Squad Specialization

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Doc
Posts: 322
Joined: 2006-02-19 04:03

Squad Specialization

Post by Doc »

Squad Specialization
  • Specialization chosen by Squad Leader via CommoRose or other interfaces.
  • Kits and equipment based around that specialization.
If you were to join a squad with a Mechanized
specialization, you would have access to Crewman
kits; however, if you joined an Infantry
specialization squad, you would only have access to
Infantry kits such as Rifleman, Medic, Grenadier
etc., and would not have access to Pilot or Crewman
kits.
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  • Unlimited amount of squads can be made.
  • Only basic weapon choices and limited kits.
  • Pilot and Crewman kits are not available for this squad.
As you can see, the Infantry squad would be the
basic specialization that new players to the game
would feel more comfortable with joining. The
Infantry squads also form the backbone of the
team’s war machine and are primarily there to do
the shooting, all other sections are for support
purposes.
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  • Limited specialization, needs a set number of
    infantry squads in order to become available.
  • More effective kit loadouts than basic infantry.
  • Pilot and Crewman kits are not available for this squad.
Many people believe that the Spec Ops class should
be there primarily to cause large amounts of damage
with the aid of explosives; however, from a
realistic standpoint the majority of Special Forces
work is done through aggressive patrolling and
maintaining dangerous areas with few men.

Special forces take the weight and strain off of
the regular military’s back and bringing to the
battlefield a highly trained, equipped, and
impressively armored fighting force that can do
with four men what would take two or more squads
to achieve.
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  • Contains exclusive access to Crewman kits, does
    not need to request them.
  • Does not have access to Pilot kits or other limited kits.
  • Specialization limited to at most two of these
    squads per team.
The Mechanized Specialization would cover APCs and
Tanks, allowing a specific squad to control the
team’s entire armored assets.
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  • Has exclusive access to Pilot kits, does not
    need to request them.
  • Can not request Crewman kits or other limited kits.
  • Specialization limited to one of these squads per team.
The Air Force would consist of any and all air vehicles
a team possesses.

Information above is subject to change.

Squad Specialization idea formed by Doc and BlackwaterEddie
Last edited by Doc on 2007-08-26 22:25, edited 1 time in total.
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bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Post by bosco_ »

Very nice, I like it.
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Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

go spec ops squads
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
billdan
Posts: 319
Joined: 2007-04-13 22:58

Post by billdan »

nice simple way of doing squad specializing. but, like all previouse suggestions of how to do this-devs please tell us this isn't impossible!

if more kit loadouts were made for sf squad, perhaps a total of 4-all with pistol and both frag/smoke grenades: captain (m4a1 with ACOG, soflam, flashbangs, can set rallies, body armor), demolition (M4A1 w/ Aimpoint and multiple smaller c4 bricks, no armor), weapons seargent (M4A1 w/ ACOG and M203:3 shells, flashbangs, body armor), medic (M4a1 w/ aimpoint, no armor).
support and sniper/marksman, Rifleman AT should also be available to sf squad.

perhaps a foward air controller (FAC) kit could be added to the air squad?
|TG-69th|Mix0lydian in-game
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

I remember Top Cat suggested something like this, I also remember agreeing to it too. :thumbsup:
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BlackwaterEddie
Posts: 752
Joined: 2007-02-01 13:26

Post by BlackwaterEddie »

There was an explination of the SF squad that i had in mind when writing that part of the suggestion.

All of their kits would have body armour. the reason given was that Special Forces nowadays are basically used as guinea pigs by tactical gear manufacturers, manufacturers of body armour get their feedback from the special forces community and the diversity between squad members tactical gear is evident throughout many of the pictures and movies i have seen.

As for weaponry, i proposed that each class would receive something that would make it somewhat more powerful than the standard infantry kit, one of the ideas was for the Grenadier class to have an M79 instead of an M16+M203, having a powerful stand alone grenade launcher would require the user to switch between weapons but would also allow them to have a scoped rifle, making them a very important part of the SF squad.

The rest of the SF kits would feature similar "upgrades", scoped rifles, sidearms, extra ammo bags, etc etc. They would be transformed into a powerful small tactical group that would be able to hold important areas with fewer resources.
Last edited by BlackwaterEddie on 2007-08-26 21:56, edited 1 time in total.
Reason: edited for clarity
[T]Terranova7
Posts: 1073
Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Yeah, Top Cat originally made this suggestion as far as I know. At first, I didn't think it would work to well with the current system, but after some brainstorming myself I think this could very well work.

The specialized officer kits would have to be unlimited however. This is because we want to avoid the confusion that would be caused if "Alpha" squad managed to get the mechanized SL kit before "Armor" squad. Though, you would still need a specific amount of players in your squad (and on your team) to actually request these kits. Infantry would always be available, mechanized SL kits only become available when the server is about 1/4 full, and air about 1/2 full.

Another, somewhat interesting idea would be the capability of Infantry and Mechanized squads to spawn vehicles. Infantry squad SLs could spawn in Light and Heavy jeeps, while Mechanized squad SLs can spawn APCs, Tanks and other heavy armor assets. Obviously they can only do this at the main base (Well... maybe Infantry can spawn jeeps at friendly CPs), must have certain amount of members in the squad, plus other strict limits I'm sure the devs could come up with. Only vehicles that would rely on the "wave" spawn would be aircraft, since you sort of need them to spawn on their runways and what have you.
Doc
Posts: 322
Joined: 2006-02-19 04:03

Post by Doc »

Top_Cat's thread.

I'm not in favor of having four different officer kits
with four different rally points that have a limited
number of a limited kit.

