Actually, yes, I read the thread
[quote=""'[R-DEV"]Katarn;456386']Actually vikingo, bf2's would be a perfectly straight line because it's linear. As soon as the projectile leaves the weapon, it goes in a perfectly straight linear drop.[/quote]
[R-DEV]Jaymz wrote:B
[quote="requiem""]Tupla got it right with B. Too complex bullet physics could create some serious lag.[/quote]
And now you come saying it's "A" in that graph posted earlier and complain about me being confused?
Edit:
I guess you could "model" a "zeroed to 600" scope by setting the "zeroed in" to "0" (so the bullet starts droping as soon as it's fired) and then manually move the scope model off center down until the crosshair is exactly at the impact-location. That would requite the marksman using that rifle to adjust his shots depending on range starting from 0.
This would also give rifles ranged in to 300m an advantage in close combat, as the crosshair would be less off mark on ranges below 300m, if using the same method.
It was said earlier each bullet gets calculated 30 times a second anyway, so I am not sure how much having them drop right off would actually impact server performance, if at all.
Theorycraft all the way, but hey, might as well speculate in a thread like this.