give insurgent class 1 IED

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Post by Outlawz7 »

Placeholder='holds' the spot for something else to come

:p :p
Image
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

ah.........

k :razz:
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
Swe_Olsson
Posts: 1030
Joined: 2007-04-30 17:45

Post by Swe_Olsson »

Just a few sudjestions regarding IED's

Time delay, when you click the "C4" detonator there could be a 3-4 second delay now im not sure how long it takes in real life but it would be much more realistic ? also Splash damage and radious should be incresed. so that you dont actually have to put the "IED" ON the road , but on the side of it. as you cannot "Dig" in BF2 and stones doesnt render car away its quiet hard hiding the IED. just a peice of cake ? lol
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

a delay is a good point if its possible i aint sure :)
Image
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Outlawz wrote:Knock knock, ONE AMMO BAG, not 3, this isnt beta anymore...
According to the guide it says three. http://guide.realitymod.com/index.php?t ... #Insurgent but I'll take your word for it anyway.
([COLOR="Yellow"]o,o)
|)__)[/COLOR]
-"-"-
O RLY?
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

BlackwaterEddie wrote:Just the odd half a dozen going off a week, not many at all really.
And since more than one go off per hour long battle in PR, I'd say we're already at more than what's realistic.

Personally I love going ambusher. I'll find a spot on the road that I can over watch from a safe spot, and then I'll lay mines to funnel travelers toward an obstruction like a burnt out car where I can hide my IEDs. Then I wait. I often get the most points on the team this way, which is surprising.

The only thing I hate is the shotgun. I wish they had an AK. I get taken out at range so often. Which makes me mad, because I've usually been watching the squad that ends up taking me out for a good while.

Also: those jammers have already been circumvented by some of the more skilled IED makers, which would probably be the ones supplying a major defensive operation like the one depicted in Al Basrah.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
G.Drew
Posts: 4417
Joined: 2006-04-30 23:02

Post by G.Drew »

The AKS would be better for the ambusher i think
Image
Image

[R-COM]BloodBane611: I do like the old school rape...However, it's a bit awkward to be a white boy blasting the old school in public....
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Yeah, the milita SKS would be better for the ambusher imo. The number of IEDs for Ambusher is good, no need to give em to Insurgents.
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
DavidP
Posts: 951
Joined: 2007-03-23 04:20

Post by DavidP »

OP its a bad idea, Even though i would love to see more insurgents running around it would remove the importance of the ambusher class to some extent, I only see this working if the ammo bags cant resupply ied's from the people that threw them.

Btw Ambusher + SMG= Happy Me!
arneboe
Posts: 164
Joined: 2007-03-31 23:53

Post by arneboe »

more damage to the IEDs would be welcome! If the ambusher had one less IED and the ones he had was just more powerful.. that way you can as someone said put them on the side of the road "hidden" and still do some damage!
[TMfk] Abuseifer
Ex member of: HeliX (Hx.)
Ex member of: Victrix Legion (Vl.)

This is my patient.
There are many like it, but this one is MINE.
My patient without me is useless. Without my patient, I am useless..
"7.62x51mm takes good care of you."
Wasteland
Posts: 4611
Joined: 2006-11-07 04:44

Post by Wasteland »

I could deal with an SMG if it didn't have an incredibly fat post on it's iron sights. I'd actually prefer an AK though.
Originally Posted by: ArmedDrunk&Angry
we don't live in your fantastical world where you are the super hero sent to release us all from the bondage of ignorance
Originally Posted by: [R-MOD]dunehunter
don't mess with wasteland, a scary guy will drag you into an alleyway and rape you with a baseballbat
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

yeah...a better gun for the ambusher is a better idea. an sks or ak47 would probably be overpowered tho :\

but i still think there are too many war vets and not enough insurgents. maybe give the insurgent class a grapple hook? or maybe nerf the war vet class. either way...
Image
Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

SethLive! wrote:yeah...a better gun for the ambusher is a better idea. an sks or ak47 would probably be overpowered tho :\
How can an SKS be overpowered? :? It lacks CQB capabilities.
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
Bob_Marley
Retired PR Developer
Posts: 7745
Joined: 2006-05-22 21:39

Post by Bob_Marley »

Basra is one of the few maps that I can still have some good, wholesome shotgun fun on.

Take away the saiga, fair enough. But I demand a boomstick.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Image
Many thanks to [R-DEV]Adriaan for the sig!
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

maybe an idea would to have 2 ambusher kits, 1 with a shotgun who had more IEDs and diffrent types of them, and another with a SKS that had like only 1 or 2 normal IEDs?
Image
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

[R-DEV]Rhino wrote:maybe an idea would to have 2 ambusher kits, 1 with a shotgun who had more IEDs and diffrent types of them, and another with a SKS that had like only 1 or 2 normal IEDs?
That would be good :D
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

[R-DEV]Rhino wrote:maybe an idea would to have 2 ambusher kits, 1 with a shotgun who had more IEDs and diffrent types of them, and another with a SKS that had like only 1 or 2 normal IEDs?
thats alot like my original suggestion. an insurgent with 1 ied would be pretty similar to an ambusher with an sks and 1 ied
Image
Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

SethLive! wrote:thats alot like my original suggestion. an insurgent with 1 ied would be pretty similar to an ambusher with an sks and 1 ied
One thing wrong about that statement though, Insurgents having IEDs and having ammo bags which can resupply their IEDs. This ambusher with 1 IED and SKS, would probably have no Ammo Bag.
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
SethLive!
Posts: 1582
Joined: 2007-02-10 22:46

Post by SethLive! »

ReaperMAC wrote:One thing wrong about that statement though, Insurgents have ammo bags which can resupply their IED. This ambusher with 1 IED and SKS, would probably have no Ammo Bag.
true...but i would like to see the ammo bags taken away and insurgent officers given the power to place ammo dumps(like a rally point but with infinite ammo and a pickup kit instead of a spawn point)
Image
Someone please tell me that the above is irony.
Or I'll rip my own eyes out with a sardine.
-[R-Mod] Masaq
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

SethLive! wrote:true...but i would like to see the ammo bags taken away and insurgent officers given the power to place ammo dumps(like a rally point)
Thats something new and interesting, probably deserves another thread on its own.
Image
PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
Post Reply

Return to “PR:BF2 Suggestions”