Instead of allowing the Special Forces kit to be selectable, we should upgrade it and probably make it a pick-up kit in my opinion. Here's my take on what should be changed...
1. Replace the SF spawn-kit for another, perhaps a dumbed down version of it, a "Scout" kit?
2. Increase scope strength to 1/2 of the Rifleman kit.
3. Reduce mag size from 8 to 4.
4. Increase Slam damage, but add a cool-down time on it. Like grenades.
5. Perhaps give us 1-2 flashbangs?
6. A silenced pistol or primary weapon? Might be useful, most likely won't be.
7. A grappling hook, and maybe that... crossbowy-shooty-thingy-slidey-ropey thing.
8. One-Two bandages.
9. Binocs, as a courtesy.
The pick-up SF kit would only be available on 64-player maps, mainly those with urban combat. Although they could maybe be useful on Kashan if they have a great pilot who can stay unseen from hostiles. As to the Scout kit that would replace the SF (In terms of USMC for now).
1. Primary Weapon - M4, regular scope strength as other rifles, 6 mags.
2. Secondary Weapon - Can be the same as SF kit.
3. Smoke Grenades
4. One-Two bandages.
5. Binocs (Maybe even a stronger version?)
6. Perhaps give them a grappling hook as well?
Let's make the Special Forces... Special.
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ArmedDrunk&Angry
- Posts: 6945
- Joined: 2006-07-14 07:10
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
