Hmm, I will have to see what fps I get, around 30 I think, its playable for me.bearking19 wrote:Yea my 7600GT finally gets to do some work. But those are pretty high settings. For me at least usually i run on low online and medium for single player.
[Map] Black Hawk Down / Ramiel [Released]
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bearking19
- Posts: 125
- Joined: 2007-08-26 05:44
Yea finally it works for me
I run it on normal default medium settings
Pretty good stuff i get the feel when flying and driving though city.
Hope to see that the 2nd crash site gets a bit more space its in the alley or something.
Wish there were more smoke and barricades and thicker and smokes that rise higher. Maybe its my setting that is preventing me from seeing all this.
Cos i could see the gras rendering while i was flying.
Could also add like maybe 2 support trucks like in the movie they had armoured carriers but in pr putting apcs would be too powerful. And also a few more little birds would be nice but maybe insurgents get more technicals or rpg which they already have so many.
Lastly dirty up the streets a little bit more would be nice.
Please keep in mind all this are just my 2 cents and do NOT necessarily have to be implemented if you do not feel like it. But i do hope you could consider them.
Thanks for making such a magnificent map. Have been waiting a long time for a bhd map that is realistic as this. The previous one made a while ago was okay but lacked the realistic element.
Keep up the good work. Hope to see another release soon.
Sorry i forgot my GFX is 7600GT 800x600
I run it on normal default medium settings
Pretty good stuff i get the feel when flying and driving though city.
Hope to see that the 2nd crash site gets a bit more space its in the alley or something.
Wish there were more smoke and barricades and thicker and smokes that rise higher. Maybe its my setting that is preventing me from seeing all this.
Cos i could see the gras rendering while i was flying.
Could also add like maybe 2 support trucks like in the movie they had armoured carriers but in pr putting apcs would be too powerful. And also a few more little birds would be nice but maybe insurgents get more technicals or rpg which they already have so many.
Lastly dirty up the streets a little bit more would be nice.
Please keep in mind all this are just my 2 cents and do NOT necessarily have to be implemented if you do not feel like it. But i do hope you could consider them.
Thanks for making such a magnificent map. Have been waiting a long time for a bhd map that is realistic as this. The previous one made a while ago was okay but lacked the realistic element.
Keep up the good work. Hope to see another release soon.
Sorry i forgot my GFX is 7600GT 800x600
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OkitaMakoto
- Retired PR Developer
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- Joined: 2006-05-25 20:57
Thanks for the great/constructive feedback bearking19.

compare the above with an ingame above view.. here's an old ineditor shot of the crash site(wolcott's)
In other words, more smoke is on the way... and as for grass rendering... i dont know if this is a setting, but yes, i want it to render further out... it looks awful right now.
Although its far from done, I am very happy with it so far. That original BHD map was my reason for making this. The old one was fun, but yeah, it jsut bugged me that it was only BHD in name and that it had two BH's down in the city... 
In the book and in pictures, it was described as being in a rather narrow street.Hope to see that the 2nd crash site gets a bit more space its in the alley or something.

