Tornado Cockpit

General discussion of the Project Reality: BF2 modification.
requiem
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Joined: 2004-07-22 16:00

Tornado Cockpit

Post by requiem »

Hi all,

Thought we'd keep you posted on 1 or 2 things whilst waiting for another update. Here we have the work in progress for the Tornado cockpit. As you may or may not know, it is preferable to have a seperate cockpit model in order to retain a decent level of quality. Most default models ranging from ground to air in BF2 have a cockpit model. I will be showing & updating my progress on the texture for this 2-seat model (created by Stigger).

Update #2 - Extended Foundation on front seat Finally created an expensive bake and worked a little more on the overall feeling/foundation. Enjoy.

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Update #1 - Foundation on front seat (render without lighting, all shadows/highlights on texture):

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Note: If you feel as if you are seeing through the model, this is due to backface culling, removing 3d faces which the player will not see as they are not on the inside of the model.
Last edited by requiem on 2005-12-16 18:49, edited 1 time in total.
dawdler
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Joined: 2005-11-13 14:45

Post by dawdler »

I bet it'll get you a ton of babes if you roll around town in a Tornado... Look, it even has a backseat! ;)
IRONxMortlock
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Post by IRONxMortlock »

Looking good!!!!
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Evilhomer
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Post by Evilhomer »

Looking good req!
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Beckwith
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Post by Beckwith »

very very nice
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DEDMON5811
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Post by DEDMON5811 »

Very sick nice work. Now I got some ideas for some models of weapons.
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Psycho_Sam
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Post by Psycho_Sam »

Cant wait to fly that beast! :P
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Wolfmaster
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Post by Wolfmaster »

Yeah, definetely cool! Can't wait to see it fly!
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Hitperson
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Post by Hitperson »

yay will the back seat be able to use the radar for target watching when not in his shooting mode.
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YoJimbO
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Joined: 2005-09-27 09:33

Post by YoJimbO »

Very nice... :wink:

Keep at it guys, some quality stuff coming out here.
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eddie
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Post by eddie »

Big thumbs up! At last, a British plane.
Private_ryan
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Joined: 2005-12-10 04:32

Post by Private_ryan »

I so can't wait for this mod to be complete! Excellent!
Figisaacnewton
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Joined: 2004-11-23 05:27

Post by Figisaacnewton »

coming along very nicely. Slap a decent texture on her and she'll be ready to go.
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JoeB
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Joined: 2005-09-10 11:48

Post by JoeB »

Nice work, although I don't quite get why the lighted model is orange?

Also, I like the fact you baked the skylight into it. One thing that is nasty with it though, is the fact that the polygon edges are in the uvw-map's colour (in this case, white). You may fix this by rendering to a far larger texture, then apply a very small (1 or 2 pixels) gaussian blur. Then resize it to the correct size.

Another thing. you could check the 'use 2 sided materials' box to remove the backface culling in the renders. ;)

Good work on the rest, nice and clean.
Evilhomer
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Post by Evilhomer »

The white marks are part of the foundation placed onto the model. In this case, he has given the edges a slight dodge so that he can work them in when he places his metal texture over it.
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Mad Max
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Post by Mad Max »

He isn't using 2 sided faces for a reason. You simply won't see them in game. This is a 1st person cockpit view so unless you can look around and get up and down and so on you'll never even see the culled faces. It's down to saving render time and cutting the poly count to increase performance.
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Evilhomer
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Post by Evilhomer »

Can't wait to see this baby out though!
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JoeB
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Post by JoeB »

Mad Max wrote:He isn't using 2 sided faces for a reason. You simply won't see them in game. This is a 1st person cockpit view so unless you can look around and get up and down and so on you'll never even see the culled faces. It's down to saving render time and cutting the poly count to increase performance.
I was referring to the rendered images, not when the model is ingame. But I get your point.

@Homer, I guess that sorts that :)
requiem
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Post by requiem »

The lighted model is orange as it's a different color then white and a nice change when you're rendering untextured models day in, day out, no reason apart from preference.

The bake is cheap and a proper, more expensive one will be done at a later stage.

Thanks for the honest crit though, appreciated.
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