Enable the M82A1
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eastcoasthandle
- Posts: 8
- Joined: 2005-11-06 02:58
Enable the M82A1
I notice this semi auto sniper rifle in the Object_client & Objects_server.zip\Weapons\Handheld\ zip files. This weapon has never been enabled and it's simply the big brother to the M95 (even though the barrels are the same. I ask that this be added to the game. My only suggestion is that you can only use it prone and add a Detachable Bipod with Adjustable Legs.
Here is the website with more detail:
Barret Rifles
Here is the website with more detail:
Barret Rifles
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{GD}geogob
- Posts: 74
- Joined: 2005-11-04 16:50
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Enforcer1975
- Posts: 226
- Joined: 2005-10-01 20:23
Adding a munchkin sniperrifle is bull**** ( sorry )
The ranges in the game arent't made for such rifles. Give me at least 1200m view and i would want it in-game, too. Otherwise it's like shooting pigeons with cannons.
The ranges in the game arent't made for such rifles. Give me at least 1200m view and i would want it in-game, too. Otherwise it's like shooting pigeons with cannons.
Last edited by Enforcer1975 on 2005-12-05 16:42, edited 1 time in total.
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ArchEnemy
- Retired PR Developer
- Posts: 1285
- Joined: 2004-08-16 16:00
In PRMM 0.2 rev1 we made the sniper rifles less accurate. Now the only way to get them fully accurate is to stay in prone and trying to move as less as possible. Still 1shot=1kill...'[R-PUB wrote:Beckwith']is this really neccesary? we already get accused of being a snipers mod, i really dont see what makes adding another sniper rifle worth it especially when its basically the same thing as the M95
Retired PR Lead Coder


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{GD}geogob
- Posts: 74
- Joined: 2005-11-04 16:50
I was explained a few years back that the M82 primary role, before very long range engagement (which would make no sens in BF2), was anti-material.
And i'm sorry, but with all the vehicles and their armor plating (e.g. hummer with armor plating and bullet-proof glass), I think a rifle like the M82 would definately play a key role and will have its use. Actually, that is really what I was using the M95 for; anti-material. You could even take a chopper down with it (or take out the pilot).
And i'm sorry, but with all the vehicles and their armor plating (e.g. hummer with armor plating and bullet-proof glass), I think a rifle like the M82 would definately play a key role and will have its use. Actually, that is really what I was using the M95 for; anti-material. You could even take a chopper down with it (or take out the pilot).
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Beckwith
- Posts: 1341
- Joined: 2005-03-25 17:00
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Eddie Baker
- Posts: 6945
- Joined: 2004-07-26 12:00
M82 variants (M82A1, M82A3 and M107) will eventually be added to the game in place of the M95, as the M95 has not been adopted by US or UK forces. We want to make the AMRs into deployable weapons so that they may only be used in the prone/supported position, as is the case in real life, so they cannot fire on the move.eastcoasthandle wrote:I notice this semi auto sniper rifle in the Object_client & Objects_server.zip\Weapons\Handheld\ zip files. This weapon has never been enabled and it's simply the big brother to the M95 (even though the barrels are the same. I ask that this be added to the game. My only suggestion is that you can only use it prone and add a Detachable Bipod with Adjustable Legs.
Last edited by Eddie Baker on 2005-12-05 20:28, edited 1 time in total.
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Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
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eastcoasthandle
- Posts: 8
- Joined: 2005-11-06 02:58
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USAF-Marshall
- Posts: 153
- Joined: 2005-11-15 04:52