compare the above with an ingame above view.. here's an old ineditor shot of the crash site(wolcott's)
More/higher smoke would be great, i agree. But, first, I wanted to see how the game would work. I began to worry that too much smoke coupled with too many statics would drag peoples FPS down greatly, but so far, this map runs smooth as silk for me on almost full settings.Wish there were more smoke and barricades and thicker and smokes that rise higher. Maybe its my setting that is preventing me from seeing all this.
Cos i could see the gras rendering while i was flying.
In other words, more smoke is on the way... and as for grass rendering... i dont know if this is a setting, but yes, i want it to render further out... it looks awful right now.
APCs would be bad, I agree. I'm thinking about the repair trucks... s that what you mean? to rearm and repair?Could also add like maybe 2 support trucks like in the movie they had armoured carriers but in pr putting apcs would be too powerful. And also a few more little birds would be nice but maybe insurgents get more technicals or rpg which they already have so many.
amount of RPGS and Helicopters is in its testing stage. I dont know if they are balanced as they are, but if we(I) can ever get the map running and on a public server to test, I guess we will find out!And also a few more little birds would be nice but maybe insurgents get more technicals or rpg which they already have so many.
Yepp, more cars, more trash undergrowth, more grassy ****, more bumps, more overturned statics, etc. All should be on its way... although not too much in this update Im gonna work on for this weekend. Thats strictly functionality like maybe AAS, the repair trucks/helipad(If i can find the helipad static that isnt the brown cloth one) and recently found floating statics by the INS mountain valley areaLastly dirty up the streets a little bit more would be nice.
Thanks.Thanks for making such a magnificent map. Have been waiting a long time for a bhd map that is realistic as this. The previous one made a while ago was okay but lacked the realistic element.
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
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TaskForceDelta
- Posts: 23
- Joined: 2007-02-28 01:59
Hey I havent checked back in a while but yea its me with the problems. I dont know why it keeps crashing it doesnt even start loading as soon as I click start server it just crashes[R-DEV]Rhino wrote:any one with an ATI card crashing?
TaskForceDelta
http://www.taskforcetango.bravehost.com
http://www.taskforcetango.bravehost.com
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
just a guess, but that sounds more on your end than the map.(?)TaskForceDelta wrote:Hey I havent checked back in a while but yea its me with the problems. I dont know why it keeps crashing it doesnt even start loading as soon as I click start server it just crashes![]()
is it installed correctly? sorry for asking...
but does you directory look like this:
C:/**** **** ****/EA/battlefield2/mods/pr/levels/black_hawk_down <-- client/server zips and info folder in here?
idk what else... no one else I have heard back from has gotten an immediate CTD. Are you sure you're using the most up to date version? Running in windowed mode? If it crashes in windowed mode it SHOULD give you an error message... that might help...
Hmm...
*edit* and you are trying to start a local game correct? conquest, 64 players?
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ZZEZ
- Retired PR Developer
- Posts: 4268
- Joined: 2007-07-26 10:10
You can increase undergrowth/overgrowth render distance easily, open the editor, open your map - select undergrowth, in the resource bar search for render distance you can change it there.
Mind you the editor[at least mine
] tends to crash violently when I do that, so I found this method.
In your root folder map, search for Undergrowth.cfg, open it with notepad - change the value:
ViewDistance 50 change the number[50] to whatever you want, like 150 or 200..mind it, this can easily murder performance.
Mind you the editor[at least mine
In your root folder map, search for Undergrowth.cfg, open it with notepad - change the value:
ViewDistance 50 change the number[50] to whatever you want, like 150 or 200..mind it, this can easily murder performance.
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Beautiful. Once I get my graphics card, thatll be the first thing done! Then I'll test and hope it doesnt sluaghter my performance... Thanks a ton!ZZEZ wrote:You can increase undergrowth/overgrowth render distance easily, open the editor, open your map - select undergrowth, in the resource bar search for render distance you can change it there.
Mind you the editor[at least mine] tends to crash violently when I do that, so I found this method.
In your root folder map, search for Undergrowth.cfg, open it with notepad - change the value:
ViewDistance 50 change the number[50] to whatever you want, like 150 or 200..mind it, this can easily murder performance.
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TaskForceDelta
- Posts: 23
- Joined: 2007-02-28 01:59
Its installed correctly. Im running the most up to date version and no im not running in windowed mode. I am trying to start a local game. I tried single player as well and it still crashedOkitaMakoto wrote:just a guess, but that sounds more on your end than the map.(?)
is it installed correctly? sorry for asking...
but does you directory look like this:
C:/**** **** ****/EA/battlefield2/mods/pr/levels/black_hawk_down <-- client/server zips and info folder in here?
idk what else... no one else I have heard back from has gotten an immediate CTD. Are you sure you're using the most up to date version? Running in windowed mode? If it crashes in windowed mode it SHOULD give you an error message... that might help...
Hmm...
*edit* and you are trying to start a local game correct? conquest, 64 players?
TaskForceDelta
http://www.taskforcetango.bravehost.com
http://www.taskforcetango.bravehost.com
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AfterDune
- Retired PR Developer
- Posts: 17094
- Joined: 2007-02-08 07:19
Just played around with the map and I gotta say it's quite good really
. Sure there are some minor details, but as far as I know, you're almost there.
Some things you can work on (but I'm sure you already know that / working on it);
- General bush-usage around the US main base (too many bushes from the same type)
- Landing-zone for the AH60 (the attack little bird, it can't re-arm it seems)
- ...have to check it some more...
All in all I find it a very nice map. Would be sweet in PR, but needs an objective based game-type to experience the true meaning of the map
.
Some things you can work on (but I'm sure you already know that / working on it);
- General bush-usage around the US main base (too many bushes from the same type)
- Landing-zone for the AH60 (the attack little bird, it can't re-arm it seems)
- ...have to check it some more...
All in all I find it a very nice map. Would be sweet in PR, but needs an objective based game-type to experience the true meaning of the map

