Now every Time i try to load it via pr it Crashes.
Here is whats in my Console in the Editor .... am i doing something wrong ?
Loading level [Levels\Oakland_river]...
[Console] : File already loaded: "objects/staticobjects/industry/ind_buildings/constructhouse_01/constructhouse_01.con"
[Console] : File already loaded: "objects/staticobjects/common/com_objects/ladder_construct/ladder_construct.con"
[Console] : File already loaded: "objects/staticobjects/common/com_objects/ladder_3m/ladder_3m.con"
[Console] : File already loaded: "objects/staticobjects/industry/ind_buildings/constructhouse_01_v2/constructhouse_01_v2.con"
[Console] : File already loaded: "objects/staticobjects/industry/ind_buildings/gatehouse/gatehouse.con"
[Console] : File already loaded: "objects/staticobjects/common/com_objects/brickwall_60m/brickwall_60m.con"
[Console] : File already loaded: "objects/staticobjects/common/com_objects/brickwall_20m/brickwall_20m.con"
[Console] : File already loaded: "objects/staticobjects/common/com_objects/antennamast/antennamast.con"
[Console] : File already loaded: "objects/miscobjects/eod_containerb/eod_containerb.con"
[Console] : File already loaded: "objects/miscobjects/eod_container/eod_container.con"
[Console] : File already loaded: "objects/staticobjects/industry/ind_buildings/cement_factory/cement_factory.con"
[Console] : File already loaded: "objects/staticobjects/common/com_objects/ladder_20m_noholders/ladder_20m_noholders.con"
[Console] : File already loaded: "objects/staticobjects/military/buildings/bunker/bunker.con"
[Console] : File already loaded: "objects/staticobjects/military/buildings/mi_sandbags_shelter_mirror/mi_sandbags_shelter_mirror.con"
[Console] : File already loaded: "objects/staticobjects/military/buildings/basebarracks/basebarracks.con"
[Console] : File already loaded: "objects/staticobjects/military/objects/heli_pad_cloth/heli_pad_cloth_dummy.con"
[Console] : File already loaded: "objects/staticobjects/common/com_objects/brickwall_30m/brickwall_30m.con"
[Console] : File already loaded: "objects/staticobjects/common/com_objects/gate_boom/gate_boom.con"
[Console] : File already loaded: "objects/staticobjects/military/buildings/mi_vehicle_shelter/mi_vehicle_shelter.con"
[Console] : File already loaded: "objects/staticobjects/military/buildings/mi_hangar_us/mi_hangar_us.con"
[Console] : File already loaded: "objects/vehicles/air/chthe_z8/chthe_z8.con"
[Console] : File already loaded: "objects/vehicles/air/gbthe_merlin/gbthe_merlin.con"
[Console] : File already loaded: "objects/vegitation/middle-east/mangrove/mangrove_big1.con"
[Console] : File already loaded: "objects/vegitation/middle-east/mangrove/mangrove_big1_lod.con"
[Console] : File already loaded: "objects/vegitation/middle-east/tropicalplants/me_tropicalplant01.con"
[Console] : File already loaded: "objects/vegitation/middle-east/tropicalplants/me_tropicalplant01_lod.con"
[Console] : File already loaded: "objects/vegitation/asia/birch/nc_birch01.con"
[Console] : File already loaded: "objects/vegitation/asia/birch/nc_birch01_lod.con"
[Console] : File already loaded: "objects/vegitation/america/xp2_appletree_01/xp2_appletree_01.con"
[Console] : File already loaded: "objects/vegitation/america/xp2_appletree_01/xp2_appletree_01_lod.con"
[Geom] : tl: Error: StaticMesh constructhouse_01 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh constructhouse_01 lod: 3 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Physics] : Name: ladder_3m: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -0.259192/-1.50058/-0.0239026, max: 0.259793/2.09958/0.319238
[Physics] : Name: ladder_3m: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col1, Geom0, min: -0.268682/-1.50035/-0.0188928, max: 0.266329/2.09906/0.536424
[Physics] : Name: ladder_3m: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col3, Geom0, min: -0.25/-1.50035/-0.0186803, max: 0.25/2.09945/0.303957
[Geom] : tl: Error: StaticMesh constructhouse_01_v2 lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh constructhouse_01_v2 lod: 2 mat: 1 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh constructhouse_01_v2 lod: 2 mat: 2 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh constructhouse_01_v2 lod: 3 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Physics] : Name: constructhouse_01_v2: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -6.72351/-0.006814/-14.4421, max: 8.53053/16.5135/9.17599
[Physics] : Name: constructhouse_01_v2: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col1, Geom0, min: -6.69072/0/-14, max: 8.53053/16.4641/9.17599
