Ask PoE for help... please.

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Post by Wolfe »

The OP has started 5 threads.
3 have been locked.

:roll:
tekkyy
Posts: 111
Joined: 2007-06-26 14:53

Post by tekkyy »

[R-DEV]eggman wrote:Need to work them out .. high priority for v0.7 to work on them.
Thats good to hear.

At this earlier stage the public we can't find out more about 0.7 (in general) right?
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

Expendable Grunt wrote:POE=fail.
PoE2 is an enhanced vanilla and vanilla isn't that bad if you do not expect PR's gameplay from it .
Mekstizzle
Posts: 882
Joined: 2006-10-30 17:15

Post by Mekstizzle »

If PoE 2 had a dose of PR realism, it would be awesome. If anything, they need to speak to PR devs. ;)
101 bassdrive
Posts: 514
Joined: 2007-02-20 15:04

Post by 101 bassdrive »

why bash PoE? sure its like vanilla with diffrent assets and therefor only slightly diffrent tactics which doesnt suit me. but wth if thats what they want.. fine.
77SiCaRiO77
Retired PR Developer
Posts: 4982
Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

sorry to say this , but the poe air system (with his slow speed for jets , etc) is better than the pr air system .

why the devs increase the speed of jets? it dosent afect the gameplay at all .
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

:d uh:
77SiCaRiO77 wrote: why the devs increase the speed of jets? it dosent afect the gameplay at all .
:d uh: You've got to be kidding me....
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Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

77SiCaRiO77 wrote:...
why the devs increase the speed of jets? it dosent afect the gameplay at all .
Maybe because it's called Project Reality ?
77SiCaRiO77
Retired PR Developer
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Joined: 2006-05-17 17:44

Post by 77SiCaRiO77 »

erm, AFAIK the current speed isnt really "reality ".
El_Vikingo
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Joined: 2006-11-27 01:50

Post by El_Vikingo »

Ask PoE for help... please.
Ask Dr.Phill for help... please.
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

El_Vikingo wrote:Ask Dr.Phill for help... please.
Ok, I admit, that made me lol, damn you.
Deadfast
Retired PR Developer
Posts: 4611
Joined: 2007-07-16 16:25

Post by Deadfast »

77SiCaRiO77 wrote:erm, AFAIK the current speed isnt really "reality ".

At least it's more real than the vBF2 jet speed comparable to maximum speed of 50 years old rusty soviet car on highway.
Nimble
Posts: 514
Joined: 2007-03-02 11:58

Post by Nimble »

Deadfast wrote:At least it's more real than the vBF2 jet speed comparable to maximum speed of 50 years old rusty soviet car on highway.
Seems closer to perhaps a WW2 fighter.
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

[R-PUB]Garabaldi wrote:Because it just hasn't been changed yet.

PR dropped the MM status after the British faction was included (0.4).
If they REALLY want to drop the MM status then they need to change that lol. I mean it's not important, but so long as the game says mini-mod in it, you can't blame people for calling it a mini-mod (even though it obviously isn't mini)
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

IAJTHOMAS wrote:Get witht the times! :-P It hasn't been a MM since about 0.5.
Actually, IIRC 0.3 was the last time it was called a Mini-mod.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

No! I'm more oldschool! It was 0.2!


:lol:
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If you are reading this dont stop, cause if you do, I'll kick you in the balls.
pureperversions
Posts: 161
Joined: 2007-04-26 13:23

Post by pureperversions »

77SiCaRiO77 wrote:sorry to say this , but the poe air system (with his slow speed for jets , etc) is better than the pr air system .

why the devs increase the speed of jets? it dosent afect the gameplay at all .
in poe it is so damn easy to shoot down planes with tanks let alone AA emplcements
C'est magnifique, mais ce n'est pas la guerre. C'est de la folie
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Second issue with AA missiles is targeting friendly jets, though

I already teamkilled/teamwounded a couple of friendly jets while engaging an enemy one with AA missiles...

One time I landed with my F16,engy comes to the rescue (was damaged badly) I go grab the stationary AA, shoot both missiles at the MiG, missiles miss and one decides to target my grounded F16, blows it up and I get the TK from the engineer dieing...wtf!?
True story
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TF6049
Posts: 584
Joined: 2007-03-29 03:24

Post by TF6049 »

Probably had to make tiles that would deform and put them all of the map. :yawn:
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