I don't like how it requires more then 1 person in tanks...

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Sword777
Posts: 1
Joined: 2007-08-22 19:04

I don't like how it requires more then 1 person in tanks...

Post by Sword777 »

Don't get me wrong. this is definitly a great feature for a clan match where everyone knows each other and has voice communication. But for pickup games I don't like being partnered up with some dummy, or someone without voice. I like the total control of being able to drive around and shoot at the same time. I really don't think this feature works in a pickup game.
MAINERROR
Retired PR Developer
Posts: 1873
Joined: 2007-07-22 17:54

Post by MAINERROR »

Try to explain him how important a mic is and if he isnt the best driver or gunner then try to show him how it works or redirect him to this forum to the training section!
marcoelnk
Retired PR Developer
Posts: 1581
Joined: 2007-03-03 11:30

Post by marcoelnk »

thats whats voip for.... open a squad and call i "tank" or "armor" and youll sure get a good tank-experience :)
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

I got your point, but I don't think the devs wanna adjust their mod after the people who don't know how to play (and niether do I)...
KP
Posts: 7863
Joined: 2006-11-04 17:20

Post by KP »

I know that you shalt not repeat what thy neighbour hath speaketh before you, but let me expand on what the others have said.

There are two main reasons why there are two-man tanks in PR.

One, it's realistic. IRL, a tank isn't operated by one man. Actually by four, if I'm not mistaken?

Two, it forces teamwork. This way, lonewolf tank whores won't last as long as coordinated tank teams. Yes, you might have some difficulty sometimes, but generally, I've had great rounds tanking on Kashan and Gulf of Oman. It's all a matter of being clear and to the point. Might want to take a minute to figure out a few things before you jump into the thick of the action. Get your actions-on sorted, figure out key phrases, etc.

Hope this was clear and helpful, and in any case: welcome to the forums and thanks for the feedback! :D
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nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

https://www.realitymod.com/forum/t3302.html
01-14-2006
DangChang wrote: What I mean by this is that there should be a gunner/driver/and commander positions. The commander would point out enemy targets by clicking on the target. This would make a indicator on the gunner's hud.
01-14-2006
[R-PUB]Figisaacnewton wrote: 90 percent (at least) of pr peopel on this forum want tanks that take 2 or 3 peopel to make work, with a seperate gunner and driver.
Last edited by nicoX on 2007-08-22 20:17, edited 1 time in total.
$kelet0r
Posts: 1418
Joined: 2006-11-15 20:04

Post by $kelet0r »

It's much better the way it is - it's a TEAM game afterall
If anything I hope the Devs make it even harder to use tanks alone, like locking out turret movement when there is no one in the driving seat ... the same way as someone who doesn't have a crewman kit suffers
Wolfe
Posts: 1057
Joined: 2007-03-06 03:15

Post by Wolfe »

Sword777 wrote:I really don't think this feature works in a pickup game.
That is exactly the intent.
$kelet0r wrote:it's a TEAM game
And that's exactly why.
BetterDeadThanRed
Posts: 1728
Joined: 2007-02-12 02:30

Post by BetterDeadThanRed »

Games, especially not mods like PR, should NEVER pander to the lowest common denominator.
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BlakeJr
Retired PR Developer
Posts: 3400
Joined: 2004-09-12 12:04

Post by BlakeJr »

I don't think this thread needs to be answered anymore seeing how limited options you have when it comes to answers.

To sum it up;
In the real world it takes a crew of 3 to 4 people to drive a tank.
In PR it takes at least 2 to make a good tank crew using voip software to communicate.

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