Gun movement as the player moves

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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Gun movement as the player moves

Post by VipersGhost »

To me it seems when we are walking our guns (non-zoomed) hardly move at all. Kinda seems like you are gliding along. I think it'd be cool if we could see our gun change position in reaction to our soldiers movement. I noticed a little bit of this in this FH2 video and thought it was interesting. Not a big deal though, certainly not tied to gameplay.

http://video.google.com/videoplay?docid=1344323204844058883
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Requires a lot of animation work....poor Spearhead. :lol:
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VipersGhost
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Joined: 2007-03-27 18:34

Post by VipersGhost »

lol....I feel like every idea I have requires busting his ***. We need to get him an assistant or 3.
ReaperMAC
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Post by ReaperMAC »

More hookers for motivation :p
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Surround
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Joined: 2006-12-10 23:49

Post by Surround »

We'll start animation lessons in friday ;)
Raniak
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Post by Raniak »

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Rambo Hunter
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Joined: 2006-12-22 18:40

Post by Rambo Hunter »

dammit raniak you beat me to it
I'm sure you could just tone it down to get the FH like effect


satnav's post:
something alittle novel if your sick of the weapon on the right side all the time.
i'll use the USRIF_M203 as a example.
1. open the AnimationSystem1p.inc file in Objects_server.zip\Weapons\Handheld\USRIF_M203\
2. at the top you will see these lines

animationSystem.cameraSpring.amplitude 0.03/0.02/0.03
animationSystem.cameraSpring.zoomDamping 1/1/1
animationSystem.cameraSpring.stiffness 10/10/10

change them to.

animationSystem.cameraSpring.amplitude 0.4/0.02/0.03
animationSystem.cameraSpring.zoomDamping 0.1/1/1
animationSystem.cameraSpring.stiffness 0.01/10/10

the weapon will move from left to right of the screen when turning or you can use the left and right keys to move it as far as you want.

heres a video of it. http://youtube.com/watch?v=Gv9la6-s1a8
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El_Vikingo
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Joined: 2006-11-27 01:50

Post by El_Vikingo »

That. is . a . must!!!!!!!!
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ZaZZo
Posts: 1494
Joined: 2007-02-03 18:37

Post by ZaZZo »

WOOT! Yay, would be so cool :D
Rhino
Retired PR Developer
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Post by Rhino »

the FH2 is done quite well, thou satnavs is moving around far too much.
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Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Post by Jimmy_Smack »

No offense to SatNav but that animation is a little overkill. When it moves to the left the character begins to shoot left handed. If it could look like Red Orchestras then it would be perfect.
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nicoX
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Joined: 2007-07-24 10:03

Post by nicoX »

Bad a bim bad a boom :!:
marcoelnk
Retired PR Developer
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Post by marcoelnk »

its seems much too exaggerated to me
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

You're right, first impression don't last long. The movements are to fast and the head, body and shoulders aren't simulating with the arms. Much slower movements if it's to gonna be near real.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

tbh i think satnav did that to show that u can do it , if he only did a little people would be complaining that they cant see anything , hes just showing what the engine can do. i think.
Duke
Retired PR Developer
Posts: 948
Joined: 2006-10-22 22:23

Post by Duke »

Dunno, doesnt look like realistic movement, more like constant stance switching from each shoulder, right handed to left handed to right again.


Agree that it would be nice to see a very much toned-down version of this though.
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El_Vikingo
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Joined: 2006-11-27 01:50

Post by El_Vikingo »

x2 Toned down, the weapon shouldn't swing across the whole screen but be limited to the middle.
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Hitperson
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Post by Hitperson »

problem is weather on not the model's feature backfaces or not i know for a fact that the leopod on the m21 does not.
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bosco_
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Post by bosco_ »

The bullets still come out of the middle of the screen I think... so it's only optical.
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