relief effort game mode

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Masaq
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Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Yeah, the game doesn't support "You both loose, hah!" mode. If the Brits lost and Militia won by destroying all the trucks, you'd just get a massive zerg-rush with mines and C4. Some tactics involving crippling the defences would be good to see- so making the Militia win conditions based on capture (as Johnny originally posted) makes most sense.

However, if BOTH sides need to capture and take the trucks someplace to win without erroding enemy tickets to 0, you leave it open to having all 3 trucks killed and then spending the next two hours killing senselessly.

Unless... destruction of all three trucks could trigger a spawn bleed for BOTH sides, or cause a timer to kick in - with winning side being decided by who had most tickets remaining at match end.

As for wrecklessness, making the trucks very very tough would get around that somewhat.

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Outlawz7
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Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Militia wins by capturing all 3 trucks, why would allied forces win, they already own them, they just need to prevent trucks from being stolen and get through all the villages and win.
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IronTaxi
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Joined: 2006-05-31 12:56

Post by IronTaxi »

when we get a capable scenario game mode working will definitely think about these types of maps..
Warmagi
Posts: 299
Joined: 2007-09-17 12:14

Post by Warmagi »

Great idea! It really sounds like good mode.

Maybe if the truck goes off road for too long one of the tires just pops, and then the whole convoy need to stop and repair the truck. If it goes too far off road on full speed it will need few stops to go back again on the road. That would encourage drivers to stay on the road and avoid stopping and giving the enemy oportunity to atack.

Is it possible not to connect killing enemy with their team ticket drop? If it is that way tickets could be lost/gained via escorting trucks/capturing them. There would be no fights for tickets, just fights to aquaire the main goal of entire team.

Also, I think that the captured trucks should be recaptureable (I dont know if such word exists, but u know what I mean)for a limitted time. For example till they reach some kind of werehouse or enemy base.
Rudd
Retired PR Developer
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Post by Rudd »

gazzthompson wrote:but would the British do this sort of job ? i don't know , but protecting aid and food that is non military , don't NATO do that. or are you talking about the trucks are military ?
We need the Smurf Team! (UN) :razz:
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arjan
Posts: 1865
Joined: 2007-04-21 12:32

maybe an suggestion with it : )

Post by arjan »

it should be cool for the rebels that convoys must move over an bridge ,,to add that code shingie,so that they can move it up like the special forces gates,elevators and carrier stuff...

that way they can ambush the convoy,, and make the convoy move all the way around it ,, where they can ambush it again.. or just in 1 good ambush : )
Harrod200
Posts: 3055
Joined: 2007-09-07 12:08

Post by Harrod200 »

Image
That sorta truck methinks would fit the scenario. In UN "look-at-me" white. Since it appears that those trucks can be airlifted (that image is one disembarking a plane, for the hard of thinking), parhaps the initial (uncap) starting point could be an airport/airfield. With routes heading into mountains that would give the Militia a chance to observe the route(s) being taken and act accordingly

Another Truck
These would appear to be similar to the Supply Hummvee's already ingame minus cab

For the truck driver kit, how about a UN smurf uniform if possible, or just the blue helmet if a full reskin is out.
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Nimble
Posts: 514
Joined: 2007-03-02 11:58

Post by Nimble »

I like the idea behind this game mode ... would no doubt make for some great gameplay!
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