My idea for a blitzkrieg like map

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Farks
Posts: 2069
Joined: 2007-01-20 00:08

My idea for a blitzkrieg like map

Post by Farks »

I think a blitzkrieg like armoured map could be pretty awesome...

* The map itself should be very big (like Kashan) with long viewdistance
* Loooots of open spaces and fields, like rice paddies
* Overall a very flat map
* Small groves, bushes, ledges, ditches, etc for concealment and cover
* The CPs, and their cap radius, should be located out in the open, so infantry can't cap them with ease. The map shouldn't be infantry- friendly at all
* The cap radius on the CPs should be wide, and the cap time short enough for tanks to capture them just by driving through (it wouldn't be blitzkrieg if the tanks had to stop all the time)
* To compensate for the easiness of flag capping; there should be lots of flaggroups.

Something like this...:
Image


So basically, the idea is a big armoured battle with fast, blitzkrieg like gameplay and rapidly shifting frontlines.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

hummm, main problem is blitzkrieg would really need a game mode like conquest to work better and not AAS as you brake though the weakest parts of the lines and dig deep and deeper though thous week parts.
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Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

[R-DEV]Rhino wrote:hummm, main problem is blitzkrieg would really need a game mode like conquest to work better and not AAS as you brake though the weakest parts of the lines and dig deep and deeper though thous week parts.
Yeah, but in vBF2s conquest mode, it's more about sneaking behind and cap the CPs on the other side of the map. And, after a you've "broken through", and capped a few CPs, you might find that the enemy has sneaked behind you and retaken all those flags you just captured. No frontlines at all, just a big, chaotic arena.
Rhino
Retired PR Developer
Posts: 47909
Joined: 2005-12-13 20:00

Post by Rhino »

ye, and then it turns into wack a mole so none really need some w/e way thing that is very, very hard to code :p
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Armand61685
Posts: 427
Joined: 2005-05-06 09:14

Post by Armand61685 »

This would be awesome
My PR ingame name is Pvt.Nouri.
zizler
Posts: 71
Joined: 2006-07-24 16:00

Post by zizler »

yeah just put in plenty armor and maybe shorter tank spawn times as to encourage armor use.
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Farks
Posts: 2069
Joined: 2007-01-20 00:08

Post by Farks »

Jonny wrote:Hmmm...
This sound like an idea for a game mode I had a while ago,
https://www.realitymod.com/forum/t20712.html
Post#9 has a better explanation than the original post, and the flags would need to be far apart so you could quietly flank the enemy.
Yeah, that's a great idea if possible! :D
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