Okay will do.OkitaMakoto wrote:That object/thing that hurting you.. that sounds buggy, could you try to find out more of where it is please? id like to find out what it is and get rid of it.
[Map] Black Hawk Down / Ramiel [Released]
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Xander[nl]
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=HR=Drayu
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Xander[nl]
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Well, the bug hurting your humvee is quite weird. Sometimes it happens, sometimes it doesn't. (and on multiple places)

It happens on some places in this area;

Oh and btw, what's up with the water? Numbers!

Oh, and my posts are in no way meant to be offensive.
I'm only trying to get the map 'perfect' and making sure you won't miss anything.
Even though it's still an Alpha.

It happens on some places in this area;

Oh and btw, what's up with the water? Numbers!

Oh, and my posts are in no way meant to be offensive.
Last edited by Xander[nl] on 2007-08-30 18:32, edited 1 time in total.

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OkitaMakoto
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haha, the water, idk exactly, but rhino told me how to fix it except i think i did that and its still like that lol.'Xander[nl wrote:;472646']Well, the bug hurting your humvee is quite weird. Sometimes it happens, sometimes it doesn't. (and on multiple places)
It happens on some places in this area;
Oh and btw, what's up with the water? Numbers!
Oh, and my posts are in no way meant to be offensive.I'm only trying to get the map 'perfect' and making sure you won't miss anything.
Even though it's still an Alpha.
snake doctor WAS going to give me a better water type... but...yeah...
anyway, im gonna restart my pc cuz i just got my new graphics card!!!
so, ill get on some of these issues tonight, but i have quite a bit of homework for tomorrow...so, we'll see...
*edit*
I also really appreciate the fact that you went out into the water to check for stuff...lol thanks!
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[Fr]WhiteMoon
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In fact I watched the movie years ago. The second time (just after the first :razzOkitaMakoto wrote:a lot of remains and carcasses? Anyway, from what i read Wolcotts was in a tight alley/street and rangers set up on both sides:
What I imagined on the moment looks like what I see on your scheme, not on the side of a place like in the film, and not like in your video, that looks like a place too :


