Each army own type of playing

Suggestions from our community members for PR:BF2. Read the stickies before posting.
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Stuff like this already exists though. There'll just end up been more of it and in turn people will end up associating different armys with different styles of play.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

@ first poster.

I think a better term for what you're trying to suggest would be "Faction Uniqueness" patent pending :-P

This does already exist to a certain extent. IE: US having weaker powered rounds on their standard rifles but more well rounded specialized weapons. .EX: the M14 is the only DMR with 9x (all others have 4x as they do in RL stock fitted) and the M249 is arguably the best SAW in game.

However, even though this exists we can't stray too far from balance.
Last edited by Jaymz on 2007-08-07 16:38, edited 1 time in total.
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Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Can we do uneven teams or will that not work with the autobalance feature?

If autobalance could be tweaked to keep the Insurgent team at 130% the size of the UK team that could work. I think I recall the devs discussing this kind of numerical balance but nothing ever came of it.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

well if you gonna add the uneven teams than my whole suggestion can be added to the mod
arjan wrote:this was just an idea:

USMC: Much strong vehicles, good weapons less players
UK : Much strong vehicles, good weapons less players
PLA : less strong Vehicles, nonverry good weapons,more players
MEC : less strong Vehicles, nonverry good weapons,more players
INS : Few 50.cal trucks, bad weapons, lots of players

this will ad new type of gameplay
U.K-USMC need teamplay more, Less man
PLA,MEC,INS need teamplay more, non good weapons, but more players
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

AnRK wrote:I agree in principle with what AD&A is saying about body armour and stuff like that but firstly since this is set slightly in the future and is based on projected economic growth it'd reach a point where the respective armys would all be pretty well funded (obviously Chinas budget is far from small at the moment but it is a hell of alot of troops to pay for) and basic equipment such as body armour would almost certainly be standard issue, I would of thought at least.
Even more so, considering the conflict depicted in Project Reality is more or less a World War 3 scenario, you can double or even triple that budget. Military hardware scheduled to see active service in several years may see it alot sooner. I too can imagine body armour being something the Chinese would make standard issue just to get that edge over their counter-parts.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Clypp wrote:Can we do uneven teams or will that not work with the autobalance feature?

If autobalance could be tweaked to keep the Insurgent team at 130% the size of the UK team that could work. I think I recall the devs discussing this kind of numerical balance but nothing ever came of it.
I think this is what the "Team ratio" is in server settings.
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77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

[R-DEV]Jaymz wrote:@ first poster.

I think a better term for what you're trying to suggest would be "Faction Uniqueness" patent pending :-P

This does already exist to a certain extent. IE: US having weaker powered rounds on their standard rifles but more well rounded specialized weapons. .EX: the M14 is the only DMR with 9x (all others have 4x as they do in RL stock fitted) and the M249 is arguably the best SAW in game.

However, even though this exists we can't stray too far from balance.

what about the zoom of the light at weapons ? looks very odd that an ironsighed AT4 has the same zoom of a pf89 .
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

arjan wrote:this was just an idea:

USMC: Much strong vehicles, good weapons less players
UK : Much strong vehicles, good weapons less players
PLA : less strong Vehicles, nonverry good weapons,more players
MEC : less strong Vehicles, nonverry good weapons,more players
INS : Few 50.cal trucks, bad weapons, lots of players

this will ad new type of gameplay
U.K-USMC need teamplay more, Less man
PLA,MEC,INS need teamplay more, non good weapons, but more players
Where did you get this idea from?

PLA and MEC are high-tech conventional modern armies.
The QBZ is quite a modern and efficient weapon, and the T-90 is one of the top of its class.
The PLA, currently the worlds largest employer, is trying to reduce the size of its military but make it more advanced. To do the oppotise just wouldnt work.

Currently, the INS play as you have suggested. With US and UK players being used up in crewing viechles, the INS have more free INF to roll around.

...mongol...
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PRC_Heavy_Z
Retired PR Developer
Posts: 1088
Joined: 2007-02-25 22:56

Post by PRC_Heavy_Z »

I agree with Mongol, but it would be great to see some weapon uniqueness.
(Edit: just don't make everything so single-sided)
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