One hit kills?
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Armand61685
- Posts: 427
- Joined: 2005-05-06 09:14
One hit kills?
In future releases, I say, make rifle rounds to the chest one hit kills. As it is, it's two hits to kill in the chest. I mean, these are armor piercing rounds, so they should bring a guy down. Not to mention the stopping power of these rifles. Is there a way to make chest kills with rifles kill lethally 75% of the time?
All in all, most guns should kill in one hit to the chest and head. This won't cause balance or lack of fun, this is what the REALISM mod is all about. It would really make people fear death and fear getting shot. It would make people ALWAYS think twice before blithely running out in the street without assessment of the battleground ahead of him. Etc etc.
I mean, the way it is now, with two hit kills, is great, especially in comparison to bf2 vanilla, but it can be sooo much better.
Lata.
All in all, most guns should kill in one hit to the chest and head. This won't cause balance or lack of fun, this is what the REALISM mod is all about. It would really make people fear death and fear getting shot. It would make people ALWAYS think twice before blithely running out in the street without assessment of the battleground ahead of him. Etc etc.
I mean, the way it is now, with two hit kills, is great, especially in comparison to bf2 vanilla, but it can be sooo much better.
Lata.
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ECale3
- Posts: 59
- Joined: 2005-09-12 23:59
Armor piercing rounds tend to be somewhat less lethal due to their generally smaller wounding profile.
Also i would prefer actual hitzones as apposed to a simple chest=lethal approach, since there is a lot of empty space in the torso.
Also saying "kill lethally" is redundant.
Also i would prefer actual hitzones as apposed to a simple chest=lethal approach, since there is a lot of empty space in the torso.
Also saying "kill lethally" is redundant.
Death Shall Deliver You, Your Body Served Cold.
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billclo
- Posts: 26
- Joined: 2005-11-18 23:39
Don't forget that most of the character classes wear hard body armor, which does stop rifle rounds. If anything, I think the devs are being generous; US issue SAPI plates are rated to stop a 3-rd burst of 7.62x39 or 7.62x54R. A new E-SAPI plate is being issued to increase protection against AP rounds.
I don't know about current Chinese/Russian issue, but they do have workable armor also.
I'd agree with a solid chest hit with a rifle round (on an target not wearing hard armor) at least putting a guy out of the fight, 2 rds very likely dead, but balance it off with tougher hard armor. It's supposed to be tough to hammer through hard armor; I've seen older steel level 4 plates take 20+ hits from .30-06 AP, with no penetrations. The SAPI plates likely aren't that tough, but they're 5lbs (approx) vs 6.5 steel.
I don't know about current Chinese/Russian issue, but they do have workable armor also.
I'd agree with a solid chest hit with a rifle round (on an target not wearing hard armor) at least putting a guy out of the fight, 2 rds very likely dead, but balance it off with tougher hard armor. It's supposed to be tough to hammer through hard armor; I've seen older steel level 4 plates take 20+ hits from .30-06 AP, with no penetrations. The SAPI plates likely aren't that tough, but they're 5lbs (approx) vs 6.5 steel.
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Stargun
- Posts: 30
- Joined: 2005-10-18 16:43
About the armor: it's one thing, that the armor plate itself whitstands a 3-rd burst of 7.62. But what about a soldier wearing the armor?
In RL if you wear this armor plate, and someone manage to get a direct hit on your chest, you'll be on the ground because of the pain. You won't be dead, but simply won't be able to breath!
The kinetic energy of ONE bullet is so huge, that during the hit when this energy spreads over the surface of the armor it would be felt somewhere similar to being hit by a 10 kgs hammer on your chest.
In RL if you wear this armor plate, and someone manage to get a direct hit on your chest, you'll be on the ground because of the pain. You won't be dead, but simply won't be able to breath!
The kinetic energy of ONE bullet is so huge, that during the hit when this energy spreads over the surface of the armor it would be felt somewhere similar to being hit by a 10 kgs hammer on your chest.
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dawdler
- Posts: 604
- Joined: 2005-11-13 14:45
Yeah, its difficult to simulate the actual effect of a bullet hit in a game, since there are so many factors that just dont happen. If a guy with an AK47 shot a soldier with body armor it doesnt matter if in RL that soldier would have survived with minimal damage: the AK47 guy would have killed him when he was stunned by the hit. (assuming both are at an equal advantage of course)
Personally I think the damage is fine as it is though. Not instakills, but not peashooters.
Personally I think the damage is fine as it is though. Not instakills, but not peashooters.
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Enforcer1975
- Posts: 226
- Joined: 2005-10-01 20:23
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Armand61685
- Posts: 427
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Armand61685
- Posts: 427
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USAF-Marshall
- Posts: 153
- Joined: 2005-11-15 04:52
Bleeding would be awesome, slowely drain life until you die or a medic gets to you. Good idearsgx wrote:I think its good the way it is. 1 shot wont always instantly kill you (maybe bleed to death later). I think the system now is good.
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Resjah
- Posts: 812
- Joined: 2005-08-24 02:33
you sound like you dont know that bleeding is in the modUSAF-Marshall wrote:Bleeding would be awesome, slowely drain life until you die or a medic gets to you. Good idea
i wouldnt mind seeing soldiers being able to at least bandage themselves to stop the bleeding or at least slow it down with one of those tourniquets(sp?).
It sucks when you get shot or there is an explosion near you and you end up bleeding to death trying to find a medic
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SiN|ScarFace
- Posts: 5818
- Joined: 2005-09-08 19:59
I dont agree with one shot kills, for gameplay sake. Shit its easy enough for me to double tap moving targets with the m16 on single shot. I would slaughter people if it were one hit kills.
1 hit kills would kill gameplay, you would be able to pop up from behind cover and kill people before they even notice you.
Head shots are one hit kill already and thats fine, and they are not to hard to make either.
I think its damn good the way it is now.
1 hit kills would kill gameplay, you would be able to pop up from behind cover and kill people before they even notice you.
Head shots are one hit kill already and thats fine, and they are not to hard to make either.
I think its damn good the way it is now.
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Cerberus
- Posts: 2727
- Joined: 2005-11-15 22:24
One shot kills (for torso) is a bad idea.
It would be way to easy to kill and firefights would end really fast because people wouldn't be able to get to cover
It would be way to easy to kill and firefights would end really fast because people wouldn't be able to get to cover
"Practice proves more than theory, in any case."
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Armand61685
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