MAPS and Creating Them

General discussion of the Project Reality: BF2 modification.
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GunnerySergeant
Posts: 21
Joined: 2007-08-09 15:29

MAPS and Creating Them

Post by GunnerySergeant »

Are us common folk that fight on PR Servers allowed to create maps and submit them for evaluation.. If so where do we get the software to create maps and how do we submit or at least can we make our own maps to use in PR 609 etc. on a lan server hookup etc or on our own server ?????

:? :
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

Yes, you can.

You can find the tools to do it here, http://www.bfeditor.org/

It also includes lots of guides to help you.
3===SPECTER===3
Posts: 831
Joined: 2007-05-05 01:13

Post by 3===SPECTER===3 »

there is also guides in the community modding section that help
NikovK
Retired PR Developer
Posts: 1616
Joined: 2005-10-28 09:56

Post by NikovK »

Hint: Use L3DT. http://www.bundysoft.com/L3DT/

Also understand if you're just coming into mapping, the mod is far enough along and its mappers now experienced enough that introduction-level maps probably won't be accepted. Your second or third will run a better chance of getting in, so start with something simple, like an infantry fight in a forest, or tanks in a desert. Don't start too complicated or else you'll waste effort on your "apprentice" map. I'm still amazed people aren't complaining about Kyongan'Ni's amateurish details, and quietly suspect its going to the axe list after Karst comes out.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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GunnerySergeant
Posts: 21
Joined: 2007-08-09 15:29

Thanks Champ

Post by GunnerySergeant »

Thanks
ZZEZ
Retired PR Developer
Posts: 4268
Joined: 2007-07-26 10:10

Post by ZZEZ »

Hey GunnerySergeant.

You'll want to check the Community Modding forum, https://www.realitymod.com/forum/f66.html
There are a few threads by [R-DEV]Rhino, they're worth going over on, specifically:
Where to start mapping - https://www.realitymod.com/forum/t20862.html
[Tutorial] Setting up the BF2 Editor for PR mapping/modding - https://www.realitymod.com/forum/t14468.html

You'll want to try these auto-generating terrain tools such as L3DT, theres also a tutorial about bringing real-life terrain from satellite to the game, its slightly complicated but worth going over.
http://www.lorneswork.com/article.php?id=5

Good luck :)
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