pasfreak wrote:
THE BF2 wake island, is not welcome here.
making one as big as kashan would require some work, but it would be worthwile seeing that it is realistic and 90% of the map is just water.
Pfft, all the Devs have to do is open the map, click on the outline (when you see the little arrows) and then click and drag out to the size you like. Done, just like that.
For sure the current wake would not work, a much larger scale verion with limited equipment could work. Basically someone needs to put some time into this and present it to the Devs to critique.
Long Bow wrote:Pfft, all the Devs have to do is open the map, click on the outline (when you see the little arrows) and then click and drag out to the size you like. Done, just like that.
have you ever done any BF2 mapping?? From that comment I guess not.
yes its about 5x5 kms real life size, and thats not including the water around it fit for a carrier.
to do a modenr wake island well IMO would require the following.
- A PLA Carrier
- A PLA Frigate / destroyer
- PLA carrier based figther and bomber jets
- 8x8 km min size map, really would want it to be a 16x16kms thou to have the sea space you really need for the carrier and dog fights.
It's location is 19°18′N 166°38′E. Plug that into Google earth and you'll get a great sat view that you can use for texturing. I reckon that including the reef the island is around 6.5km E-W and 6.1km N-S, so you could probably do it at just under 2/3rds scale to fit it into a 4kmx4km box, but that wouldn't leave much space for offshore, so 1/2 scale (at about 3km x 3km) would at least give you 500m around the outside (or about a km to one side for a carrier).
"It is not the responsibility of a defender to leave the objective unguarded just so his opponent sucks less."
Red Halibut wrote:Uhh Rhino? I missed the last part of your post there... is a 16km x 16km map feasible? I knew you'd cracked the 4 x 4 (Kashan Desert), but 16 x 16?!
largest map I've crated is a 8x8km map but its really buggy, but there is no reason I can think of why a 16 x 16 map wouldn't be possible, but would be 2x as buggy as a 8x8km map
also bare in mind each time you dobel the scale of a map, you 1/2 the quality of the terrain.
77SiCaRiO77 wrote:nah , no islands , just pure ship/plane battles .
there wouldn't be much point in calling it wake island there would there? go play the battleships mod for god sakes if all you want is plane/ship battles. You aint going to find any naval warfare in PR.
[R-DEV]Rhino wrote:have you ever done any BF2 mapping?? From that comment I guess not.
Uhhm No I haven't, keen obervation, however you failed to observe the at the end. I was being sarcastic, the one thing I do know is that it would take a fair deal of work to make a PR proper Wake as you said. Sorry for the confusion.