Bring back RPG kits for insurgents
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Armand61685
- Posts: 427
- Joined: 2005-05-06 09:14
Bring back RPG kits for insurgents
It really has to be much more plentiful because of the new drop in effective range..
My PR ingame name is Pvt.Nouri.
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Swe_Olsson
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Bob_Marley
- Retired PR Developer
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I endorse this event or product.Swe_Olsson wrote:RPG's are pickup kits and its wonderful, it adds more realism aswell so everybody doesnt go around with an RPG.![]()
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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Eddiereyes909
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IRL RPG 7 are every where in the middle east, and africa.
they are used for everything, there like the AK47 everywhere cheap and sometimes they are given out for free.
i think they should bring it back.
they are used for everything, there like the AK47 everywhere cheap and sometimes they are given out for free.
i think they should bring it back.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
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Bob_Marley
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Possibly increase the number of pick up kits, but it should never again be a spawnable kit. The days of rocket and n00b-tube spam are over. Hopefully for good.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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BlackwaterEddie
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Armand61685
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BetterDeadThanRed
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Are we playing the same game? APCs are hulking wrecks if they even go 10 feet inside the city without extensive infantry backup. APCs must deal with 1.) Mines 2.) RPGs 3.) IEDs 4.) Suicide cars 5.) That crazy semi with a bomb strapped to the back. Get the point? If you add RPGs as a spawn selected kit, all you will do is create more noob tubes. No thank you.
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ReaperMAC
- Posts: 3055
- Joined: 2007-02-11 19:16
Maybe one at each Ammo Dump?Bob_Marley wrote:Possibly increase the number of pick up kits, but it should never again be a spawnable kit. The days of rocket and n00b-tube spam are over. Hopefully for good.

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BlackwaterEddie
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Bob_Marley
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They need to start thinking like insurgents. Look at what happens when they take on coalition forces in a stand up fight in real life. Take for example the battle of Fallujah. They got abjectly destroyed.BlackwaterEddie wrote:Its just another obstacle that the opposing forces must deal with, i see no problem with this considering everyone and their mother is packing a scoped rifle when fighting against insurgents, about time they got something to fight back with.
Fall back as they advance. Ambush them, use IEDs, enguage them at short range when they're cut off from support.
Stop trying to equal the conventional forces in the open and make use of the damn strengths, like having more explosives, high powered weapons, a whole damn city to hide in and more.
The key to modernising any weapon is covering them in glue and tossing them in a barrel of M1913 rails until they look "Modern" enough.
Many thanks to [R-DEV]Adriaan for the sig!
Many thanks to [R-DEV]Adriaan for the sig!
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BlackwaterEddie
- Posts: 752
- Joined: 2007-02-01 13:26
Bob_Marley wrote:They need to start thinking like insurgents. Look at what happens when they take on coalition forces in a stand up fight in real life. Take for example the battle of Fallujah. They got abjectly destroyed.
Fall back as they advance. Ambush them, use IEDs, enguage them at short range when they're cut off from support.
Stop trying to equal the conventional forces in the open and make use of the damn strengths, like having more explosives, high powered weapons, a whole damn city to hide in and more.
Oh aye, that huge city to hide in....wait.......what about the Insurgents on helmand
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BlackwaterEddie
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77SiCaRiO77
- Retired PR Developer
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insurgents know where are his weapons , now is very confused in basrah to know where is everything .Bob_Marley wrote:They need to start thinking like insurgents. Look at what happens when they take on coalition forces in a stand up fight in real life. Take for example the battle of Fallujah. They got abjectly destroyed.
Fall back as they advance. Ambush them, use IEDs, enguage them at short range when they're cut off from support.
Stop trying to equal the conventional forces in the open and make use of the damn strengths, like having more explosives, high powered weapons, a whole damn city to hide in and more.
maybe some marks to know where are the kits , etc , should help .
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El_Vikingo
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Armand61685
- Posts: 427
- Joined: 2005-05-06 09:14
ahh I might not be playing on servers where people cooperate and are sensible.BetterDeadThanRed wrote:Are we playing the same game? APCs are hulking wrecks if they even go 10 feet inside the city without extensive infantry backup. APCs must deal with 1.) Mines 2.) RPGs 3.) IEDs 4.) Suicide cars 5.) That crazy semi with a bomb strapped to the back. Get the point? If you add RPGs as a spawn selected kit, all you will do is create more noob tubes. No thank you.
My PR ingame name is Pvt.Nouri.
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BetterDeadThanRed
- Posts: 1728
- Joined: 2007-02-12 02:30

