Making a Real Black Hawk Down Map PR and vBF2 (after PR version) Suggestions?
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OkitaMakoto
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My firstborn is going to Snake Doctor. Its working! laggy, but thats cuz last night i put all my graphics settings in the catalyst control center on high and like 16x AA... so im gonna put it back to default and see how it runs!!!
In map pics very very soon hopefully.
If you see snake doctor.... be nice to him, for me.
Thanks!
im so excited.
In map pics very very soon hopefully.
If you see snake doctor.... be nice to him, for me.
Thanks!
im so excited.
Last edited by OkitaMakoto on 2007-08-23 17:39, edited 1 time in total.
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OkitaMakoto
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ZZEZ
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Thats easy to do, just follow the tutorial by RhinoOkitaMakoto wrote:
i need to get kits working so i cang et some areal views
https://www.realitymod.com/forum/t24726.html
Cant wait to see it
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OkitaMakoto
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thanks everyone. snake doctor is helping with kits. i want to get some aerial city shots for you guys. beta out in a few days once i get time... class in 20 minutes!!! Ahhh!! must map more!!!! screw classes!!!ZZEZ wrote:Thats easy to do, just follow the tutorial by Rhino
https://www.realitymod.com/forum/t24726.html
Cant wait to see it![]()
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Rambo Hunter
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OkitaMakoto
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would you be so kind? and then gimme some sort of read me as to how to get them to be included as part of the map?Rambo Hunter wrote:Oooh, i want to play thisi can't believe this is a first map
Oh, want me to redo the DCU i made a while back and sent to you? Now that i look at it again it looks like someone crapped on a tan shirt![]()
i need to go back and get names of those who helped submit pics and skins and such
so far off my head i know of Rambo Hunter and Snake Doctor, although I know there are more, sorry I cant think of you all... many good pics and suggestions...
that telephone pole on the truck is one of my fav places. i made that soooo long ago...
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ZZEZ
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Its slightly complicated, but here you goOkitaMakoto wrote:would you be so kind? and then gimme some sort of read me as to how to get them to be included as part of the map?
i need to go back and get names of those who helped submit pics and skins and such
so far off my head i know of Rambo Hunter and Snake Doctor, although I know there are more, sorry I cant think of you all... many good pics and suggestions...
that telephone pole on the truck is one of my fav places. i made that soooo long ago...
http://bfeditor.org/forums/index.php?showtopic=3780
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OkitaMakoto
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uber beta.Alex6714 wrote:For any map that is fantastic, let alone a first one!
Is the area south around the airport ment to be so bare/flat though?
![]()
now... to get the ropes to drop to the ground after insertion....
kidding...
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OkitaMakoto
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My first map ever made, and the result of my summer long project is finally here for Project reality .6!!!
*LINK*
http://hosted.filefront.com/OkitaMakoto/
*LINK*
It is in its alpha stage and I know there are some things that need work, but anyone interested, PLEASE download and give it a try on a local server, or better yet, host it on your server!!!
I hope you all enjoy.
Known problems:
1. overgrowth folder was corrupt and was deleted. Therefore, all trees placed by the overgrowth tool are missing. However, all trees in the city itself were placed manually, so they are still there. only trees on the outskirts are missing.
2. bakara market (INS main base) needs MUCH work. It is still very basic, but as it is uncappable, its not too big a problem until the INS start to lose...
3. Please let me know if the number of RPG's are enough. And technicals.
4. Draw distance on the bushes is a bit lower than i want, but I dont know if I can change that...
5. I get a full 60fps while flying over the center of the city. I hope it runs well on everyone elses computer.
6. No SP support as of yet, but that might be on its way. As of right now, there is only one mode to be used which is the 64 player conquest. All other sizes are identical and were not altered as far as I know. So start up in 64 size map.
thats all I can think of right now... aside from the city needing to be a bit dirtier and more static cars/boxes/trash, etc.









*LINK*
http://hosted.filefront.com/OkitaMakoto/
*LINK*
It is in its alpha stage and I know there are some things that need work, but anyone interested, PLEASE download and give it a try on a local server, or better yet, host it on your server!!!
I hope you all enjoy.
Known problems:
1. overgrowth folder was corrupt and was deleted. Therefore, all trees placed by the overgrowth tool are missing. However, all trees in the city itself were placed manually, so they are still there. only trees on the outskirts are missing.
2. bakara market (INS main base) needs MUCH work. It is still very basic, but as it is uncappable, its not too big a problem until the INS start to lose...
3. Please let me know if the number of RPG's are enough. And technicals.
4. Draw distance on the bushes is a bit lower than i want, but I dont know if I can change that...
5. I get a full 60fps while flying over the center of the city. I hope it runs well on everyone elses computer.
6. No SP support as of yet, but that might be on its way. As of right now, there is only one mode to be used which is the 64 player conquest. All other sizes are identical and were not altered as far as I know. So start up in 64 size map.
thats all I can think of right now... aside from the city needing to be a bit dirtier and more static cars/boxes/trash, etc.









Last edited by OkitaMakoto on 2007-08-24 00:21, edited 1 time in total.
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
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Eddiereyes909
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"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
please post all new comments here:
https://www.realitymod.com/forum/t26912-2.html
let this one fade into oblivion as a landmark in okita_makoto history....
jk
https://www.realitymod.com/forum/t26912-2.html
let this one fade into oblivion as a landmark in okita_makoto history....







