Sabatoge Operations in Enemy Territory by Wasteland
I’ve come to work out a fairly reasonable procedure for attacking the enemy where they least expect it, and will present it as a procedure with numbered steps.
1) Join a server with a large number of players, like 50+. Otherwise you really can’t justify the opportunity cost of an operation like this. The map should have artillery, otherwise this kind of operation is rather useless.
2) Pick out a route to the enemy’s main base that avoids the area where the battle is actually taking place. It’s usually best to spawn one flag back from the front lines in order to facilitate this.
3) Follow this route until you’re behind the “danger zone”.
4) Form a squad. Best to call it something like VOIP/SNEAK if you plan on leaving it open. However, it’s usually best to lock it if you know enough people on the server to populate the squad with good players who will follow orders. You want to wait until now to form the squad because you don’t want people spawning on you when you’re at the greatest risk of revealing yourself. And your new squadmates are probably better off fighting on the front line than waiting around unspawned for you to get past the danger zone.
5) Your squad needs to have at least the following:
~Spec Ops (the most essential element)
~Medic (actually not *completely* essential, but certainly a good idea)
The following are optional:
~Heavy AT (failing that, light AT may suffice)
~Rifleman (because your guys can probably reload in enemy jeeps/vodniks)
~DM/Sniper (DM would probably be preferable)
It is important to remember that any troops you have now are troops that won’t be on the front lines, and so you should minimize the number of troops you use as a result. Only use what yout think you'll need. And if to be honest, all you *need* for the sabatoging stage is yourself as a single lone wolfing spec-ops. But if you think you may need more guys in order to complete your mission, then fill out your squad accordingly.
6) As you approach the back base, you should move together cautiously but quickly. Your AT should take point with the spec ops, and with the DM if you have one. This way they can quickly engage the threats you’re likely to encounter (straggler infantry, vehicles/armor, and long-range targets).
7) After you’ve ransacked their back base you’ll want to harass the enemies from their flank. If the main battle is taking place in a built-up area, or if there is aircraft supporting the enemy, then you may want a limited kit or two in your squad (such as support or AA) later. So on your way to the enemy back base, order a supply crate in a safe area that you’ll pass on your way back. You need to be fairly confident that the main battle won’t reach this area in the time it takes you to ransack the enemy back base and make your way back to the battle.

Upon reaching the enemy base, your men should hang back and hide. Your AT should take up a position overlooking the base, in case he needs to support your spec ops soldier.
9) Your spec ops soldier needs to enter the base alone. He should use any stationary TOW launchers to take out all the unmanned vehicles except for the jeeps/vodniks (he’ll need them to reload). He should then take out any APCs and armor that are outside of the TOW launchers’ range of site. This way an enemy soldier can’t surprise him, and the enemies won’t have access to these assets until they respawn. At this point your DM can join the AT man in overlooking the base.
10) Your spec ops guy should now concentrate on destroying all the artillery. It takes two SLAMs to blow up a piece of artillery.
11) Now destroy any AA. The TOWs can probably stay, as the main battle shouldn’t reach back here any time soon.
12) This whole time, your spec ops soldier will have to reload many times. He should try to use the same jeep/vodnik to reload each time, as they seem to run out after a while. Before leaving, he should drive the vodnik/jeep he’s been using (if there’s more than one) into range of a TOW launcher and blow that.
13) Your squad should now pile into the remaining jeep/vodnik and drive off to your supply crate, which should have landed by now (if you needed one). There someone can pick up a support kit or something.
14) You (the SL) should hide in a building somewhere behind enemy lines, or in some other good hiding place. Your soldiers can attack the enemies from behind. They should employ guerrilla hit and run tactics, so that the enemies are forced to deploy a disproportionate amount of troops to try to deal with your squad. This way your team mates will have an easier time of pushing up. If until now you’ve been operating with only two men (or even more brazenly, by yourself), then this is a good time to invite more men to completely fill out your squad. Make sure to tell your squad not to do anything stupid and give away your position. Note: climbing onto the roof of your current building if you’re in a “house of pain” is stupid.
15) It’s important that your squad keep you notified of the situation. If it looks like the enemy flag may get capped, you need to move back so that you remain in the flank. Remember. Your squad is there to harass. Not to cap. Let the main force cap.