Will claymores be back in 0.7??
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Berry[13thmeu]
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Bonsai
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Yeah!! Airminig 4 teh win!!NickO wrote:I remember getting 2 of my squad members to sit in the side seats of the PELA chopper in 0.5 on Mao valley just dropping the claymores over enemy flags
Cleared alot of flags that way.
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
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Ecko
- Posts: 925
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I think both engineers and SF should get 'em. Why should they be limited to one class? Both of them suit having them in there personal armory. SF because they are ment to operate behind enemies lines using sabotage and ambush techniques, engineers as they are ment to create defenses among other things. So both would be suited to have them.
AKA Ecko1987
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Rusty1986
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I think claymores would suit spec ops rather than engies. This would increase the use of spec ops acting as spotters for snipers too. With his M4, binos, a couple of claymores (proximity or remote) and then remote detonated SLAMs (which will hopefully be able to run on seperate frequencies so they can be blown individually...), the spec ops will be a favourite comrade for snipers and also have increased ability in his sabotage missions.
I know the rifleman/support may still be preferred as spotters as they carry ammo, but the spec ops to me seems far more realistic, being light and agile (no clumsy helmet or body armour) The spec ops character looks the part and with these added claymores will certainly be more practical.
I do miss the searching of a captured CP for any claymores sneakily hidden. More traps I say! Don't let it get too predictable.
Rusty
I know the rifleman/support may still be preferred as spotters as they carry ammo, but the spec ops to me seems far more realistic, being light and agile (no clumsy helmet or body armour) The spec ops character looks the part and with these added claymores will certainly be more practical.
I do miss the searching of a captured CP for any claymores sneakily hidden. More traps I say! Don't let it get too predictable.
Rusty
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Reddish Red
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Expendable Grunt
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Not used my left foot.Reddish Red wrote:I find Claymores to be Annoying.
Butt, Add them to SF.. since SF is kinda, well not used.

Former [DM] captain.
The fact that people are poor or discriminated against doesn't necessarily endow them with any special qualities of justice, nobility, charity or compassion. - Saul Alinsky
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youm0nt
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I remember back in 0.5 on Al Basrah, as USMC, I set up a claymore at the top of the steps of a house because two insurgents were following me. I went on the rooftop, and saw them at the steps, I blew up the claymore but they were still alive, proning on the steps, and they went inside the house and killed me...
([COLOR="Yellow"]o,o)
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O RLY?
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O RLY?
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Xander[nl]
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Thunder
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Berry[13thmeu]
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well if ya do that you would have to make some improvements to the mines cause right now the only way to get some one to hit them in my experiance is to blow them into em with the c4...[R-DEV]fuzzhead wrote:my idea was/is:
limit spec ops
engineer gets 1 landmine and 1 remote detonated claymore with ability to place 8 concurrently of each (by rearming). no C4 for engineer.
give spec ops C4
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OG_slinger
- Posts: 9
- Joined: 2007-08-03 21:25
Why not just bring back the Anti-Personnel Infantry kits as a requestable and leave it at that?
Engies are good right now with mines and C4.
Spec Ops, well, too many people use that kit just because of the M4 and its leet lazzor sight. We shouldn't encourage more people to use that kit by giving them something that might actually be of use to the squad.
Engies are good right now with mines and C4.
Spec Ops, well, too many people use that kit just because of the M4 and its leet lazzor sight. We shouldn't encourage more people to use that kit by giving them something that might actually be of use to the squad.
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PRC_Heavy_Z
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El_Vikingo
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El_Vikingo
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