[Physics] : Name: constructhouse_01_v2: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col2, Geom0, min: -6.5598/0/-14.4421, max: 8.53053/16.4641/9.6958
[Physics] : Name: constructhouse_01_v2: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col3, Geom0, min: -6.24941/-0.0887012/-14.7264, max: 8.63043/16.7596/10.6463
[Geom] : tl: Error: StaticMesh gatehouse lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh antennamast lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh antennamast lod: 3 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh eod_containerb lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Physics] : Name: eod_containerb: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -1.53561/0.0125343/-1.56595, max: 1.56097/2.60723/1.53062
[Physics] : Name: eod_containerb: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col1, Geom0, min: -1.53561/0.0125343/-1.56595, max: 1.56097/2.60723/1.53062
[Physics] : Name: eod_containerb: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col2, Geom0, min: -1.53561/0.0125343/-1.56595, max: 1.56097/2.60723/1.53062
[Geom] : tl: Error: StaticMesh eod_container lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Physics] : Name: eod_container: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -1.53561/0.0125343/-1.56595, max: 1.56097/2.60723/1.53062
[Physics] : Name: eod_container: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col1, Geom0, min: -1.53561/0.0125343/-1.56595, max: 1.56097/2.60723/1.53062
[Physics] : Name: eod_container: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col2, Geom0, min: -1.53561/0.0125343/-1.56595, max: 1.56097/2.60723/1.53062
[Geom] : tl: Error: StaticMesh cement_factory lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh cement_factory lod: 2 mat: 1 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh cement_factory lod: 3 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Physics] : Name: ladder_20m_noholders: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -0.276707/-10.4015/-0.0239029, max: 0.275654/10.0002/0.289895
[Physics] : Name: ladder_20m_noholders: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col1, Geom0, min: -0.268682/-10.4017/-0.0188928, max: 0.266329/9.99977/0.536424
[Physics] : Name: ladder_20m_noholders: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col3, Geom0, min: -0.25/-10.4017/-0.0186803, max: 0.25/10.0002/0.303957
[Geom] : tl: Error: StaticMesh bunker lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh mi_sandbags_shelter_mirror lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh basebarracks lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh mi_hangar_us lod: 2 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh mi_hangar_us lod: 2 mat: 1 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Geom] : tl: Error: StaticMesh mi_hangar_us lod: 3 mat: 0 is a per-pixel material. Per-pixel materials are only allowed on lod 0 and lod 1.
To fix this, change material in maya, and re-import the fixed mesh in Bf2Editor.
[Console] : Couldn't open console script "levels/oakland_river/Sounds.con"
[RendDX9] : Texturemanager cubetexture created: Created from code.
[Physics] : Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col0, Geom0, min: -0.372305/0.0103994/-0.420541, max: 0.374451/6.02824/0.419783
[Physics] : Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col1, Geom0, min: -0.404785/0.0103583/-0.458768, max: 0.403106/5.97673/0.458966
[Physics] : Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col2, Geom0, min: -0.408604/0.0103583/-0.470223, max: 0.410743/5.97673/0.457056
[Physics] : Name: flagpole: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col3, Geom0, min: -0.421969/0.0103583/-0.483588, max: 0.405015/5.97673/0.468512
[GameLogic] : Adding control point GBBase in group -1
[GameLogic] : Adding control point PLABase in group -1
[Physics] : Name: nc_birch01: Collision mesh warning: Pivot should be more than 1/10 inside the bounding box to have good behaviour, part: 0, Col3, Geom0, min: -0.281504/-8.91627/0.217563, max: 0.92776/7.36088/1.39621
[Console] : Couldn't open console script "levels/oakland_river/editor/layer.con"
Overgrowth total vertex/index memory size: 15346200
Overgrowth number of objects: 1019 : 1019
[Console] : Couldn't open console script "levels/oakland_river/editor/roads.con"
[Tweaker] Load Object (LevelSettings)
[Tweaker] Load Object (WaterSettings)
[Tweaker] Load Object (LightmapSettings)
[Tweaker] Load Object (LevelSettings)
[Tweaker] Load Object (WaterSettings)
Can anyone see what i'm doing wrong to cause the crash ?
Any help appreciated as i've put some time into this map!
Teknix

