Kashan losing value...quickly

General discussion of the Project Reality: BF2 modification.
OG_slinger
Posts: 9
Joined: 2007-08-03 21:25

Post by OG_slinger »

For me the main issue with Kashan is the extremes of the game play. If your team has a good commander, if the squads work together, etc., you get fantastic game play. However, if you don't have a commander, if the squads don't cooperate or just don't know what they're doing, you get terrible game play.

Either way, though, the round will take about 2 hours to play out.

That's great when you're working together. It absolutely sucks when you're hoofing it to the next flag because all your transport has been destroyed knowing full well that camping armor is going to machine gun you at any second.
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Post by Cp »

Outlawz wrote:Or MiGs attacking armor with air-to-air missiles :?

http://www.youtube.com/watch?v=Xl4viPR6 ... ed&search=
Or worse, F-16s strafing an tunguska...

It has happened to me twice in the last couple of days.
Cerberus
Posts: 2727
Joined: 2005-11-15 22:24

Post by Cerberus »

I can understand strafing a Vodnik or a supply truck with a 20mm, but a Tunguska? Seems pretty risky to me considering how lethal it is at such a short range.

Considering the amount of armored threats on maps featuring the Viper, I think it should be given two AIM-120's, two AIM-9's, and two Mk82's. It sucks when their are troops getting pounded by T-90's but you don't have any AG ordnance.
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The Great Danton
Posts: 54
Joined: 2007-08-02 23:30

Post by The Great Danton »

I haven't played Kashan since the beta. It isn't a pretty map, it isn't a fun map, and it isn't worth playing.
Undies
Retired PR Developer
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Joined: 2006-12-01 15:20

Post by Undies »

I love the map and its one of my favourites.
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unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Post by unrealalex »

I think the solution to this map is to give the infantry more transport...because thats what honestly pisses me off as an infantry man the most in this map. walking for 10 minutes somewhere.

and decrease the transport chopper spawn interwals.
ReaperMAC
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Joined: 2007-02-11 19:16

Post by ReaperMAC »

Transport Chopper Spawns in the beginning would help a lot on this map.
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Outlawz7
Retired PR Developer
Posts: 17261
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Post by Outlawz7 »

unrealalex wrote:I think the solution to this map is to give the infantry more transport...because thats what honestly pisses me off as an infantry man the most in this map. walking for 10 minutes somewhere.

and decrease the transport chopper spawn interwals.
Its just the blue solo SF guy jacking a ride and driving the jeep all the way across the map to get killed by a tank.
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Petey
Posts: 253
Joined: 2007-08-21 22:02

Post by Petey »

Yeah heres a video I made on how Kashan Desert should be played....with teamwork using VOIP.

http://youtube.com/watch?v=uThJucyBTfs

its also a video of us getting baseraped :)
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BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

Ive been playing Kashan alot during the past couple of days, the only time ive had fun is when my team is at the South and North bunkers, that is the only area i enjoy playing, and even then everywhere there is a sniper, whether it be M14 armed, M16 armed, G3 armed etc etc, snipers everywhere.
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