New prone/crawling animation

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youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

New prone/crawling animation

Post by youm0nt »

This probably has been suggested before and I checked the Already suggested suggestions and found the closest to my suggestion with Prone/Shooting in the list and I also searched with prone, proning, crawl, and crawling.

Anyway, I do not think it is realistic to shoot your weapon, aiming down the sights, while crawling forward/backward/side to side with good accuracy. How about a new crawling animation so that you cannot fire your weapon while crawling?

In the screenshots, all I did was just prone underneath a vehicle and held down crouch and you will see the "sprint" animation with the gun aiming downwards. So when someone starts to crawl, their weapon would be pointed downward and would be unable to fire until they stop crawling. The problem is the the weapon moves faster than the solder is crawling so that might be a problem...
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VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

I like the idea...in no way should we be able to crawl and scope in our rifles.
arjan
Posts: 1865
Joined: 2007-04-21 12:32

Post by arjan »

I like the idea...
maybe that way dive shooters are not anymore :)
pasfreak
Posts: 645
Joined: 2007-07-13 01:50

Post by pasfreak »

totally
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Tumppu4321
Posts: 100
Joined: 2007-06-17 11:12

Post by Tumppu4321 »

I hope this is possible to do.
milobr
Posts: 398
Joined: 2007-06-10 23:06

Post by milobr »

Make it happen!
Trigz07
Posts: 659
Joined: 2007-06-29 10:16

Post by Trigz07 »

I hate dive shooters. If this suggestion ruins dive shooters I agree with it.
Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

I don't think a new animation is necessary just make prone + movement values for the firing cone huge.
VipersGhost
Posts: 1171
Joined: 2007-03-27 18:34

Post by VipersGhost »

Long Bow wrote:I don't think a new animation is necessary just make prone + movement values for the firing cone huge.
I like the idea but I dont think many people are actually firing+moving with much of an advantage. The annoying thing is that they can crawl and scoping your position while being difficult targets. It allows them to do some recon while moving enough to get a sniper to miss the long headshot.
fOgGy
Posts: 80
Joined: 2007-03-15 20:20

Post by fOgGy »

Red Orchestra: Ostfront had the best crawling animations ever so it's good to see PR are making an effort to have this feature implemented, it sure adds extra realism and immersion no doubt.
ReaperMAC
Posts: 3055
Joined: 2007-02-11 19:16

Post by ReaperMAC »

Do it! (please)
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fOgGy
Posts: 80
Joined: 2007-03-15 20:20

Post by fOgGy »

Next I would like weapon collision detection (the weapon lowers down similar to the sprint one when touching or hitting close to a wall) because I hate it sticking through the wall like magic :mad:
nicoX
Posts: 1181
Joined: 2007-07-24 10:03

Post by nicoX »

This is reality in the Americasarmy game if I remember right.
youm0nt
Posts: 4642
Joined: 2007-03-16 15:13

Post by youm0nt »

Bump'd for great justice... Anyway, is this even possible on the BF2 engine?
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Long Bow
Posts: 1100
Joined: 2007-03-21 14:41

Post by Long Bow »

VipersGhost wrote:I like the idea but I dont think many people are actually firing+moving with much of an advantage. The annoying thing is that they can crawl and scoping your position while being difficult targets. It allows them to do some recon while moving enough to get a sniper to miss the long headshot.
Ok, thanks for clarifying that. Then yes more needs to be done then increasing the fire cone. Drop you out of sights up would be nice.
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