[Map] Black Hawk Down / Ramiel [Released]
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TaskForceDelta
- Posts: 23
- Joined: 2007-02-28 01:59
Alright I am running every setting on low, because my computer cannot run any higher than that. My resolution is 1024 x 900 @ 60MHz or something like that. I am running 512 mb of ram currently with an ati radeon x800 pro
TaskForceDelta
http://www.taskforcetango.bravehost.com
http://www.taskforcetango.bravehost.com
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
haha, thats what we/I want to know along with your info lol.
and yeah, Rhino, I read through it, should be really helpful. Thanks for helping out here. I appreciate it.
my really cheaply bought newegg x1900gt 256mb replacement is on its way... same card... "open box" deal... hope theres nothing wrong with it...
and yeah, Rhino, I read through it, should be really helpful. Thanks for helping out here. I appreciate it.
my really cheaply bought newegg x1900gt 256mb replacement is on its way... same card... "open box" deal... hope theres nothing wrong with it...
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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Hmmm... well, my new graphics card is on its way. once I get it in I'll look back into it. Im at a total loss as to why people are still crashing.
I'll need to go back into the editor anyway, the map needs repair trucks and helipads at the airport... and i already placed some ammo caches for the rpg/ak somalians...
Hmm... idk why it crashes at 46%... anyone get the error message? both are at 46%...
sorry...
I'll need to go back into the editor anyway, the map needs repair trucks and helipads at the airport... and i already placed some ammo caches for the rpg/ak somalians...
Hmm... idk why it crashes at 46%... anyone get the error message? both are at 46%...
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Short list of upcoming updates once new graphics card is in:
***some barricades can still be conquered, will increase height/steepness
***ammo caches throughout city mainly for rpg insurgents (placed mainly in areas that resemble a market (white and blue market stands) DEV's, if this is a bad call, let me know... I just know last night theyd fire their two RPGs and be like, "****, ok, what now?" And its not like they cant be sought after and taken out by "Rangers"
***helipad for helicopter rearming and repairing(Where is this located in editor? i found the cloth one, but thats not the one Im thinking of)
***repair truck for more or less same reason, although with mobile capabilities (might put only one in)
***Umm, CP names could be cleaner, but thats getting picky.
Anything anyone else thinks of, let me know... This next release I will have Snake Doctor from PR forums pack it so hopefully it will work for everyone.
For now though, if it doesnt work for you, let me know what % it crashes at, run it in windowed mode, and send a picture of the error message!! please!
Next release, hopefully working, will be probably this weekend sometime...
once again guys, i really appreciate all the downloading and testing, and Im really really sorry it isnt going so smoothly... youve all been really supportive of this and Im really sorry to make you all go through the trouble of downloading something that doesnt work/look its best...

Okita
***some barricades can still be conquered, will increase height/steepness
***ammo caches throughout city mainly for rpg insurgents (placed mainly in areas that resemble a market (white and blue market stands) DEV's, if this is a bad call, let me know... I just know last night theyd fire their two RPGs and be like, "****, ok, what now?" And its not like they cant be sought after and taken out by "Rangers"
***helipad for helicopter rearming and repairing(Where is this located in editor? i found the cloth one, but thats not the one Im thinking of)
***repair truck for more or less same reason, although with mobile capabilities (might put only one in)
***Umm, CP names could be cleaner, but thats getting picky.
Anything anyone else thinks of, let me know... This next release I will have Snake Doctor from PR forums pack it so hopefully it will work for everyone.
For now though, if it doesnt work for you, let me know what % it crashes at, run it in windowed mode, and send a picture of the error message!! please!
Next release, hopefully working, will be probably this weekend sometime...
once again guys, i really appreciate all the downloading and testing, and Im really really sorry it isnt going so smoothly... youve all been really supportive of this and Im really sorry to make you all go through the trouble of downloading something that doesnt work/look its best...
Okita
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
well, alpha still is uber early. and if it bugs you, just pretend I'm BIS, that my map is ArmA, and that you are the person paying 50 dollars.marcoelnk wrote:dont call it alpha then![]()
I'm still gonna call it alpha, although the map description might mistakenly read "Beta"... just don't download if it bugs youDefinition of: alpha version
Software that has just been compiled and ready for its initial test inhouse. See alpha test, beta test and release candidate.
And yes, AASx2 support is my ultimate goal, and judging by what I read about it, it could even be in the next release this weekend.AAS?
Heck, even a later version with Extraction from Wolcott's bird would be pretty cool. I'd have to add in more roadblocks, but it'd be fun. Would choppers not be a good idea for extract? idk, anyway, too early for that imo.
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Lightninguk
- Posts: 114
- Joined: 2007-04-08 14:34
keep pluging away i am sure it will be up and running soon
Train hard and be the best
3rd Battalion The Yorkshire Regiment (Duke of Wellington's)[/CENTER]
reality gamer.org
3rd Battalion The Yorkshire Regiment (Duke of Wellington's)[/CENTER]
reality gamer.org
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Whoever has the 7600, and whoever wants to try it:
Try putting your settings on the following, it worked fine for me. Then we will se if it is something that needs sorting with lighting or whatever that changes with different settings.
Ignore the resolution, have that how you want, mine is manually set as 1440x900.
Try putting your settings on the following, it worked fine for me. Then we will se if it is something that needs sorting with lighting or whatever that changes with different settings.
Ignore the resolution, have that how you want, mine is manually set as 1440x900.
You do not have the required permissions to view the files attached to this post.
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bearking19
- Posts: 125
- Joined: 2007-08-26 05:44
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Once I get this next version up in a few days I'll look into it, but right now, im a bit busy with school and to me its just a little pointless to upload something to another site just to have it have a 50/50 chance of not running anyway...ZZEZ wrote:Any chance you can provide a rapidshare.com link?I have problems downloading it off filefront..its downloading at 5kb/s and disconnects the download![]()
BUT, who knows, I might get back from class and be free for 20 minutes and do it anyway... do i need a username at rapidshare?
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
And for the love of (insert something important in your life) please give me/us an error message if it crashes and at what %.
Cant solve the problem if we aren't too sure what it is!
Cant solve the problem if we aren't too sure what it is!
alright. will do, whenever I get time... today is looking kinda busy though, so maybe not til later...4shared.com is better than rapdishare any day.
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ZZEZ
- Retired PR Developer
- Posts: 4268
- Joined: 2007-07-26 10:10
rapidshare.com doesn't require a login but you can create an account if you like.
Anyway, It finally finished downloading, map loads up and works fine on 9600XT, 1 gig of ram and 3GHz pentium 4 presscot.
Settings:
800x600
Terrain:M
Effect:M
Geometry:M
Texture:H
Lightning:M
Dynamic Shadows:M
Dynamic Lights:M
AA
ff
Texture Filtering:M
View distance 100%
I'll try it in my second[more powerful] rig tomorrow.
Anyway, It finally finished downloading, map loads up and works fine on 9600XT, 1 gig of ram and 3GHz pentium 4 presscot.
Settings:
800x600
Terrain:M
Effect:M
Geometry:M
Texture:H
Lightning:M
Dynamic Shadows:M
Dynamic Lights:M
AA
Texture Filtering:M
View distance 100%
I'll try it in my second[more powerful] rig tomorrow.


