Shaky camera effect! + Faster Crawl!
-
Rg
- Posts: 181
- Joined: 2005-06-17 22:35
Shaky camera effect! + Faster Crawl!
Firstly,
I mentioned a shaky camera effect before in this thread.
http://realitymod.com/forum/showthread.php?t=2423
I would like to see the camera shake/jitter/bounce when running.
FlyBoy just posted a BF2 video where at one point in the video, the camera does something close to what I suggested.
Advance to 0.57 seconds.........
http://video.google.com/videoplay?docid ... 9414&q=bf2
Looks very cool right? It would definitely add to the intensity of advancing/finding cover.
The effect should be pretty violent when running, but maybe have a mild version of that effect when jogging/walking/crawling.
Secondly,
I mentioned this before in some other thread – faster crawl.
When you press the sprint button when prone/crawling, you move faster, but it takes up stamina, just like running does. You should also use the sprinting animation (how you hold the gun to your body while you sprint) for normal/fast crawling while prone, so your gun isn’t facing forward and you cant shoot until you stop moving.
For an example just think of OFP. They have two crawl modes like I mentioned (slow/fast). This would allow people to advance cautiously and not put themselves in as much danger as jogging/running would.
If you add this faster crawl in, you can add the shaky camera effect to this! The milder version for when normal crawling, but the more violent version for when using the faster crawl.
I don’t know if this is possible in this engine, but this would be a very cool/UNIQUE feature for this mod.
I mentioned a shaky camera effect before in this thread.
http://realitymod.com/forum/showthread.php?t=2423
I would like to see the camera shake/jitter/bounce when running.
FlyBoy just posted a BF2 video where at one point in the video, the camera does something close to what I suggested.
Advance to 0.57 seconds.........
http://video.google.com/videoplay?docid ... 9414&q=bf2
Looks very cool right? It would definitely add to the intensity of advancing/finding cover.
The effect should be pretty violent when running, but maybe have a mild version of that effect when jogging/walking/crawling.
Secondly,
I mentioned this before in some other thread – faster crawl.
When you press the sprint button when prone/crawling, you move faster, but it takes up stamina, just like running does. You should also use the sprinting animation (how you hold the gun to your body while you sprint) for normal/fast crawling while prone, so your gun isn’t facing forward and you cant shoot until you stop moving.
For an example just think of OFP. They have two crawl modes like I mentioned (slow/fast). This would allow people to advance cautiously and not put themselves in as much danger as jogging/running would.
If you add this faster crawl in, you can add the shaky camera effect to this! The milder version for when normal crawling, but the more violent version for when using the faster crawl.
I don’t know if this is possible in this engine, but this would be a very cool/UNIQUE feature for this mod.
-
Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
I would definatly like to see all that you said implemented, i just dont want the shakky camera effects to be too dramatic, go take a jog outside and see if your view bounces around as much as the guy in the vid did, my view certainly doesnt, but a small camera jitter would be awesome,especially for explosions.
A faster crawl would be cool and i would like to see that as well, but why stop there, they should have it for ladder climbing too, slow/fast and work in the same ways with the stamina bar as you said above.
A faster crawl would be cool and i would like to see that as well, but why stop there, they should have it for ladder climbing too, slow/fast and work in the same ways with the stamina bar as you said above.
-
USAF-Marshall
- Posts: 153
- Joined: 2005-11-15 04:52
Only problem is when you rush up a ladder there is chance you will lose your footing and slip.... other than that, ladder climbing is okay since you have to consider that your soldier is carrying alot of weight and bulky armor vest and such
10th Mountain Division
Ft. Drum, NY
1-87 Inf LI Bn
Climb to Glory
Ft. Drum, NY
1-87 Inf LI Bn
Climb to Glory
-
Cerberus
- Posts: 2727
- Joined: 2005-11-15 22:24
Faster crawl needs to be implemented!
The current speed is not very effective in movements on the battlefield. By the time you get on the enemy's flank, he's be gone.
The current speed is not very effective in movements on the battlefield. By the time you get on the enemy's flank, he's be gone.
"Practice proves more than theory, in any case."
- Abraham Lincoln
"i so regret searching "giant hentai penis" on google images though ;_;"
- Garabaldi
-
USAF-Marshall
- Posts: 153
- Joined: 2005-11-15 04:52
-
Heydude235
- Posts: 442
- Joined: 2005-11-04 00:54
1st - hell no your eyes dont shake when you run.Rg wrote:Firstly,
I mentioned a shaky camera effect before in this thread.
http://realitymod.com/forum/showthread.php?t=2423
I would like to see the camera shake/jitter/bounce when running.
FlyBoy just posted a BF2 video where at one point in the video, the camera does something close to what I suggested.
Advance to 0.57 seconds.........
http://video.google.com/videoplay?docid ... 9414&q=bf2
Looks very cool right? It would definitely add to the intensity of advancing/finding cover.
The effect should be pretty violent when running, but maybe have a mild version of that effect when jogging/walking/crawling.
Secondly,
I mentioned this before in some other thread – faster crawl.
When you press the sprint button when prone/crawling, you move faster, but it takes up stamina, just like running does. You should also use the sprinting animation (how you hold the gun to your body while you sprint) for normal/fast crawling while prone, so your gun isn’t facing forward and you cant shoot until you stop moving.
For an example just think of OFP. They have two crawl modes like I mentioned (slow/fast). This would allow people to advance cautiously and not put themselves in as much danger as jogging/running would.
If you add this faster crawl in, you can add the shaky camera effect to this! The milder version for when normal crawling, but the more violent version for when using the faster crawl.
I don’t know if this is possible in this engine, but this would be a very cool/UNIQUE feature for this mod.
2nd - Yes maybe i would like this