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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
Task force, run it in windowed mode and see if you cant get an error message.
sorry!
Yeah, the grass is a bit off, ill add some more stuff there and see if I cant get it to look a bit less repetitive
and yes, i need a helipad static put in but i cant find it! I only found a cloth type helipad in the military statics, and thats not the one im thinking of.... what else would it be listed under?
Thanks for the feedback, thats one more person its working for... i dont see how it isnt working for some of you... im at a loss...
keep sending error reports, PLEASE. They are my only way of having ANY idea what the problem might be!!!
Thanks AfterDune, Ill xfire you in a bit to talk some more.AfterDune wrote:Just played around with the map and I gotta say it's quite good really. Sure there are some minor details, but as far as I know, you're almost there.
Some things you can work on (but I'm sure you already know that / working on it);
- General bush-usage around the US main base (too many bushes from the same type)
- Landing-zone for the AH60 (the attack little bird, it can't re-arm it seems)
- ...have to check it some more...
All in all I find it a very nice map. Would be sweet in PR, but needs an objective based game-type to experience the true meaning of the map.
Yeah, the grass is a bit off, ill add some more stuff there and see if I cant get it to look a bit less repetitive
and yes, i need a helipad static put in but i cant find it! I only found a cloth type helipad in the military statics, and thats not the one im thinking of.... what else would it be listed under?
Thanks for the feedback, thats one more person its working for... i dont see how it isnt working for some of you... im at a loss...
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OkitaMakoto
- Retired PR Developer
- Posts: 9368
- Joined: 2006-05-25 20:57
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youm0nt
- Posts: 4642
- Joined: 2007-03-16 15:13
Just for the record, the recent version of your map still works for me on 64 player version.
Perhaps there are too much technicals and not enough driveable civilian cars, like the white pickup truck that holds eight people as troop transports for the opposing force.
Perhaps there are too much technicals and not enough driveable civilian cars, like the white pickup truck that holds eight people as troop transports for the opposing force.
([COLOR="Yellow"]o,o)
|)__)[/COLOR]
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O RLY?
|)__)[/COLOR]
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O RLY?
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OkitaMakoto
- Retired PR Developer
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- Joined: 2006-05-25 20:57
I actually added several of those white pickup trucks, but they didnt show up in game... they show up in the editor still, though...youm0nt wrote:Just for the record, the recent version of your map still works for me on 64 player version.
Perhaps there are too much technicals and not enough driveable civilian cars, like the white pickup truck that holds eight people as troop transports for the opposing force.
I'll look into it. If anyone knows editor .con files and could check what mine say verse what they should? idk...
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Rambo Hunter
- Posts: 1899
- Joined: 2006-12-22 18:40
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OkitaMakoto
- Retired PR Developer
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TaskForceDelta
- Posts: 23
- Joined: 2007-02-28 01:59
Alright so i dont even know how to run windowed mode in pr so idk what else to do. Honestly I quit. But the map looks amazing so good job on that.
TaskForceDelta
http://www.taskforcetango.bravehost.com
http://www.taskforcetango.bravehost.com
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OkitaMakoto
- Retired PR Developer
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- Joined: 2006-05-25 20:57
Man, im sorry.. here, right click your PR desktop shortcut, go to popeties, and at the end of the target line insert:TaskForceDelta wrote:Alright so i dont even know how to run windowed mode in pr so idk what else to do. Honestly I quit. But the map looks amazing so good job on that.
+fullscreen 0
It will open in windowed mode now and SHOULD give you an error message... sorry for not saying that earlier.
Because I feel so guilty for the map not working for some of you, here's a limited edition Project Reality Battle of Mogadishu Wallpaper!!! done using ONLY the smudge tool!!!

Its actually 1023 by 810. deal with it.
Last edited by OkitaMakoto on 2007-08-28 14:25, edited 1 time in total.
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bearking19
- Posts: 125
- Joined: 2007-08-26 05:44
Thanks for replying to my suggestions. Really appreciated that.
Btw i didnt know that the crash site was in a narrow street so i thought you might have made a mistake or something.
But i only seen the movie and not read the book or anything and also saw some documentary which i realise the movie did have some changes.
Because of the movie i was under the impression that all the crash sites were in open areas but i seen your sources and i think that would be more realistic as opposed to setting it up like the movie which is not as realistic then.
Try looking in your map's staticobject.con to see if the truck's .con is loaded there under the part where all the vehicles.con are loaded. That might be the cause. Not very sure though but there is a possibility.
Btw i didnt know that the crash site was in a narrow street so i thought you might have made a mistake or something.
But i only seen the movie and not read the book or anything and also saw some documentary which i realise the movie did have some changes.
Because of the movie i was under the impression that all the crash sites were in open areas but i seen your sources and i think that would be more realistic as opposed to setting it up like the movie which is not as realistic then.
I'm not really good at mapping and the most i ever accomplished was adding more vehicles and spawns to a custom map. It might be that the truck.con is not loaded in the game.OkitaMakoto wrote:I actually added several of those white pickup trucks, but they didnt show up in game... they show up in the editor still, though...
I'll look into it. If anyone knows editor .con files and could check what mine say verse what they should? idk...
Try looking in your map's staticobject.con to see if the truck's .con is loaded there under the part where all the vehicles.con are loaded. That might be the cause. Not very sure though but there is a possibility.
Last edited by bearking19 on 2007-08-28 09:42, edited 1 time in total.
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OkitaMakoto
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- Joined: 2006-05-25 20:57
My graphics card is approximately 182 miles, or about 2 hours 53 mins from where I am. Should be in the mail tomorrow or Thursday, then I will get on finishing up the current release.
I'm sure half of you dont care though... but, another picture!! whos screen shot was this originally? I did the same thing as the black hawk one... i really like how they look, gives a nice new take on them...
if youre the one who took this SS and dont want me putting this up, let me know? although im sure it wont be a prob. seeing as its a screen shot
It makes it look like some sort of oil based paint... I'll have to remember this when I take art next semester...

I'm sure half of you dont care though... but, another picture!! whos screen shot was this originally? I did the same thing as the black hawk one... i really like how they look, gives a nice new take on them...
if youre the one who took this SS and dont want me putting this up, let me know? although im sure it wont be a prob. seeing as its a screen shot
It makes it look like some sort of oil based paint... I'll have to remember this when I take art next semester...


