rate of fire on AK-47

General discussion of the Project Reality: BF2 modification.
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baptist_christian
Posts: 266
Joined: 2007-06-20 21:51

rate of fire on AK-47

Post by baptist_christian »

right, so I was playing project reality today and I noticed that the rate of fire on the AK-47 is suddenly a lot higher. why is this?
Nickbond592
Retired PR Developer
Posts: 2713
Joined: 2007-01-30 18:16

Post by Nickbond592 »

meh dont bite the hand that feed's especially if your getting chocolate.
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Smeg: Fuzz commands a lot and promotes good teamwork, db flips vehicles, Bosco is an all-round nub, Outlawz is an SP whore, Nickbond is a friggin ninja and Rhino gets kicked for being a n00b.
Eddie Baker
Posts: 6945
Joined: 2004-07-26 12:00

Post by Eddie Baker »

The rate of fire on the sound is now higher. The RoF is still 600 rpm, like the AK is in real life.
Gaz
Posts: 9032
Joined: 2004-09-23 10:19

Post by Gaz »

lies. Eddie hax0r3d it.
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"By profession I am a soldier, and take pride in that fact. But I am prouder, infinitely prouder, to be a father". - Gen Douglas MacAurthur.
-Proud wearer of motorcycle helmets since 1998.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

If you're curious, somone made a weapons chart for PR 0.6 and other released mods.
http://bf2.totalgamingnetwork.com/forum ... hp?t=56385
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O RLY?
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Post by Jaymz »

[R-DEV]Gaz wrote:lies. Eddie hax0r3d it.
story of his life :-P


Anywho, It's 600rpm. Previously, the sound wasn't up to 600rpm (was more like 500) that's probably what's throwing you off.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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