TvG TSLaserGuided and other
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101 bassdrive
- Posts: 514
- Joined: 2007-02-20 15:04
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nedlands1
- Posts: 1467
- Joined: 2006-05-28 09:50
What we should have for realism, with our Cobra attack helicopters, would be the latest TOW II, top-down attack, BGM-71F missile system. The operator would just have to keep his target in the center of his crosshair and watch the missile drop down on top of the target. The problem is that we have very short attack distances so you have to be real close to attack the target whereas in real life it can be up to ranges of ~4.5 km. The second problem is coding the missile so if actually flies and hits the target from above.
Maybe what should happen is that the guided missiles lock onto enemy vehicles if the vehicle is within a certain radius of the crosshair. This could act like the Battlefield 2142, gunship rockets but over a far greater range and with a smaller F.O.V that the missile can lock onto. The enemy vehicle should be able to be locked on beyond the current visual range otherwise there is not much point in having these attack helicopters. The vehicles could be distinguished by their tracer fire or by attack markers. If the target is not an enemy vehicle the missile should act like a normal, ground based TOW missile ie flys to where you point. A second level of zoom should probably be implemented too.
In relation to the top-down attack profile, maybe it should be scrapped in favor of using the previous model of missile. This missile, the BGM-71E is not a top-down attacking sort of weapon and therefore should be much easier to code.
Maybe what should happen is that the guided missiles lock onto enemy vehicles if the vehicle is within a certain radius of the crosshair. This could act like the Battlefield 2142, gunship rockets but over a far greater range and with a smaller F.O.V that the missile can lock onto. The enemy vehicle should be able to be locked on beyond the current visual range otherwise there is not much point in having these attack helicopters. The vehicles could be distinguished by their tracer fire or by attack markers. If the target is not an enemy vehicle the missile should act like a normal, ground based TOW missile ie flys to where you point. A second level of zoom should probably be implemented too.
In relation to the top-down attack profile, maybe it should be scrapped in favor of using the previous model of missile. This missile, the BGM-71E is not a top-down attacking sort of weapon and therefore should be much easier to code.
Last edited by nedlands1 on 2007-08-22 04:19, edited 1 time in total.
Reason: Clarity improved
Reason: Clarity improved
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Swe_Olsson
- Posts: 1030
- Joined: 2007-04-30 17:45
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Are you kidding me?? IRL a chopter can drop a tank from 5KM without problems. In PR a chopter have to be 1KM from the tank with a view distance of 900m. I can easily pop a chopter 900m away with a tank. If you will need to lock on a tank, you'll be dead long before you get a hit with the missile. Chopters are fine as they are, if not underpowered.'Berry[13thmeu wrote:;465042']I completely agree we need laser guided missiles in the chopers this tv stuff isnt realistic and it gives the chopper a way unfair advantage that it doesnt have in RL
Never argue with an idiot, he will just drag you down to his level and beat you by experience
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Jaymz
Killing for peace is like f*cking for virginity
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
no, the TV camera has no zoom and you need to be very close to your target to se it rendered , making it a EASY target , with a lockable missil , you dont need to seee the target , just the box saying that a target is there , makeing possible to shoot at a higher distance .Waaah_Wah wrote:Are you kidding me?? IRL a chopter can drop a tank from 5KM without problems. In PR a chopter have to be 1KM from the tank with a view distance of 900m. I can easily pop a chopter 900m away with a tank. If you will need to lock on a tank, you'll be dead long before you get a hit with the missile. Chopters are fine as they are, if not underpowered.
choppers ARE underpowered now .
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Yeah, but you can pop up from behind a hill and blindfire the TV missile. If we had LGM's you would have to be between 900 and 1000m to avoid getting killed by tanks. Right now, if i mess up as a pilot and get to close to tank i can just get the pilot to fire in the general direction of the tank and do a barrel roll or whatever while hes guiding the missile. But if my gunner would have LGM's the tank would most likely blow me to hell.
Maybe chopters should get 4 TVM's and 4 LGM's or something?
Maybe chopters should get 4 TVM's and 4 LGM's or something?
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
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Killing for peace is like f*cking for virginity
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77SiCaRiO77
- Retired PR Developer
- Posts: 4982
- Joined: 2006-05-17 17:44
blindfire= unrealistic.Waaah_Wah wrote:Yeah, but you can pop up from behind a hill and blindfire the TV missile. If we had LGM's you would have to be between 900 and 1000m to avoid getting killed by tanks. Right now, if i mess up as a pilot and get to close to tank i can just get the pilot to fire in the general direction of the tank and do a barrel roll or whatever while hes guiding the missile. But if my gunner would have LGM's the tank would most likely blow me to hell.
Maybe chopters should get 4 TVM's and 4 LGM's or something?
with LGM missils you dont have chanse to miss , if the pilot is smart he will attack tanks from behind or use the terrain as cover , thats why you need the support from ground , to spot the target and see if you are una dangerous position or not.
also , the supercobra,cobra and z10 should have 8 LGM , havoc 16 .
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Yes, but like i said. IRL a chopter can kill a tank from 5km away. In PR you either have to blindfire the TVGM over a hill and guide it from there, or you have to be between 900 and 1000m from a tank to avoid getting killed. If chopters had LGM's in PR you would HAVE to be between 900 and 1000m from a tank to avoid death. It takes aproximately 2 sec to get a lock and aproximately 3 sec untill the missile hit. A tank will easily find and destroy the chopter in 2-3 sec. If we had LGM's in PR, then the lockon range should be increased to something like 1500m so chopters wouldt have to get to close.77SiCaRiO77 wrote:blindfire= unrealistic.
with LGM missils you dont have chanse to miss , if the pilot is smart he will attack tanks from behind or use the terrain as cover , thats why you need the support from ground , to spot the target and see if you are una dangerous position or not.
also , the supercobra,cobra and z10 should have 8 LGM , havoc 16 .
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
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Jaymz-
Masaq
- Retired PR Developer
- Posts: 10043
- Joined: 2006-09-23 16:29
Harrelson wrote:i will still maintain my opinion. attack choppers and jets adversely affect the balance of gameplay because they add a third dimension that can not be equaled-out yet.
Fix'd
Improvements to the SAM/AAM/AAA systems are due in 0.7, to the best of my knowledge.
To be honest, even now if you're smart about it a hostile chopper shouldn't be too much of a problem if your team react quickly. Either grab the SAM kits (amazing how often no-one has the MANPAD kits in use on Kashan), dive into a AAV or simply use two or three 0.50 cal guns with interlocking fire to harrass the choppers.
Remember - you don't have to kill the Apache/Havok to stop it being a nuisance to a team. Just keep it away from the targets it's going after... Lock-on signals will usually force a pilot to bug out until he can track you down from afar. Keep moving, keep him feeling under threat, keep freaking him out, and he'll either a) dive into the ground whilst trying to escape a lock or b) become so obsessed with finding the lock-on threat that he's not spending any time knocking your team's tanks around the map.
Jets are harder- they pretty much require a friendly jet up to challenge them, and that makes life more difficult when your jets are being crashed by inexpert pilots or being destroyed on the ground by enemy fire.
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