QFTExpendable Grunt wrote:BF2 was a mod. It was called DC.
and DC was better in some aspects...nay many.
Well duh! If BF2 had been made mod-friendly, some upstart bunch of modders (i.e.: the PR team) might have improved the game beyond the efforts of the DC guys who contributed to BF2, thus risking having the DC guys fired and the new guys taken on to produce whatever the next installment of the franchise is!Long Bow wrote:The funny thing is, if I remeber this correctly, that Dice were people who worked on the Desert Combat mod for b1942 ( a free mod). EA saw how huge the Desert combat mod got so hired up some of the people to release BF2 which is largely NOT mod friendly. Irony, no? Then what is?

Or, they release a more mod friendly game with the possibility that a mod group can produce something better, have a very happy community ensuring strong sales over a longer period of time and creating a demand for their next big release. If the booster packs bring new content and maps that are also readily modable then people may be more apt to purchase them as well. The community can only fault BF2 right now because it has flaws with no real way to fix them. If BF2 was more mod friendly then the community could accept that the original had been designed one way but because BF2 could be readily modded, anything requiring a change could be done. In the end people would be happy with BF2 as a basis for a favourite mod that gives them what they want out of BF2. If BF3 is announced and the community has had a really good relationship with BF2 they will be more willing to put down the money on the new release and spread the word, generate more hype. So the Dice team would be responsible for producing the basis for a game widely recieved as great with strong sales. No they would not be the ones who created the mods that spurred on the sales but the mods would be to specialized to be sold to the masses like the original would be. No single mod groupd would be big enough to pull in the majority of players. Dice would be safe and happy.[R-PUB]Masaq wrote:Well duh! If BF2 had been made mod-friendly, some upstart bunch of modders (i.e.: the PR team) might have improved the game beyond the efforts of the DC guys who contributed to BF2, thus risking having the DC guys fired and the new guys taken on to produce whatever the next installment of the franchise is!
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Long Bow wrote:Reply to my post
And you likely won't get any kind of interesting response. Problem is it will never get up the chain unless you showed up at their door with cold hard cash. Otherwise they don't pay attention.Expendable Grunt wrote:Anyways, I emailed DICE about lisencing their engine and they've yet to reply.

Very true, good point. My point was that if right out of the box BF2 was mod friendly it could ensure a more prolonged sale of the game. In turn when BF3 comes out the community, being happy with its experience from BF2 and mods, will be happy to purchase the next instalment.JDFryer wrote:What everyone seems to forget is that these companies (EA, Dice, etc) are after short term profits.
Why do you think that the price of BF2 has dropped? EA/ DICE are already developing newer versions of the BF franchise. The economics of computer games is aimed towards the new, same as PC components. BF2 is a dying game, like it or not, and EA/DICE don't want to have an upstart mod like PR (which I love tbh) forcing them to re-think thier newer releases. They are there to make money and promoting an old game for its mods is not good business sense. Instead they will look to promote a newer game .
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