Note: Filesizes are all around 7-10mb, so please be patient and do not assume that it is just not downloading.
Note 2: The blood effects are a little hard to see because of the compression, but there are a couple videos where you can see it nicely. Especially the ones where I get shot
Note 3: I love my new grenade effect too much to get rid of it. If PR takes up the mod they can get rid of it if they want. It's not particularly realistic in any way, but it kicks too much *** for me to get rid of.
Note 4: You can see that I forget to reload, a lot, you can guess that this is double the problem in PR with no ammo counter
Note 5: Forgot to to say Click on pictures to open link for video
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Now for the big question: How does it run?
On High Settings: If you are already running your game on high effect settings, you have absolutely nothing to worry about.
On Medium Settings: If you normally run the game on medium you may lose a couple frames, 10, at most. Nothing too bad. Should be still be very playable if you get playable framerates to begin with. Well I think thats pretty reasonable considering how awesome and atmospheric this is.
On Low: Heres a sinker. On low settings 75% of the effect does not show up. This means all the smoke that lasts for about 2-3 seconds will not show up. While this is normally not a big deal, there have been a couple situations where I could see having your settings on low would be an advantage. Not a significant one, but one nonetheless. I do not know how competetive the PR community is, but I know for example in CS people will lower everything to low, and then lower more things through console commands to get as many frames per second as possible.
Anywho, Comments, Suggestions, Flames?
[Edit] Blake makes a very good point that I would like to explain.
The default smoke effects such as smoke grenades and tank smokes are very dense. If you ever wander into the middile of one of those effects your framerate will plummet. I have a pretty good computer and get very good framerates on high, but as soon as one of those shows up it brings even my computer to its knees.Smoke DOES affect framerate.
Whenever I look at a smoke or dustcloud my framerate takes an expresselevator to the basement. Especially in those first early internal releases of .01.
These effects are normally very thin, and do not have as heavy an effect as smoke grenades do. There are a couple situations I can think of where you can create smoke grenade quality dust fields, but that normally can only be done on purpose, and in a very tight space (such as a shed).
[UltraEdit]
I just remembered the "Especially in those first early internal releases of .01." As far as I know (correct me if I am wrong), one of the things tested in the early betas was where vehicles would smoke when damaged. This caused a lot of smoke to be thrown into your face, and it was dense (or at least likely to be considering its on a moving vehicle) enough to make your framerates plummet in the same ways that smoke grenades do.




