SL (or commander) who can call in for air support or friendly armor. A minute or so later the A10 or Abrams is rolling in, ruining someone's day.
It's easy. For the most part you can't do anything about armor as infantry so stop attempting to take them out. Sometimes you might just have to stay put until someone can take out that tank. It might take 2-3 minutes and it might take 30.
But I understand many gamers are impatient and they'll just respawn over and over as they get chewed up by tanks. Then they'll get upset and post here how unfair it is to have tanks because they can't help themselves from running out in front of them.
Anti-Tanking and Vehicle Play Ruining Infantry...
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Viper3369
- Posts: 31
- Joined: 2005-11-04 06:11
I think that has been suggested elsewhere and I think there was some "agreement" in principle?Chapel wrote: 4. Mines - Make it so that combat engineers can bury em. They should also get 3 so that they can mine an area and make it effectively dangerous. As it is, tanks and APC's just drive around em, and ignore em cause they can see em.
If you've played Forgotten Hope for BF1942, they modified the mines to "sink" slowly into the ground once placed such that only a small thin round disk on the top of the mine (detonator pad?) was visible.
__________----___________ <-- ground
...........=========
......[=============]
......[=============] <-- mine once "constructed"

Since it's possible to have buildings which are constructed (their model changes) by using the shovel on them, perhaps a mine could be "constructed" from a model which lies directly on top of the ground (as now), and once completed using the shovel (30 secs) would then become buried? Anyone with a shovel could do this.
That way you could place mines as they are now quickly (and suffer them being visible) or play the "game tradeoff" of digging them into the ground (and suffer being shot).
I typically place mines after the ridge of a down curve from the direction of travel, or in areas where there are lots of "rocks" that look like mines, so sometimes digging them in is not necessary.