And yes they had difficulties to locate it because of remains, it wasn't easy to distinguish.
I already said, I can't be sure after years, I don't have the DVD to verify and I can confuse with the other crash site... You look to have a precise source, so trust it !
A few time ago, playing Al Basrha I was telling myself "why PR team don't reproduce the BHD scenario ? It is exactly the game for". Thanks for creating it !
The best way should be to do an extraction map with kits for pilots (like said before) and in addition with bots to play the VIPs (like in Counter Strike) to extract them in a command truck with a convoy ! Please speak about it to the DEVs !
At least I don't realise the size of the map. From here 'looks like the way to the city is short. But according to the size of the long street in the movie, perhaps not.
In any case, for this map, stress the use of taxi copters, make us pilots take a special pleasure on it !
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OkitaMakoto
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OK.
Grass and trash render out further, will still increase even more so.
Brush doesnt render out very far at all still. Its the static brush.
I found the vehicle damage problem too, took out the tire on one of my technicals :'( Ill look into it, maybe its something as simple as a slight change in elevation?
Also, and this might connect with the brush not rendering far, is the buildings are using Low LODs up until you are really close. Id ont know who to fix this. I thought I had, but apparently not. This using of the low LODs might also be whats making the brush not show up as its lowest LOD is to be invisible. Maybe?
Blockades are taller and I added two more. I actually got a tad lost and had to drive around some stuff to get to where I wanted to go... but, I think ill add two more maybe...
Lightmapping will get redone and hopefully that will fix all the dark textures...
HELP on the Low LOD thing!!!! please!! Thats the biggest thing right now!!!
Oh, and the Ammo caches I placed are working
The helipad are working, but they glitch under the airport
and the repair trucks are NOT showing up.. ill look into that...
Another bit of work tomorrow and maybe these things can be resolved!!! maybe..
oh, AAS support is in, but im not sure if its working... all i did was make them supply lines like explained in the Audit thread... I didnt know if there was actual code to change... the Audit thread got a bit confusing
help?
Grass and trash render out further, will still increase even more so.
Brush doesnt render out very far at all still. Its the static brush.
I found the vehicle damage problem too, took out the tire on one of my technicals :'( Ill look into it, maybe its something as simple as a slight change in elevation?
Also, and this might connect with the brush not rendering far, is the buildings are using Low LODs up until you are really close. Id ont know who to fix this. I thought I had, but apparently not. This using of the low LODs might also be whats making the brush not show up as its lowest LOD is to be invisible. Maybe?
Blockades are taller and I added two more. I actually got a tad lost and had to drive around some stuff to get to where I wanted to go... but, I think ill add two more maybe...
Lightmapping will get redone and hopefully that will fix all the dark textures...
HELP on the Low LOD thing!!!! please!! Thats the biggest thing right now!!!
Oh, and the Ammo caches I placed are working
The helipad are working, but they glitch under the airport
and the repair trucks are NOT showing up.. ill look into that...
Another bit of work tomorrow and maybe these things can be resolved!!! maybe..
oh, AAS support is in, but im not sure if its working... all i did was make them supply lines like explained in the Audit thread... I didnt know if there was actual code to change... the Audit thread got a bit confusing
Last edited by OkitaMakoto on 2007-08-31 03:14, edited 1 time in total.
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Rambo Hunter
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I remember during the commentary for the movie Col. McKnight said that the alley (alley, not street) the blackhawk crashed in was too tight for humvees to fit in and openn the doors, it was also so tight the littlebird's rotors were kicking up sparks on the bluldings along side while picking up Sgt. Busch.
Heh, sorry this is a bit late, i just remembered this.
Also, a good history channel documentary:
http://video.google.com/videoplay?docid ... &plindex=3
Heh, sorry this is a bit late, i just remembered this.
Also, a good history channel documentary:
http://video.google.com/videoplay?docid ... &plindex=3

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OkitaMakoto
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Cool, nice addition. Maybe I should go ahead and tighten it up. It might create some nice dynamics with no HMMV support out there...then again, there are no doors on BF HMMVs so Id have to make it too tight for them to even get down.. wich would be too tight in general i think.. ill see what I ca do... maybe... we'll see. I still need help on those above issues...Rambo Hunter wrote:I remember during the commentary for the movie Col. McKnight said that the alley (alley, not street) the blackhawk crashed in was too tight for humvees to fit in and openn the doors, it was also so tight the littlebird's rotors were kicking up sparks on the bluldings along side while picking up Sgt. Busch.
Heh, sorry this is a bit late, i just remembered this.
Also, a good history channel documentary:
http://video.google.com/videoplay?docid ... &plindex=3
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Rambo Hunter
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OkitaMakoto
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[Fr]WhiteMoon
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Rambo Hunter
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OkitaMakoto
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Give this man a medal. Thanks! Durrrr on my part...Just put obstacles so HMMV can't drive in the alley...
Hmmm, and since yours was the incredibly common 46% error, it makes me want to believe that ALL 46% errors are not map related... maybe?Rambo Hunter wrote:Yeah, i dunno. Maybe it was a file error on my side, but it works, and your map, aside from the bugs listed above, is beautiful
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Rambo Hunter
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OkitaMakoto
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I"ll have to look later. They arent in the PR area... I think they are in an area that has a lot of non PR Black Sands stuff.. like Vietnamese boats and stuff... Im sorry, Ill get you the directory tomorrow... paper and HW still...Rambo Hunter wrote:I guess? I'm using the most recent one on my PR_SP install and now it runs fine
Btw, what's the objects you're using for the two bodies at the 6-4 crash? I'm going to skin them DCU to, if you don't mind
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OkitaMakoto
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Xander[nl]
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Rambo Hunter
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