What you have to keep in mind is that the USMC is far from the only force represented in the game/mod. Now, I don't know how far you can go and if you can make the squad setup differ each team and/or maybe each map, but it doesn't seem too likely to me.
Maybe one of the coders could clear this up to me?
Rifle Squads
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toast
- Posts: 10
- Joined: 2005-08-07 05:13
Real life military has a HUGE amount of structure to it and enforced discipline and focus. Is this present in gamers? No, it isn't.
In order to effectively participate in "enforced squad deployment" the members of the squad are going to need to understand why the deployment is set to 1-2-2-2-2 (Army), and how they work together.
I can imagine this working well for clans who are involved in Ladder competitions, but can you imagine the chaos that would ensue on pubs?
The other thing, is that in real life, there are many, many such squads supporting each other and being supported by many other specialist squads, etc. The 1-2-2-2-2 fits into an overall structure that is simply not possible in a game. On some maps, it is important to have specific points defended or attacked with more than two AT personnel (for example).
Also, these squad members are designed to work together and stay together. This would be easier for Clans to co-ordinate, but on pubs it is impossible (unless the squad is made up of clan members).
In the Marines there is an INCREADIBLE amount of specialisation. Such that in a supporting vehicle situation there is a driver, mechanic, fueler, loader, etc. This kind of specialisation is designed to fit within the structure of an entire army deployed into the field. The US has multiple armies, whereas, in Australia, we don't even have enough for one army. So in the Australian military there is not this level of specialisation. Everyone pretty much can drive, load, refuel, and generally perform mechanical repairs (emergency field repairs if a mechanic is not available). So the scope of the game has to be understood before enforcing specialisation.
In order to effectively participate in "enforced squad deployment" the members of the squad are going to need to understand why the deployment is set to 1-2-2-2-2 (Army), and how they work together.
I can imagine this working well for clans who are involved in Ladder competitions, but can you imagine the chaos that would ensue on pubs?
The other thing, is that in real life, there are many, many such squads supporting each other and being supported by many other specialist squads, etc. The 1-2-2-2-2 fits into an overall structure that is simply not possible in a game. On some maps, it is important to have specific points defended or attacked with more than two AT personnel (for example).
Also, these squad members are designed to work together and stay together. This would be easier for Clans to co-ordinate, but on pubs it is impossible (unless the squad is made up of clan members).
In the Marines there is an INCREADIBLE amount of specialisation. Such that in a supporting vehicle situation there is a driver, mechanic, fueler, loader, etc. This kind of specialisation is designed to fit within the structure of an entire army deployed into the field. The US has multiple armies, whereas, in Australia, we don't even have enough for one army. So in the Australian military there is not this level of specialisation. Everyone pretty much can drive, load, refuel, and generally perform mechanical repairs (emergency field repairs if a mechanic is not available). So the scope of the game has to be understood before enforcing specialisation.
Last edited by toast on 2005-12-11 03:03, edited 1 time in total.

