relief effort game mode

Suggestions from our community members for PR:BF2. Read the stickies before posting.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Now this is interesting. :)
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

The way I see it is a objective mode for the rebels/insurgents. The truck has to make its way past checkpoints ( like VIP Escort) only there are three trucks and they have to remain in that area with out being destroyed fro 1 minute (more or less).
Maybe stick a blue sticker on the truck?
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

now this is a great idea to add a NATO faction :P have a mix of nations (all in with that blue hat) but with different guns to represent the different NATO countries. or just 1 , i don't mind. but NATO sound like they would fit this good.
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

Just a few RPG's should be on those kind of maps, putting the tactical IED/VBIED to the test's ;)

AWEsome idea
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

but would the British do this sort of job ? i don't know , but protecting aid and food that is non military , don't NATO do that. or are you talking about the trucks are military ?
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

http://www.nato.int/issues/iraq-assistance/index.html
NATO is involved in training, equipping, and technical assistance - not combat. The aim is to help Iraq build the capability of its government to address the security needs of the Iraqi people.
The mode would include combat, but then again they do perform hunmanitarian aid (?)
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

El_Vikingo wrote:http://www.nato.int/issues/iraq-assistance/index.html



The mode would include combat, but then again they do perform hunmanitarian aid (?)
but there are no front lines in Iraq , and by combat i think it means purpose attacks and engagements not self defence , i think , thou if the guy is talking about military supplies then no , NATO would defiantly not.
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Post by gazzthompson »

sounds good , i was just trying to find the most realistic situation for the game mode.
Mongolian_dude
Retired PR Developer
Posts: 6088
Joined: 2006-10-22 22:24

Post by Mongolian_dude »

THAT my sirs, THAT.....is a smashing idea.

Im not sure what conflict/situation it could be based on, but I like it.
Kashan sized map and maybe about 2-3 EJOD sized cities, one in the center of the map (Capital city) and a few smaller, less urban ones elsewhere, as well as 4 villages, similar to the eastern Basrah village.
Allied/UN compound in corner of the map, uncappable.

2x MBT (Delayed spawn- long)
2x APC
1x Transport copter (Delayed spawn- long)
3xHeavy jeep(If US army/USMC, + 1x TOW Humvee)
1x support vehicle
1x DPV
1x Light scout chopper (Delayed spawn-short)

The objective is for allies to reach each settlement with at least 1 supply vehicle. The US have two supply vehicles at once and when destroyed, a loss of 100 tickets is imposed. For each truck delivered, 50tickets are gained.

Insurgent force's objectives are to destroy the humanitarian effort, to stop the Coalition looking like good guys, to strengthen their insurgency. Each destruction of a truck adds 100tickets to their cause.
An alternate option would be that the INS have to STEAL the supply vehicles.
Insurgents will spawn in each of the settlements.

Technicals, spawn cars, civ cars and bomb cars will spawn at each place of spawn, but will be most concentrated in the cities.

Also, perhaps they have to destroy a hospital, which will later be blamed on Coalition forces, causing them a 200ticket loss(not sure about this one, maybe too much 2 do at once). This would be a destructible building, but much stronger than your ordinary destructible buildings.

After each issue is concluded (say the INS destroy the Hospital, but the US deliver all trucks, affecting each teams' tickets), then a battle of attrition occurs.

Something like that. :p

...mongol...
Military lawyers engaged in fierce legal action.

[INDENT][INDENT]Image[/INDENT][/INDENT]
Raymond.Reiloff
Posts: 176
Joined: 2007-05-17 08:53

Post by Raymond.Reiloff »

sounds like a great mode guys :D
Image
Leo
Posts: 2082
Joined: 2006-11-29 00:40

Post by Leo »

I really really like this idea, although some kind of penalty would have to be imposed for going offroad in the supply truck, maybe making them very sensative to small bumps?

This could actually introduce the concept of convoys and ambushes to PR.
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

I love it, excellent idea. My thoughts:

-A Helmand Province-style map with some rolling hills and such would be nice for this, or a Mestia-style wooded hillside.

-Ensure that there is no easy linear route between the villages - you don't want the militia knowing exactly where to find the convoy.

-No MBTs. It's not a tank map, it's a convoy and escort map. Maybe an APC or two at max, plenty of Hummers, a transport LB and a gunship LB would be appropriate. (Choppers often fly escorts for convoy protection).

-If you want the trucks to be disableable, you'd need a new model (I think) with the dynamic "Probability of Damage to Wheels" factor put to something like 50%, so they'd get stuck after relatively few hits. It could basically be the same as the existing ten-tonners but with tarps over it and no positions 3-8, and the altered damage model.

-To stop the trucks going off road, make the road difficult to leave - ditches, trees, bump terrain etc.

-No bomb cars, it'd be better as a militia map rather than a rebel/insurgeant one. These aren't people trying to sacrifice everything for a cause, they're fighting to protect their own fifedom and power system by undermining Allied attempts to provide humanitarian relief and win hearts/minds - in addition to gaining vital resources they can use and/or sell themselves. Instead, equip the Militia with standard jeeps, 4x4s and technicals.

-I'd suggest possibly giving both teams massive numbers of tickets so it doesn't become just a regular firefight with the trucks hidden away somewhere. In addition, the victory and loss conditions for both sides would need to be well thought out and well conveyed to the players.

Destruction of all the trucks should be a loss for BOTH sides, ideally!

-Finally, I'd suggest that there be spawn points in fairly specific by un-avoidable locations to encourage the use of ambushes. For example, two mountain passes both leading to a village (so one of them must be gone through) on the other side, with a time-vanishing spawn point 100-150m away to encourage use of the passes for organised ambushes by the militia.

Just my thoughts :)

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
El_Vikingo
Posts: 4877
Joined: 2006-11-27 01:50

Post by El_Vikingo »

Masaq wrote:Destruction of all the trucks should be a loss for BOTH sides, ideally!
Saves the round being over within minutes because of wrecklessness and gives the militia something other to do than smack them as hard as they can.
Image

If you are reading this dont stop, cause if you do, I'll kick you in the balls.
Post Reply

Return to “PR:BF2 Suggestions”