"Tagging" cars

Suggestions from our community members for PR:BF2. Read the stickies before posting.
macho_borrito
Posts: 39
Joined: 2007-01-17 09:56

Post by macho_borrito »

dang outlawz, that's perfect news.... perfect happy news
Into the proces of becomming a Groundtroop officer
hx.bjoffe
Posts: 1062
Joined: 2007-02-26 15:05

Even more hearthfelt and less rant'y then original Suggestion

Post by hx.bjoffe »

While I was at it :arrow:

Is there ANY possibility to make the Commander bring along the keys to the ignition of the Supplytruck, as an option? Silly suggestion, but maybe something else that can make the Commander "lock and unlock" the Truck.
I think this is a real pain, and it happens way too frequently. Players have a general problem with distance in this Mod, you see. And find it best to have the trucks driven ONTOP of the flagpole. In addition, there is a big proportion of the Playerbase (often inexperienced) who take no notice of Chat-flame.
Frustrating.
Just take it into consideration when further developing this great game.
Protect us from eachother.
ArmedDrunk&Angry
Posts: 6945
Joined: 2006-07-14 07:10

Post by ArmedDrunk&Angry »

I was on Ni last night and I was using the supply HMMV to get around and build for the CO and also keep my SL tank running. I got a real kick out of how many people hopped in and couldn't drive away while I was working on the tank.
I really like spamming " Negative " when I hear lazy *** muthafuggas who can't be bothered to walk, running to catch a ride to who knows where since I was rarely headed to the front.
I have an old school case-of-the-*** on this issue because I was a .5 Basra junkie and the spawn cars were just wasted like crazy and I stand by my statement that if you drive a spawn car near a combat area it is the duty of other players to TEAMKILL you and post in teamchat why they did.
And as the windshield melts
My tears evaporate
Leaving only charcoal to defend.
Finally I understand the feelings of the few.
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