Kashan + Artillary = ?

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Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Kashan + Artillary = ?

Post by Jimmy_Smack »

Ill pose the question you guys give your answers and reasons.

Would it be a good idea to add Artillery to Kashan Desert?
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ArmedDrunk&Angry
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Post by ArmedDrunk&Angry »

NO
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Leaving only charcoal to defend.
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hall0
Posts: 1700
Joined: 2007-06-09 17:20

Post by hall0 »

Yes.
If you are a squad with just inf, arty would be cool to annoy some tanks.
Waaah_Wah
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Joined: 2007-07-26 13:55

Post by Waaah_Wah »

I say yes.. Coz atm theres is almost no way to stop a baseraping ******* in a tank. Seriously last time this happened i had to kill him with stinger coz theres no TOW's at the base and that asshat just blew up everything he saw while we couldnt do anything.
bosco_
Retired PR Developer
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Post by bosco_ »

Just wait for the player controlled mortars... :p
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Longbow*
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Joined: 2007-03-10 03:00

Post by Longbow* »

[R-PUB]bosco wrote:Just wait for the player controlled mortars... :p
Will they do anything with tanks ? I think no
Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Post by Jimmy_Smack »

[R-PUB]bosco wrote:Just wait for the player controlled mortars... :p
Yea I'll be that the mortars will just be grenade explosions. Not powerful enough to destroy or even damage a tank.
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Expendable Grunt
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Post by Expendable Grunt »

Jimmy_Smack wrote:Ill pose the question you guys give your answers and reasons.

Would it be a good idea to add Artillery to Kashan Desert?
Sure, we could try it out and see how it works, ONCE the devs have an arty system they feel is good enough.
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Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Post by Jimmy_Smack »

Expendable Grunt wrote:Sure, we could try it out and see how it works, ONCE the devs have an arty system they feel is good enough.
They have an arty system. SL's ask for Arty coordinates (on some maps) and it will begin to rain down. But, in PR the dev's made the explosions much more powerful.
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

arty system good enough .sure , it can be better , but it fulfills his funtion.
Lucid Nightmare
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Joined: 2006-06-24 09:33

Post by Lucid Nightmare »

Mortars on kashan would be sex.....
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I put the "laughter" into "manslaughter".
Waaah_Wah
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Joined: 2007-07-26 13:55

Post by Waaah_Wah »

whats wrong with vBF2 arty??
bosco_
Retired PR Developer
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Post by bosco_ »

Reloads too fast and so on.
And that cant be changed.
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eddie
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Joined: 2005-05-09 20:42

Post by eddie »

Mortars are fine for Kashan. Some 120mm maybe. If you want a tank taking out, use air support.
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tekkyy
Posts: 111
Joined: 2007-06-26 14:53

Post by tekkyy »

In the mean time quick fix includes

*map dependent kit pool
*commander TOW asset
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

eddie wrote:Mortars are fine for Kashan. Some 120mm maybe. If you want a tank taking out, use air support.
Kinda hard when someone drives with a tank to your main before the jets spawn.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Waaah_Wah wrote:Kinda hard when someone drives with a tank to your main before the jets spawn.
Not his fault when you couldnt take him out with your own tanks/HAT :roll:
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Waaah_Wah
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Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Kinda hard to kill a tank with my APC... And the HAT was already requested but when i asked who have it, no one would answer. All our tanks were far away and no one would bother driving all the way back. When that guy was in range he just blew up everything we had in our base.. Then he continued raping till i killed him with a stinger
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Waaah_Wah wrote:Kinda hard to kill a tank with my APC...
That's the problem, APCs aren't supposed to engage with tanks... Well, I don't think they're supposed to...
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pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

YES
someone make a poll
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