Removing Vanilla maps from HD

General discussion of the Project Reality: BF2 modification.
Post Reply
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Removing Vanilla maps from HD

Post by AnRK »

A question for the more technically minded of the community. Is it feasible to delete all the Vanilla maps from my disk and still run PR and other mods? And is there any other **** from the game I can get rid of while I'm at it?
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

You wont be able to play converted maps if you do this (like Oman, or Zatar)
www.joinsquadbrasil.com.br
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Post by marcoelnk »

good idea though :)
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Post by l|Bubba|l »

[R-PUB]Hfett wrote:You wont be able to play converted maps if you do this (like Oman, or Zatar)
Only the client.zip is required.
Image
Hfett
Posts: 1672
Joined: 2006-06-10 20:50

Post by Hfett »

but the client.zip is like 70mg
the other files are like 6mg
www.joinsquadbrasil.com.br
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

I just got rid of all the stuff that isn't modded for PR or I can't see been modded in the foreseeable future. Gave me 3gig which seems worthwhile especially when I'm so strapped for space.

Speaking of which are any more Vanilla maps gonna be ported? I'd love to see stuff like Dalian, Kubra, FuShe and Dragon make a comeback. Seem like nice big well made levels to me with some scope for modding.
epoch
Retired PR Developer
Posts: 4091
Joined: 2007-04-07 14:16

Post by epoch »

If servers do MD5 checks for maps, won't missing maps generate a PB kick? Map MD5 checking is included in the Punksbusted standard config.

Just a thought...


[R-MOD]Cp: epoch if I wasn't dancing right now I'd shoot you.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

epoch wrote:If servers do MD5 checks for maps, won't missing maps generate a PB kick? Map MD5 checking is included in the Punksbusted standard config.

Just a thought...
yes will happen on really strict servers...ie very secure servers... happened to me already when i use vbf2 zatar to do the redux...
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Ah man, how often do you run into such servers on PR? (It's the only BF2 related thing I play).

Oh and is noone gonna say what's going on with the Vanilla maps eh? :p
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Yeah you might not want to do this or some servers will kick you for missing the maps (even though that's dumb).
Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Post by Masaq »

Ultimately, a PR release that at install gave you the option to not only install the Mod but then remove everything that wasn't necessary to play the mod safely (i.e.: without being kicked or banned) online would be good.

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

[R-PUB]Masaq wrote:Ultimately, a PR release that at install gave you the option to not only install the Mod but then remove everything that wasn't necessary to play the mod safely (i.e.: without being kicked or banned) online would be good.
Yeah that is a nice idea!
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

Uhuh. I trust you suggested this to the lovely devs.
Post Reply

Return to “PR:BF2 General Discussion”