[Map] Black Hawk Down / Ramiel [Released]

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OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

[Map] Black Hawk Down / Ramiel [Released]

Post by OkitaMakoto »

Thursday Morning, September 6th Update:
New map uploaded, get the Black_Hawk_Down.zip off my filefront page (link in my sig) and also, be sure to get the server.zip fix for the map. Just drop it in after unzipping the map, and have it overwrite the old server.zip. Kits will work now.

biggest issue now is AAS nor conquest are working... theres something really wrong with the CP's... they are not updating... and this is causing major issues...




in the meantime, watch this vid of my map :)
http://files.filefront.com/Mogadishuwmv ... einfo.html


My first map ever made, and the result of my summer long project is finally here for Project reality .6!!!

It is in its alpha stage and I know there are some things that need work, but anyone interested, PLEASE download and give it a try on a local server, or better yet, host it on your server!!!

I hope you all enjoy.

Known problems:
1. overgrowth folder was corrupt and was deleted. Therefore, all trees placed by the overgrowth tool are missing. However, all trees in the city itself were placed manually, so they are still there. only trees on the outskirts are missing.

2. bakara market (INS main base) needs A TON OF work. It is still very basic, but as it is uncappable, its not too big a problem until the INS start to lose...

3. Please let me know if the number of RPG's are enough. And technicals.

4. Draw distance on the bushes **edit(and all smaller objects for that matter, is this an in-editor setting??)** is MUCH lower than i want, but I dont know if I can change that...

5. I get a full 60fps while flying over the center of the city. I hope it runs well on everyone elses computer.

6. No SP support as of yet, but that might be on its way. As of right now, there is only one mode to be used which is the 64 player conquest. All other sizes are identical and were not altered as far as I know. So start up in 64 size map.

***NEW***

7. The rotors and junk around BOTH black hawks in the city are either floating or are lower than wanted. Dont know how this happened, I checked them religiously :( Will fix though. (TY2D2)

8. The inside walls of the Target building, while ok, are made up of two destructible pieces. When the top explodes, a half circle is made in it. When the bottom piece explodes, a half circle is created in it. However, the two half circles dont form a circle, because they are both facing the same way... not a big big deal, but ill flip the top one to make it look a bit better. (TY2D2)

9. Some barricades are able to be driven over, and while they hurt you and the vehicle some with the flames, it is not sufficient to be a good barricade. I will add more statics inside to lodge/stop cars and hopefully catch you in them to burn ever so slowly. (TY2D2)

thats all I can think of right now... aside from the city needing to be a bit dirtier and more static cars/boxes/trash, etc.

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Last edited by OkitaMakoto on 2007-09-06 14:39, edited 1 time in total.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

http://hosted.filefront.com/OkitaMakoto/ linked here and up top.

enjoy. anyone wanna host it on a server? plz?
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Post by Ironcomatose »

Someone should host this then i will download it.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

seems to be a possible upload/download/zipping problem. map works for me, but ive gotten two different errors from two different people... looking into it...

ughhhh...why me!?
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

Hey guys( Im one of those 2 people that okita is talking about )



Im using winrar to open this and i get this message
! C:\Users\*****\AppData\Local\Temp\Black_Hawk_Down.zip: Cannot create Black_Hawk_Down\client.zip
! The system cannot find the path specified.
! C:\Users\******\AppData\Local\Temp\Black_Hawk_Down.zip: Cannot create Black_Hawk_Down\Info\Black_Hawk_Down.desc
! The system cannot find the path specified.
! C:\Users\******\AppData\Local\Temp\Black_Hawk_Down.zip: Cannot create Black_Hawk_Down\Info\gpm_cq_64_menumap.PNG
! The system cannot find the path specified.
! C:\Users\******\AppData\Local\Temp\Black_Hawk_Down.zip: Cannot create Black_Hawk_Down\Info\loadmap.PNG
! The system cannot find the path specified.
! C:\Users\******\AppData\Local\Temp\Black_Hawk_Down.zip: Cannot create Black_Hawk_Down\Info\Thumbs.db
! The system cannot find the path specified.
! C:\Users\******\AppData\Local\Temp\Black_Hawk_Down.zip: Cannot create Black_Hawk_Down\server.zip
! The system cannot find the path specified.
^^thats what im getting, it could just be a winrar thing, but it's still a problem for me
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Post by Cp »

I managed to Unzip it without any trouble, but when i try to load the map it CTDs at 40 something %.
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

I downloaded the one I put up and installed it clean. Worked. I dont know what the problem is.

