interesting suggestion

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SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

interesting suggestion

Post by SethLive! »

because we have destroyable buildings in pr, why not make an objective based gamemode where you have to destroy certain buildings? like insurgents blowing up a US embassy or something?
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-[R-Mod] Masaq
Expendable Grunt
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Post by Expendable Grunt »

In the works.
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SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

Expendable Grunt wrote:In the works.
really? how do you know?
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Objective based missions.

Blow up a building as objective? Like in BF1942?
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jackal22
Posts: 849
Joined: 2006-11-18 20:18

Post by jackal22 »

if it were to happen it would have to be restricted to unoficial army V country because if it was country V country you would just shove a missile into it.

special super car bomb the insurgents have to escort to 1 of 3 building or something to keep conventional armies guessing?
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Bodybag2224
Posts: 210
Joined: 2006-11-28 01:49

Post by Bodybag2224 »

Perhpas a mode opposite of the Insurgent mode, where the Insurgents have to attack/destroy a building while the US/GB defends.
Duke
Retired PR Developer
Posts: 948
Joined: 2006-10-22 22:23

Post by Duke »

sounds interesting, but like someone said it would be way too easy with conventional army weapons.
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[R-DEV]Eggman - At one point it said Realtitty which I think was a Freudian...
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

maybe have them be an optional objective for the insurgents in a map. something like if they blow the building up, then they gain 100 tickets or something?

@duke... if the building was pretty strong and well protected by walls and such it could be kinda hard for someone to blow it up.
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Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
lonelyjew
Posts: 3176
Joined: 2005-12-19 03:39

Post by lonelyjew »

Not to mention that the building could be made to only blow up/take damage from ied's and other very strong explosives.

I think it's a great idea and hopefully, if Grunt is right, we'll see it soon.
Thanks luizinhuu for the find
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People are hopelessly ignorant of their own ignorance.
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UncleRob199
Posts: 71
Joined: 2007-07-21 15:49

Post by UncleRob199 »

Perhaps The building could only be destroyed by placing bombs in more than one strategic location INSIDE the building. then the bomber would have to escape before triggering the c4 or the specops bomb timer reaches 0. just an idea.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

So one large building destructable in many places requiring several charges?
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Doedel
Posts: 192
Joined: 2005-08-24 02:25

Post by Doedel »

I like the idea of insurgents having to blow up something like an embassy, firebase, etc whatever. As they're insurgents, it won't be all that easy for them.
UncleRob199
Posts: 71
Joined: 2007-07-21 15:49

Post by UncleRob199 »

El_Vikingo wrote:So one large building destructable in many places requiring several charges?
Yeah thats what I think. or maybe even 2 buildings! Maybe the building could be in a slightly randomized place each time, and if the bombing team get enough points or something, a red circle appears to show the rough location, like insurgent mode. Otherwise it might be too easy for the bombing team.

The building(s) should probably have plenty heavy gear for the defending team to use, forcing the bombing team to use more stealth and squad based techniques. (Im thinking underground passages and stuff, and roof deployment from helicopter)

Those are my thoughts and no pressure. I'm not gona push at the dev's for my own ideas. Everyones ideas should be read. cheers
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