why do the weapon sound different with every game and mod
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SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
The sounds in PR are pretty good but not wow as far as I'm concerned. Gun shots sound much different depending on if you have ear plugs in, not only as far as loudness, where you are relative to the muzzle (behind, to the side, infront) and where you are and whats around you. Firing an AR and then standing next to someone shooting it produce two totally different sounds.
Yes sound in all games is lacking and what I don't get is how can you record real sounds and play them back (say an auto race) and it sounds great but in a game it sounds like shit?
Yes sound in all games is lacking and what I don't get is how can you record real sounds and play them back (say an auto race) and it sounds great but in a game it sounds like shit?

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SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
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SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
I love the sound in this game, woo, Im even thankful
Once in Oman i was sniping with my squad on the bottom of hotel capping the flag,
Then this one guy came up and tried to knife me, if it wasn't for the awesome EAX sound i would have never have heard that guy crouching by
Once in Oman i was sniping with my squad on the bottom of hotel capping the flag,
Then this one guy came up and tried to knife me, if it wasn't for the awesome EAX sound i would have never have heard that guy crouching by
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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VipersGhost
- Posts: 1171
- Joined: 2007-03-27 18:34
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Dunehunter
- Retired PR Developer
- Posts: 12110
- Joined: 2006-12-17 14:42
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Eddiereyes909
- Posts: 3961
- Joined: 2007-06-18 07:17
A nice Head Set
works like a dream
i have a $30 Microsoft voice chat and its a beauty.
im planing on getting a more expensive pair in a few months
But yep they work great, i dont have a good speaker system just 2 things that i hear the Picard Song with.
And i don't use my speakers while in playing PR because i have Vista (FTL) and it doesn't let you do that.
works like a dream
i have a $30 Microsoft voice chat and its a beauty.
im planing on getting a more expensive pair in a few months
But yep they work great, i dont have a good speaker system just 2 things that i hear the Picard Song with.
And i don't use my speakers while in playing PR because i have Vista (FTL) and it doesn't let you do that.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
Soundbaster what? X-Fi? Because I have a sound blaster audigy 2 card and I'm not wowed and I can hear footsteps with no problems, hearing foot steps is pretty much a must have tool esp on maps like metista.dunehunter wrote:Sin, isn't going to help much, if you don't have a soundblaster card, you won't hear how cool it is
Also, the first time I played PR, I was amazed by the sounds. Then, I got a Soundblaster card and a sweet headset, and I was amazed again. The sounds in this game rock.

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KingofCamelot
- Retired PR Developer
- Posts: 2365
- Joined: 2006-01-07 18:17
Because as sofad mentioned earlier, sound is never the same.
You can stand in the same spot and fire a gun twice, with time for echo and what not to settle in between, and you won't hear the same sound. You may consider it the same, but its slightly different.
Modeling can be done with real proportions, those are a constant. Sound, however, is always changing.
You can stand in the same spot and fire a gun twice, with time for echo and what not to settle in between, and you won't hear the same sound. You may consider it the same, but its slightly different.
Modeling can be done with real proportions, those are a constant. Sound, however, is always changing.
Ruthless Executioner of 280 SpamBots
Retired Lead Coder for Project Reality - 0.25 through 0.4
Retired Lead Coder for Project Reality - 0.25 through 0.4
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NaZar3TH
- Posts: 33
- Joined: 2007-05-08 06:12
How a game sounds is the deciding factor on the immersivity level. If you set your graphics to really low, but had super high + realistic sounds, it would be wayyyy more immersive than ultra graphics but dull sounds.
Thats the truth right there. So great job PR sound crew, your doing excellent work!
Thats the truth right there. So great job PR sound crew, your doing excellent work!
Fast N Low, Ready to Go
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0rpheus
- Posts: 74
- Joined: 2007-01-06 15:44