Instead, I'd just prefer it if Squad Leaders could set
their squad specialization through the GUI, the most
convenient method being that of the CommoRose. Right
now, however, I'm looking for developer insight on the
topic at hand.

If they find a way to do it, I'll take what I can get.
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

EXCELLENT


I dont give a damn and i think most people dont either who suggests the idea or how precisely it is implamented! LETS JUST HOPE THE BE-LOVED DEVS TRY HARD TO GET SQUAD SPECIALIZATION IN GAME.
:p

Doc wrote:
Instead, I'd just prefer it if Squad Leaders could set
their squad specialization through the GUI, the most
convenient method being that of the CommoRose. Right
now, however,
Safe if they can get it to work that way - sounds simpler than multiple squad leader kits. ALthough i have no idea how GUI system would work, the squad leader system was the only way i personaly could think squad specialization could be done but i hope i am WRONG. ;-)
Doc wrote: I'm looking for developer insight on the
topic at hand.
THats something i badly wanted, you will notice particular at end of my thread. So lets hope this time round we get some serious DEV feedback. :? :
Last edited by Top_Cat_AxJnAt on 2007-08-26 22:27, edited 1 time in total.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Doc wrote: Instead, I'd just prefer it if Squad Leaders could set
their squad specialization through the GUI, the most
convenient method being that of the CommoRose. Right
now, however, I'm looking for developer insight on the
topic at hand.
Maybe you should state that in your original post. Nothing was stated about how to acquire these specialized kits.

Edit: Thanks.
Last edited by ReaperMAC on 2007-08-26 22:33, edited 1 time in total.
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PR Test Team: [COLOR="Black"]Serious Business[/COLOR]
[R-DEV]dbzao: My head Rhino.... (long pause) My beautiful head
[R-DEV]Rhino - If you want to spam do it in the tester area please.
Control the Media, Control the Mind.
Badly Browned
Posts: 14
Joined: 2007-07-24 13:26

Post by Badly Browned »

Doc wrote:*snipped OP*
Me likes! It angers me to no end when I go and create a Squad called "tanks" only to have my tanks stolen from me from some random players not in my squad.
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Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

Amazing idea. %100 percent agree.
workingrobbie
Posts: 188
Joined: 2007-02-22 23:45

Post by workingrobbie »

Awesome if possible :)
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El_Vikingo wrote:I understand you're new to the forums... so your "Castle Fortress" would be just...(how can I say this without getting banned...?) not good?
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

I VOTE YES

this would be so awesome

and it would create a solution for the spec ops issue....devs?
*PAS*
"You can't expect to have the DEVS make everything idiot proof....(though that is an arguable point due to the generous number of said idiots that do play the game)."

"next time I catch you in the bushes outside my place, I'm skipping the 911 call and going straight to 1911."
-unknown youtuber
EagleEyeLG
Posts: 668
Joined: 2006-05-31 07:13

Post by EagleEyeLG »

Awesome. Only problem I see is with transport choppers having almost no communication with infantry squads other than to rely on the game chat which frequently gets spammed.
Task Force XXI [TF21]
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

You get a CO then.


You could also use TeamSPeak or Vent. The problem Eagle you just described has driven me to use TS every time i play PR and the TS server i use, oftens contains 10 players overall. This is plenty enough to allow basic infantry and air/armour close co-ordination.

E.G.
1 TS user creates a INF. squad
1 TS user creates an APC. or Air Tran. Heli squad


The Air Tran. Heli can provide the INF. squad with super fast transport while the APC coudl provide the INF. squad with transport, a spwn and access to limited kits.
Becuase the 2 SLs can communicate through VOIP easily, the chance of the APC/ Heli not stopping/ taking off too soon, stopping/landing in the wrong place or at the wrong time CAN ALMOST BE ELIMINATED!


This simple organization cna increase the effectiveness of an INF. squad enough to crush another INF. squad time and time again. For this reason i am totaly adament it is worth every bit of effort that goes into getting TS and joining it before playing PR. I do hope in the future this sort of very SIMPLE and EASY organization is common.



While a squad specializaiton system woudl just encourage such and make PR games that bit more FUN. FUN = INF. and Armour and Air workign closely together with out crushings or missed pickups/stops/airdrops/firesupprt!!!!!
Last edited by Top_Cat_AxJnAt on 2007-08-27 08:09, edited 1 time in total.
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Post by Eddiereyes909 »

sry to burn your bubbles guys but isnt squad specialization hard codded
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Post by OiSkout »

Top_Cat_AxJnAt wrote:You get a CO then.


You could also use TeamSPeak or Vent. The problem Eagle you just described has driven me to use TS every time i play PR and the TS server i use, oftens contains 10 players overall. This is plenty enough to allow basic infantry and air/armour close co-ordination.

Ah yes, this is why I LOVE having one or two squadmembers utilizing air or armor power to supplement my squad. However, if/when possible, utilizing TS to command a full 12-man squad is the shit. Even if only the two squad leaders are linked via TS, thats all you essentially need.

PS - Very good appearance for the suggestion/original post. Even if the idea is hard-coded or not, it's simply worth having people view it.
Sigless.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

OiSkout - what server do you normaly play on, when?
OiSkout
Posts: 1294
Joined: 2006-05-14 02:39

Post by OiSkout »

Um, usually whatever is lowest ping for me. TG and Texas are two memorable ones that I not only remember, but frequent(I usually stick to US or UK servers). Feel free to pm or xfire(username is nycalling) me if you wanna do some gamin or whatever.
Sigless.
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