[Static Model] my first model

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mrbeers
Posts: 12
Joined: 2006-12-09 09:35

[Static Model] my first model

Post by mrbeers »

So I've been tinkering around with 3ds max for the past few weeks and it's really fun. This is my latest work:

Image

They're 12.7 x 99 mm NATO rounds modeled from [url=http://upload.wikimedia.org/wikipedia/c ... 2.7x99.PNG]this image[/img]. Eventually I'll get around to modeling a BMG to match the bullets ;)
"Give a man a sandwich, he eats for one day. Teach a man to
fish for sandwich and he'll starve because that's impossible."

—Anthony Cumia, 2007
Outlawz7
Retired PR Developer
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Joined: 2007-02-17 14:59

Post by Outlawz7 »

Whoa, how do you get such a detailed skin on them?
Image
milobr
Posts: 398
Joined: 2007-06-10 23:06

Post by milobr »

Wow! Amazing job. I would say they are real bullets if it wasn't posted in the Modding forums. :firing:
mrbeers
Posts: 12
Joined: 2006-12-09 09:35

Post by mrbeers »

Outlawz wrote:Whoa, how do you get such a detailed skin on them?
The tip/primer, bullet, and casing are just hue/saturation variations of the brass material located here: http://www.osmosis.com.au/info/downloads.htm (Vray Metal Kit)

As you can see in this image http://beers.leafo.net/render/vray/bullets_006.png the material appeared to be broken up into squares, so I added a heavy blur to the reflection map. It's not a problem with the material itself (otherwise this wouldn't have turned out well http://beers.leafo.net/render/vray/vray ... nd_008.png), it's because of the cylindrical shape of the casing.
"Give a man a sandwich, he eats for one day. Teach a man to
fish for sandwich and he'll starve because that's impossible."

—Anthony Cumia, 2007
Clypp
Posts: 2148
Joined: 2006-07-17 18:36

Post by Clypp »

Dayum. That's nice.
Rhino
Retired PR Developer
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Post by Rhino »

nice render :)
Image
unrealalex
Posts: 1595
Joined: 2007-07-29 21:51

Post by unrealalex »

thats awesome man, gj
marcoelnk
Retired PR Developer
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Joined: 2007-03-03 11:30

Post by marcoelnk »

amazing
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