Insurgent number of spawn kits?

General discussion of the Project Reality: BF2 modification.
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DavidP
Posts: 951
Joined: 2007-03-23 04:20

Insurgent number of spawn kits?

Post by DavidP »

Would it be possible to give insurgents 7 kits to spawn with but still keep the 4 spawn kits for the conventional armies/milita?
blud
Posts: 1246
Joined: 2006-09-04 22:22

Post by blud »

Yeah? That's a pretty awesome idea, or at least, maybe the insurgents could do with another class?
CodeRedFox
Retired PR Developer
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Post by CodeRedFox »

reason? Before throwing out a request please say why.
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"apcs, like dogs can't look up" - Dr2B Rudd
DavidP
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Joined: 2007-03-23 04:20

Post by DavidP »

My reason was with more spawnable kits they could be more "potent" like their .5 counterparts.
Last edited by DavidP on 2007-08-26 23:25, edited 1 time in total.
Outlawz7
Retired PR Developer
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Post by Outlawz7 »

I'd rather see more weapon pick ups than classes.
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blud
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Post by blud »

coderedfox wrote:reason? Before throwing out a request please say why.
More cool **** to play with.
coolhand
Posts: 387
Joined: 2006-05-23 18:50

Post by coolhand »

..and irl insugents have very varied weapons - pretty much what they have or what they found.
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Sabre_tooth_tigger
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Joined: 2007-06-01 20:14

Post by Sabre_tooth_tigger »

The insurgents could hardly be considered specialised though and a kit is more then a weapon, its a set of abilities or role on the battlefield.
I think they have it the right way round now, the allies should be more diverse if anything
AnRK
Posts: 2136
Joined: 2007-03-27 14:17

Post by AnRK »

More pickups is all that's needed, although some sort of close combat kit might be cool depending on the availability/price of such weapons, I guess the AK is fairly good at close quarters anyway though.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

Outlawz wrote:I'd rather see more weapon pick ups than classes.
QFT. IMO this suits the insurgents more. Less organized structure in kits but a large variety of munitions available.
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