Spawntime when teamkilled

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l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Spawntime when teamkilled

Post by l|Bubba|l »

Would be nice if a death by a teammate would be a little like getting shot as a civilian.

- No lasting 1 second penality for that death.
- One-off lowered spawntime like 20 seconds instead of 30.

Another little suggestion would be a slightly lowered spawntime when you die one or maybe two seconds after your spawn.

Could'd find anything releated to this.
There are only 3 threads with the word spawntime in it.
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Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

I say no . It may be exploited .
Skullening.Chris
Posts: 1407
Joined: 2006-02-03 03:34

Post by Skullening.Chris »

Hehe, normally I'd say no, but lately with being killed more by teammates than by enemies...
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

Longbow* wrote:I say no . It may be exploited .
In which way?
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Tumppu4321
Posts: 100
Joined: 2007-06-17 11:12

Post by Tumppu4321 »

I don't like the lower spawn time idea, but I like the idea of no penalty.
Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

No penalty for the win.
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Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

l|Bubba|l wrote:In which way?
Squad gets in the situation when probably all of them will be killed and their RP\APC\Bunker will be destroyed before they will spawn ( being attacked by a choper , etc . Flag will be lost , squad will have to start from main base. One squad member sacrifice his score and TK's his own squad . Squad gets small spawn time 15-20 minutes , regrup and take out enemy threat .
Not as dangerous for public , but for clanwars, where win is everything\main goal .
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

I'am not talking about 15-20 seconds, I'am talking about 20 or more seconds.
Just a little bit to appease the victim.
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Expendable Grunt
Posts: 4730
Joined: 2007-03-09 01:54

Post by Expendable Grunt »

Longbow* wrote:Squad gets in the situation when probably all of them will be killed and their RP\APC\Bunker will be destroyed before they will spawn ( being attacked by a choper , etc . Flag will be lost , squad will have to start from main base. One squad member sacrifice his score and TK's his own squad . Squad gets small spawn time 15-20 minutes , regrup and take out enemy threat .
Not as dangerous for public , but for clanwars, where win is everything\main goal .
So while they're at base, they get TK'd, respawn 20 seconds later at main base.
Image


Former [DM] captain.

The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

Expendable Grunt wrote:So while they're at base, they get TK'd, respawn 20 seconds later at main base.
You didn't get my point . I mean , with usual spawn time around 45 seconds their RP will be destroyed , while in 20 seconds it will still be available to respawn and probably unseen ( because it takes time to find an RP ) . And when they all will spawn with full health ... yes , sounds a bit stupid but there is a posibility to exploit lower spawn times .
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

Longbow* wrote:You didn't get my point . I mean , with usual spawn time around 45 seconds their RP will be destroyed , while in 20 seconds it will still be available to respawn and probably unseen ( because it takes time to find an RP ) . And when they all will spawn with full health ... yes , sounds a bit stupid but there is a posibility to exploit lower spawn times .
Ordinary spawntime is
31 + penalty seconds

Suggested spawntime when teamkilled is
21 + penalty seconds

Only the one penalty second for the teamkill dosen't count.

In your example it would 34 instead of 45.
Last edited by l|Bubba|l on 2007-08-11 21:14, edited 1 time in total.
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.:iGi:. Greg
Posts: 495
Joined: 2006-04-27 19:46

Post by .:iGi:. Greg »

I like the idea put forward by the OP. Considering the huge amount of TKs now, it would be a good idea to give the teamkillee a lesser spawn time.

I do agree it could also be exploited, but most servers have kicks for a number of tks or negative scores, so the chances are that if a squad needs to respawn quick and one member kills the rest, then he most likely may get kicked or instabanned. Not really a chance they would take I think.
Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

I argee with the OP
ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

To prevent it from exploited in clanwars and the like you could just make a rule against it.

I completely agree with this necause I get killeed more by friendly fire than enemy fire nowadays.
Longbow*
Posts: 496
Joined: 2007-03-10 03:00

Post by Longbow* »

ZaZZo wrote:To prevent it from exploited in clanwars and the like you could just make a rule against it.

I completely agree with this necause I get killeed more by friendly fire than enemy fire nowadays.
"BF2 - the only game where teammates are more dangerous then enemy" (c) SargeV1.4 from bf2s.com

:lol:
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

How about -1-3 second spawn?
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Waaah_Wah
Posts: 3167
Joined: 2007-07-26 13:55

Post by Waaah_Wah »

Lol that would stop all these punishes :)









... Or not
OldSchoolSoldier
Posts: 170
Joined: 2006-11-11 17:22

Post by OldSchoolSoldier »

A higher spawn time would force team killers to check their targets first!
Ghostrider
Retired PR Developer
Posts: 2585
Joined: 2006-01-04 02:56

Post by Ghostrider »

If I had to choose, I would accumulate penalties for the teamkiller, so that when he dies, he would take a significant amount of time to spawn back.

I think that not adding that extra second to the spawn timer of the victim can be a good idea as well.

I wouldnt lower the spawn timer below the default 30s for TK victims because I believe that many players would start to get reckless, because they would have a lower spawn time i they get tked or something. Sometimes they just get in the way of a good squad because they're playing like vBF2, so raising the spawn timers also has its consequences because good squads can end up being penalized because of noobs that just run into the room when someone says "Fire in the hole!"


-Ghost
Dunehunter
Retired PR Developer
Posts: 12110
Joined: 2006-12-17 14:42

Post by Dunehunter »

The teamkiller already gets a longer spawn time, so the guy who took out the rest of his squad would have a rather long waiting time when he dies.
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