Physics thought...

General discussion of the Project Reality: BF2 modification.
gnwbumblino
Posts: 85
Joined: 2005-08-22 11:35

Physics thought...

Post by gnwbumblino »

Hi chaps,

Just wondering....

Is the 'Rag-Doll' physics something you can be switched off????

I was just thinking to myself, just how much I hated it, then wondered the obvious!

(Other people must have noticed the minute - but irritating - pause between something happening & the physics catching up??)

Please dont say that this is my hardware spec.... I've seen the same thing happening on my brothers rig - and that's almost as powerful as George Bushs' index finger. Just not quite that powerful! ;)

Thanks,

Andy
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Beckwith
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Joined: 2005-03-25 17:00

Post by Beckwith »

i believe its a server side option

o could be completely wrong but i believe its optional
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dawdler
Posts: 604
Joined: 2005-11-13 14:45

Post by dawdler »

'[R-PUB wrote:Beckwith']i believe its a server side option

o could be completely wrong but i believe its optional
But how could it be? I dont think BF2 even have death animations. Without ragdoll, what would the soldiers do when they die? Turn into scarecrows? ;-)
Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

^lol, good question.
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

i duno maybe there are some BF42 style death animations that kick in when rag doll is turned off
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SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

Is it possible to make bodies heavier? Its stupid to see people fly about like they are made of rags.

I like the way ragdoll works but its too exagerated by what seems to be not enough weight, if thats even a variable.
Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

SiN|ScarFace wrote:Is it possible to make bodies heavier? Its stupid to see people fly about like they are made of rags.

I like the way ragdoll works but its too exagerated by what seems to be not enough weight, if thats even a variable.
Agreed. Don't get rid of ragdoll completely, wtf, lol. That's a no no in this day and age.
Beckwith
Posts: 1341
Joined: 2005-03-25 17:00

Post by Beckwith »

the thing is i dont think you can tamper with ragdoll i think its eather all or nothing but ill let a coder answer that before i take it as fact
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gnwbumblino
Posts: 85
Joined: 2005-08-22 11:35

Post by gnwbumblino »

'[R-PUB wrote:Beckwith']i duno maybe there are some BF42 style death animations that kick in when rag doll is turned off
I would have hoped this is possible...

I'd be really interested to see the effect of it being off!!!
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Suicide Commando
Posts: 75
Joined: 2005-12-01 16:05

Post by Suicide Commando »

The ragdoll just needs improving thats all, BF2 doesn't have good ragdoll but it would be good enough if it was tweaked to be more realistic. Oh and I don't get a pause between anything.
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Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

Anybody know how to tweak the ragoll? If anyone has some spare time, add more weight to ragdoll physics or try taking them out and see what happens.
If PR plans on tweaking them, it might not show up until the actual mod release, which is quite a ways away.
Figisaacnewton
Posts: 1895
Joined: 2004-11-23 05:27

Post by Figisaacnewton »

There are non ragdoll death animations in BF2. You can find them in the BF2 editor, screwing around with the animations. Anybody rmember the first BF2 vid? The part where an insurgent on top of a building is shot, he drops to his knees, falls foward and then flips off the building with ragdoll, this animation and many others are in there.

It seems like the original idea was to have death animations that would last for about 1.5 seconds, and then the ragdoll would kick in afterwards, but that has been scrapped.

I heartily reccomend that PR make use of these death animations if possible, they are so much more realistic than people's heads snapping a yard backwards after a bullet hits them.
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Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

Do you remember what video that was and where I can see it?
Resjah
Posts: 812
Joined: 2005-08-24 02:33

Post by Resjah »

Rg wrote:Do you remember what video that was and where I can see it?
Heres a direct link:

http://video.google.com/videoplay?docid ... 9414&q=bf2
Rg
Posts: 181
Joined: 2005-06-17 22:35

Post by Rg »

Wow, the game looks so good in the video. How the hell did EA/Dice F'up so bad?

Anyways, that knee drop animation happens twice. On the building and when the soldier is facing the tank while the other dives. After the 1.5, his body flies. I would like to see what the other animations look like if there are any.

Good find.
Suicide Commando
Posts: 75
Joined: 2005-12-01 16:05

Post by Suicide Commando »

I can't stand death animations, seeing the same thing all the time gets boring. CoD2 suffered from this but they did put effort into it.
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Beckwith
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Joined: 2005-03-25 17:00

Post by Beckwith »

Its a shame looking back at that Vid there are sooo many cool things scraped from the original builds
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USAF-Marshall
Posts: 153
Joined: 2005-11-15 04:52

Post by USAF-Marshall »

I love ragdoll physics lol. I once sniped some guy climbing a ladder who fell about 50 feet and landed on 2 of his buddies... BAM 3 kills for me :lol: Ragdoll makes the game realistic.
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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

Suicide Commando wrote:I can't stand death animations, seeing the same thing all the time gets boring. CoD2 suffered from this but they did put effort into it.
Good man. Keep the ragdoll, but try to improve it, like, by making the models have more weight.

NO TO DEATH ANIMATIONS! that is soooo 1996.
Haker
Posts: 20
Joined: 2005-10-28 00:54

Post by Haker »

Suicide Commando wrote:The ragdoll just needs improving thats all, BF2 doesn't have good ragdoll but it would be good enough if it was tweaked to be more realistic. Oh and I don't get a pause between anything.
I get a pause in vanilla BF2 but not PRMM
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