give insurgent class 1 IED

Suggestions from our community members for PR:BF2. Read the stickies before posting.
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

give insurgent class 1 IED

Post by SethLive! »

problem #1: too many war vets in insurgent maps
problem #2: not enough IEDs being used by the insurgent faction

Solution: why not give the insurgent class an IED to solve both these problems?
Last edited by SethLive! on 2007-08-25 17:43, edited 1 time in total.
Image
Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
Tumppu4321
Posts: 100
Joined: 2007-06-17 11:12

Post by Tumppu4321 »

That's a damn good idea!

I don't think it would make the ambusher useless, because they would still have 2 IEDs and the proximity IEDs aswell.
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

i thought the insurgent already had 1 IED

that might have been in the previous version tho
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

G.Drew wrote:i thought the insurgent already had 1 IED

that might have been in the previous version tho
Yep, they had it in v.5... now they have ammo bags which can give them MORE IEDs.
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Well, insurgents already have 3 ammo bags. So, insurgent + 2 molotovs + 3 ammo bags + 1 IED...? =/. Insurgents would just keep throwing down ammo bags and get more IEDs. That would be too spammy...
([COLOR="Yellow"]o,o)
|)__)[/COLOR]
-"-"-
O RLY?
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

would be unrealistic as there are not that many IEDs going about in r/l.
Image
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Post by Reddish Red »

Oh another thing about these IEDs, are you gona do one that can be Demolished via Cellphone.. since those exist in RL, would be the Insurgent version of the C4.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Reddish Red wrote:Oh another thing about these IEDs, are you gona do one that can be Demolished via Cellphone.. since those exist in RL, would be the Insurgent version of the C4.
The C4 model is a place holder.
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

Reddish Red wrote:Oh another thing about these IEDs, are you gona do one that can be Demolished via Cellphone.. since those exist in RL, would be the Insurgent version of the C4.
https://www.realitymod.com/forum/t9546.html

its in the works thou low peroity stuff as it dose not effect game play (which bare in mind is our main goal when deciding on stuff that needs to be done and not)
Image
BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

[R-DEV]Rhino wrote:would be unrealistic as there are not that many IEDs going about in r/l.

Just the odd half a dozen going off a week, not many at all really.
Thunder
Posts: 2061
Joined: 2006-05-30 17:56

Post by Thunder »

a simpler solution would be to swap the shotgun for a (t)rusty AK.

it would be nice if they swapped the IED to a proximity fuse instead of remote detonation aswell (main reason being most vehicles are out fitted to jam signals) in place of the mines, maybe with a rock as a place holder image
Image
billdan
Posts: 319
Joined: 2007-04-13 22:58

Post by billdan »

yep, AK47 or AKS74U for ambusher instead of saiga. how often do you see fighters with saiga's in Iraq?
|TG-69th|Mix0lydian in-game
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

well, if i had 2 ieds in the back i doubt i would be carrying any weapon, i would sudjest giving them a lightweight weapon or a Pistol
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

[R-MOD]Thunder wrote:a simpler solution would be to swap the shotgun for a (t)rusty AK.

it would be nice if they swapped the IED to a proximity fuse instead of remote detonation aswell (main reason being most vehicles are out fitted to jam signals) in place of the mines, maybe with a rock as a place holder image
the ambusher already gets a proximity IED, which is just using a place holder model of the mine at the moment.
Image
TexLax
Posts: 541
Joined: 2007-02-14 01:38

Post by TexLax »

[R-DEV]Rhino wrote:the ambusher already gets a proximity IED, which is just using a place holder model of the mine at the moment.
i played with the mines (IED's) a bit, but the proximity range is still kinda small (for small vehicle atleast)
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

TexLax wrote:i played with the mines (IED's) a bit, but the proximity range is still kinda small (for small vehicle atleast)
they act like a normal mine would at the moment.
Image
lysander_atrull
Posts: 143
Joined: 2007-03-03 15:23

Post by lysander_atrull »

without actualy knowing anything I'd bet the dragunov is more common than the saiga..
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

Nations @ war mod have good placeholders for IEDs, mybe PR could use them

IED= some sort of explosive with a mobile phone attached

detonator= mobile phone (makes button noises when pressed to detonate)


as for ambusher weapon, AKS old-style, with iron sights
(http://world.guns.ru/assault/as03-e.htm)
preferably
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

youm0nt wrote:Well, insurgents already have 3 ammo bags. So, insurgent + 2 molotovs + 3 ammo bags + 1 IED...? =/. Insurgents would just keep throwing down ammo bags and get more IEDs. That would be too spammy...
Knock knock, ONE AMMO BAG, not 3, this isnt beta anymore...
Image
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

G.Drew wrote:Nations @ war mod have good placeholders for IEDs, mybe PR could use them
ehhh no. 1, thats not a place holder for N@W and 2, I would rather use the C4 model any day.
Image
Post Reply

Return to “PR:BF2 Suggestions”