I'll keep thinking.... but how could i do a clean install of the map and have it work just fine, but not on others?
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Cp20000 wrote:I managed to Unzip it without any trouble, but when i try to load the map it CTDs at 40 something %.
thats also what ty2d2 is getting... ughh, we're on xfire looking into causes, im still at a loss as to why if i download it it works... its in m normal pr/levels folder....??? ughhh
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

we have the same amount of files in our client and server zips too... checked that...
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

this is the error ty2d2 is getting:

"Debug assertion failed!
Version: 135234276257357 date {today}
Module: TextureAtlas
File: D:/aphrodite/BF2_1.4/code/bf2/rednDX9/textureatlas/textureatlas.cpp
Line: 62
Text: couldnt open TAI file "levels/blackhawkdown/lightmaps/objects/lightmapatlas.tai

any advice?
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

The map works for me. I didn't have an unzip problem, map loaded up finely with no CTD...
([COLOR="Yellow"]o,o)
|)__)[/COLOR]
-"-"-
O RLY?
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

youm0nt wrote:The map works for me. I didn't have an unzip problem, map loaded up finely with no CTD...
YES!! what size map? eddiereyes just got his 16 size working, but his 64 CTD'd...

we're getting closer! thanks for everyone offering their stories...

ty2d2 is still getting a consistent crash at 46% :(

and eddiereyes is enjoying flying :)
Last edited by OkitaMakoto on 2007-08-24 01:54, edited 1 time in total.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

I loaded up the 64 player version and it worked.
([COLOR="Yellow"]o,o)
|)__)[/COLOR]
-"-"-
O RLY?
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Post by Cp »

I get the exact same bug report as ty2d2

and I have checked the client.zip/lightmaps/objects and im missing the lightmapatlas.tai just as the bug report said... so somewhere it disappeared...
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

Cp20000 wrote:I get the exact same bug report as ty2d2

and I have checked the client.zip/lightmaps/objects and im missing the lightmapatlas.tai just as the bug report said... so somewhere it disappeared...
i dont even have that file. lol. in that folder, alli see is the HUGE list of all the objects in my map... like barrels houses etc.
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

NO roads!!!!!!!!!!!!!!

downloading now...

best thing as far as the bug is repack and/or pack it manually be comparing to files in for example operation ghosttrain
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

[R-DEV]IronTaxi wrote:NO roads!!!!!!!!!!!!!!

downloading now...

best thing as far as the bug is repack and/or pack it manually be comparing to files in for example operation ghosttrain
i only figured out roads about... a few days ago... they'll be in the next release... at least, for the main streets...

let me know how it goes...
xfire me OkitaMakoto

i used BF2 Pack. I mean, i even downloaded the file myself from Filefront... even though I have it already, JUST to see if the downloadable one was ok, and it loads fine for me....
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Post by OkitaMakoto »

http://bfeditor.org/forums/index.php?sh ... entry60417

hmm, related? possibly? idk enough about it...

http://realitymod.com/forum/archive/ind ... -5656.html
a pr level had the same problem... err.... im tired and have hw still :( but i want this up and running... and why only on some pcs?
IronTaxi
Retired PR Developer
Posts: 4925
Joined: 2006-05-31 12:56

Post by IronTaxi »

why only on some pcs? typical bf2 editor get used to it!

:)
Rambo Hunter
Posts: 1899
Joined: 2006-12-22 18:40

Post by Rambo Hunter »

When i copied that file from another map i didn't get that error, but i get this error:


Module: Overgrowth
File: D:/aphrodite/BF2_1.4/code/bf2/Geom/Overgrowth/Overgrowth.cpp
text: Growth can't find geometryTemplate: house_lod_03_lod
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