Let's make the Special Forces... Special.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
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Tehv3r1z0nguy
Posts: 6
Joined: 2007-04-05 07:07

Let's make the Special Forces... Special.

Post by Tehv3r1z0nguy »

Instead of allowing the Special Forces kit to be selectable, we should upgrade it and probably make it a pick-up kit in my opinion. Here's my take on what should be changed...

1. Replace the SF spawn-kit for another, perhaps a dumbed down version of it, a "Scout" kit?

2. Increase scope strength to 1/2 of the Rifleman kit.

3. Reduce mag size from 8 to 4.

4. Increase Slam damage, but add a cool-down time on it. Like grenades.

5. Perhaps give us 1-2 flashbangs?

6. A silenced pistol or primary weapon? Might be useful, most likely won't be.

7. A grappling hook, and maybe that... crossbowy-shooty-thingy-slidey-ropey thing.

8. One-Two bandages.

9. Binocs, as a courtesy.

The pick-up SF kit would only be available on 64-player maps, mainly those with urban combat. Although they could maybe be useful on Kashan if they have a great pilot who can stay unseen from hostiles. As to the Scout kit that would replace the SF (In terms of USMC for now).

1. Primary Weapon - M4, regular scope strength as other rifles, 6 mags.

2. Secondary Weapon - Can be the same as SF kit.

3. Smoke Grenades

4. One-Two bandages.

5. Binocs (Maybe even a stronger version?)

6. Perhaps give them a grappling hook as well?
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

Dude
Get out the Nomex
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

Discussed before. In a thread with the exact same title. Please use search.
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