-
Cerberus
- Posts: 2727
- Joined: 2005-11-15 22:24
-
Rg
- Posts: 181
- Joined: 2005-06-17 22:35
Here is a video showing Normal/Fast crawl.
http://rapidshare.de/files/8881081/ofp.wmv.html
All you would have to apply the sprint animation(the 1st person animation of how the gun is held) to fast crawl and make fast crawl about twice as fast as the current crawl.
http://rapidshare.de/files/8881081/ofp.wmv.html
All you would have to apply the sprint animation(the 1st person animation of how the gun is held) to fast crawl and make fast crawl about twice as fast as the current crawl.
-
GRB
- Posts: 475
- Joined: 2005-11-01 20:05
But the animation would go the same speed as it does now, while the player is moving forward a lot faster...
This would prove very odd on the field..
And applying an animation for a certain position to a different position is not really possible.
This would prove very odd on the field..
And applying an animation for a certain position to a different position is not really possible.

[COLOR=silver]------[FONT=Lucida Console]|[/COLOR][/FONT]U.S. Department Of Defense - Latest[FONT=Lucida Console][COLOR=black] News|------[/FONT][/COLOR]
-
Figisaacnewton
- Posts: 1895
- Joined: 2004-11-23 05:27
-
TweedleDee
- Posts: 52
- Joined: 2005-08-13 14:15
-
Armand61685
- Posts: 427
- Joined: 2005-05-06 09:14
I think you guys are being too pessimistic. Let's see what the devs can do about this.
Last edited by Armand61685 on 2005-12-10 06:38, edited 1 time in total.
-
Tychandrus
- Posts: 118
- Joined: 2005-10-06 19:11
Uh... The beginning of that second video does not look like the BF2 I recognize at all... Was that Beta BF2?Rg wrote: FlyBoy just posted a BF2 video where at one point in the video, the camera does something close to what I suggested.
Advance to 0.57 seconds.........
http://video.google.com/videoplay?docid ... 9414&q=bf2
-
GRB
- Posts: 475
- Joined: 2005-11-01 20:05
Pessimistic maybe...Practical as well.
I have limited coding experience so dont count on anything I say. We'll see is all I can say.
I have limited coding experience so dont count on anything I say. We'll see is all I can say.
Last edited by GRB on 2005-12-10 05:00, edited 1 time in total.

[COLOR=silver]------[FONT=Lucida Console]|[/COLOR][/FONT]U.S. Department Of Defense - Latest[FONT=Lucida Console][COLOR=black] News|------[/FONT][/COLOR]
-
{GD}Snake13
- Posts: 142
- Joined: 2005-09-09 13:52
-
USAF-Marshall
- Posts: 153
- Joined: 2005-11-15 04:52
-
T.Nightingale
- Posts: 90
- Joined: 2009-04-22 20:50
Re: Shaky camera effect! + Faster Crawl!
This!Heydude235 wrote:1st - hell no your eyes dont shake when you run.
2nd - Yes maybe i would like this
I mean, really... when i run i can see everything clearly and dont bop from side to side.


Unit: Marine Corps
Division: 3rd Plt - Aviation
M.O.S: -7563


