nedlands1 wrote:I have compiled a spreadsheet with the predicted values of weapon deviation measured in MOA. Currently I have done it just for handheld weapons which are firing one shot, are zoomed and are stationary. Also I have done it for weapons in various postions (standing, crouched and prone). The formula I have used is D=C*B*S*Z, where:
- D=Deviation in MOA (Diameter not radius of group)
- C=Constant
=No. of MOA in a degree x 2(x 2 converts from radius to diameter)
=60 x 2
=120
- B=ObjectTemplate.deviation.minDev
=Baseline deviation
- S=ObjectTemplate.deviation.devModStand, ObjectTemplate.deviation.devModCrouch or ObjectTemplate.deviation.devModLie
=Stance deviation multiplier
- Z=ObjectTemplate.deviation.devModZoom
=Zoom mode multiplier
This formula can simplified when firing with these conditions mentioned. This is because the deviation due to realigning the sight on target, the deviation due to firing multiple rounds, the deviation due to recoil and the deviation due to walking are not considered. The full formula can be found here:
http://wiki.bf2s.com/weapons/comparison ... lculations.
Are these PR values or, are they vBF2 values? I'm assuming that they are Project Reality in game values, right?
If so, then there is your problem with the assault rifles in game. Even in the prone position while zoomed you should NOT be getting MOA values under 3.00. All in all it should be more like 4.00 MOA.
Of course we all know that a rifles accuracy doesn't change with stance, or body position cause the rifle itself doesn't care know about that. It’s the shooters accuracy that changes with stance or body position. A rifle barrel fires with the same accuracy each time regardless of how it is positioned. The three different accuracy (MOA) values are to simulate how difficult it is to get any kind of accuracy while standing or kneeling.
I'd say have the Devs adjust those values to ensure that no assault rifle can get anything better than say 3.50 MOA regardless of stance.
As for the Sniper/Marksman weapons, they seem pretty close as I'm reading the data. Most all are between 3/4 MOA and 1.00 MOA, (there's one that's like 1.18, but that's ok) which is where they should be in all reality. Thanks for posting that data. Now everything seems a bit clearer.
Thanks again
R